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The Sinister Secret of Saltmarsh - your experiences?
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<blockquote data-quote="Ratenef" data-source="post: 2315102" data-attributes="member: 6893"><p><strong>Saltmarsh ROCKS!</strong></p><p></p><p>I first played this series back in 84(?) and I remember it very fondly. I remember the fact that the two of us players (in order to make the module do-able) each played 2 characters that were brothers. And in order to 'win' the last module, two of the brothers stayed behind to occupy the sahuaguin while the other two went to get reinforcements. I then remember the next adventure we played was with the intent to recover enough treasure to ressurect the two dead party members. It is the ONLY 1e module series I have ever completed, and that is probably what makes it most fond.</p><p></p><p>I recently ran it as a DM, using the 3ed conversions here on ENWorld, for my wife and regular gaming group and it went VERY VERY well. The fact that the party consisted of 5 -6 characters, made the high kill factor of the 3rd module less likely. Added to that I really worked on the idea that the island had been sunk by the acts of the Sahauguin god, and the last big battle I kicked the shark up a couple of notches (via a group spell effort of the sahauguin priests) and it was essentially a (very low level) avatar of the god. The climatic battle ended with the dwarf paladin smitting the avatar with a critical. Once the avatar had been slain, the favour of the god was lost and the island rose to its original level, forcing the sahauguin to flee.</p><p></p><p>The party has made Saltmarsh their base of operations and have build up this great rapport with their 'fixer' The Magistrate. Actually several adventures later they are working their way back to Saltmarsh (at his bequest) as a prelude to the Vecna Lives module (bwahahaha!!!!).</p><p></p><p>And the new DMG 2 has a very large write up of Saltmarsh, which not only rocks but allows me to use some of the listed hooks for 'side quests' while I build up the whole Vecna thing and ensure that their levels are adequate enough. I'm actually trying my hand at a conversion of the Vecna Lives to 3.5, I'll let you know how it goes.</p></blockquote><p></p>
[QUOTE="Ratenef, post: 2315102, member: 6893"] [b]Saltmarsh ROCKS![/b] I first played this series back in 84(?) and I remember it very fondly. I remember the fact that the two of us players (in order to make the module do-able) each played 2 characters that were brothers. And in order to 'win' the last module, two of the brothers stayed behind to occupy the sahuaguin while the other two went to get reinforcements. I then remember the next adventure we played was with the intent to recover enough treasure to ressurect the two dead party members. It is the ONLY 1e module series I have ever completed, and that is probably what makes it most fond. I recently ran it as a DM, using the 3ed conversions here on ENWorld, for my wife and regular gaming group and it went VERY VERY well. The fact that the party consisted of 5 -6 characters, made the high kill factor of the 3rd module less likely. Added to that I really worked on the idea that the island had been sunk by the acts of the Sahauguin god, and the last big battle I kicked the shark up a couple of notches (via a group spell effort of the sahauguin priests) and it was essentially a (very low level) avatar of the god. The climatic battle ended with the dwarf paladin smitting the avatar with a critical. Once the avatar had been slain, the favour of the god was lost and the island rose to its original level, forcing the sahauguin to flee. The party has made Saltmarsh their base of operations and have build up this great rapport with their 'fixer' The Magistrate. Actually several adventures later they are working their way back to Saltmarsh (at his bequest) as a prelude to the Vecna Lives module (bwahahaha!!!!). And the new DMG 2 has a very large write up of Saltmarsh, which not only rocks but allows me to use some of the listed hooks for 'side quests' while I build up the whole Vecna thing and ensure that their levels are adequate enough. I'm actually trying my hand at a conversion of the Vecna Lives to 3.5, I'll let you know how it goes. [/QUOTE]
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