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The Sinister Secret of Saltmarsh - your experiences?
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<blockquote data-quote="Rel" data-source="post: 1562758" data-attributes="member: 99"><p>Love, Love, LOVE this module!</p><p></p><p>I've owned it for longer than any other module in my collection with the exception of Keep on the Borderlands. I trot it out any time I get a group of new players because it is fun, varied and teaches good habits in my opinion.</p><p></p><p>The Haunted House has a few small combats (mostly with vermin as I recall) but also shows how painful and deadly the simple things like rotted floors can be. Then there's Ned who, if used effectively, teaches you not to trust everybody you meet.</p><p></p><p>The sea caves are a great scene for some combat, a few traps and with Gnolls, Skeletons, Rot-Grubs and Sanbalet there's plenty of variety. I also don't recall another 1E adventure featuring an Illusionist as the BBEG. The fight aboard the ship is yet another interesting tactical situation and follows up the "Ned situation" with Oceanus by way of contrast. Add in the Lizard Men, the weapons being smuggled and it is a nice mystery.</p><p></p><p>U2 is a cool continuation of the first module and teaches the value of diplomacy in lieu of brute force. And there's a lot more mystery elements to continue the theme of the first module.</p><p></p><p>I never played U3 and from having read it, I'm not terribly sure that it would live up to the first two. I think that a big limitation to the enjoyment would be that almost all of it takes place underwater.</p><p></p><p>Anyhow, as other posters have aluded to, I have used the maps from U1 much more frequently than I've played the module. One module with maps of a mansion, some sea caves and a ship deck plan is something that you just have to keep handy.</p></blockquote><p></p>
[QUOTE="Rel, post: 1562758, member: 99"] Love, Love, LOVE this module! I've owned it for longer than any other module in my collection with the exception of Keep on the Borderlands. I trot it out any time I get a group of new players because it is fun, varied and teaches good habits in my opinion. The Haunted House has a few small combats (mostly with vermin as I recall) but also shows how painful and deadly the simple things like rotted floors can be. Then there's Ned who, if used effectively, teaches you not to trust everybody you meet. The sea caves are a great scene for some combat, a few traps and with Gnolls, Skeletons, Rot-Grubs and Sanbalet there's plenty of variety. I also don't recall another 1E adventure featuring an Illusionist as the BBEG. The fight aboard the ship is yet another interesting tactical situation and follows up the "Ned situation" with Oceanus by way of contrast. Add in the Lizard Men, the weapons being smuggled and it is a nice mystery. U2 is a cool continuation of the first module and teaches the value of diplomacy in lieu of brute force. And there's a lot more mystery elements to continue the theme of the first module. I never played U3 and from having read it, I'm not terribly sure that it would live up to the first two. I think that a big limitation to the enjoyment would be that almost all of it takes place underwater. Anyhow, as other posters have aluded to, I have used the maps from U1 much more frequently than I've played the module. One module with maps of a mansion, some sea caves and a ship deck plan is something that you just have to keep handy. [/QUOTE]
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