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The Sinister Secret of Saltmarsh - your experiences?
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<blockquote data-quote="Connorsrpg" data-source="post: 1562750" data-attributes="member: 19265"><p><strong>Again</strong></p><p></p><p>Gotta say it I just love these threads. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>I too loved the details in these modules, inc good room descriptions. </p><p></p><p>Again, what a variety of environments for the combats: I forgot to mention; up to waists in mud, surrounded by lizardman 'eggs', in flooded rooms (with seaweed beds, the list goes on...</p><p></p><p>Have to agree big time with Merric. May need something b/w U1,U2 & then U3. If played as intelligent beings (which the module has ideas on) sahuagin would wipe the floor, or 'dirty the whole room actually - what, with body parts and blood and guts floating everywhere...hey there is another cool combat environment, blood/mist filled water-filled room...oh where was I)???</p><p></p><p>Yeah, yeah, will need another adventure between U2 & U3 in order for the PCs be an appropriate level. I would want a standard-sized (small) group to be 4-th lvl before taking on U3. easier to bump up some of the suahuagin villains (and there is a couple of rippers), than to scale down standard sahuagin in their own watery environment.</p><p></p><p>Another cool memory; the detailed and 'different' sahuagin leaders/personalities, not just stats for the different rooms.</p><p></p><p>Another option is to be generous on the XP for a party that takes the diplomacy approach for U2. I am sure most of you do this, but would you award the full XP that the party would have gotten by beating every lizardman to a pulp...I don't think I would go that far, but about half that would do nicely.</p><p></p><p>Batterly low..gotta go.</p><p></p><p><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Connors</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 1562750, member: 19265"] [b]Again[/b] Gotta say it I just love these threads. :) I too loved the details in these modules, inc good room descriptions. Again, what a variety of environments for the combats: I forgot to mention; up to waists in mud, surrounded by lizardman 'eggs', in flooded rooms (with seaweed beds, the list goes on... Have to agree big time with Merric. May need something b/w U1,U2 & then U3. If played as intelligent beings (which the module has ideas on) sahuagin would wipe the floor, or 'dirty the whole room actually - what, with body parts and blood and guts floating everywhere...hey there is another cool combat environment, blood/mist filled water-filled room...oh where was I)??? Yeah, yeah, will need another adventure between U2 & U3 in order for the PCs be an appropriate level. I would want a standard-sized (small) group to be 4-th lvl before taking on U3. easier to bump up some of the suahuagin villains (and there is a couple of rippers), than to scale down standard sahuagin in their own watery environment. Another cool memory; the detailed and 'different' sahuagin leaders/personalities, not just stats for the different rooms. Another option is to be generous on the XP for a party that takes the diplomacy approach for U2. I am sure most of you do this, but would you award the full XP that the party would have gotten by beating every lizardman to a pulp...I don't think I would go that far, but about half that would do nicely. Batterly low..gotta go. :) Connors [/QUOTE]
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