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The Sky Breathes All Life - Characters
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<blockquote data-quote="AmorFati" data-source="post: 2610423" data-attributes="member: 33618"><p>Poleil</p><p></p><p>Female Human Ninja 4</p><p></p><p>Alignment: Chaotic Neutral</p><p>Deity: </p><p>Size: Medium</p><p>Type: Humanoid</p><p>Base Speed: 30</p><p>Space: 5 ft.</p><p>Reach: 5 ft.</p><p></p><p>Str: 08 (-1) [0pts]</p><p>Dex: 14 (+2) [6pts]</p><p>Con: 10 (+0) [2pts]</p><p>Int: 14 (+2) [6pts]</p><p>Wis: 14 (+2) [6pts]</p><p>Cha: 16 (+3) [8pts + 1level]</p><p></p><p>HP: 13 (4d6)</p><p></p><p>AC: 15 (10base + 3dex + 2wis) / 15 / 12</p><p></p><p>Saves: </p><p>Fortitude: +1 (1base)</p><p>Reflex: +6 (3base + 3dex)</p><p>Will: +3 (1base + 2wis) + 2 Ki</p><p></p><p>Init: +3 (3dex)</p><p></p><p>Base attack bonus: +3</p><p></p><p>Attacks: </p><p>Sai Melee: +6 (3base + 2dex + 1MW), 1d4 damage, Threat 20/x2, Range 10 ft.</p><p>Shuriken: +5 (3base + 2dex), 1d2-1 damage, Threat 20/x2, Range 10 ft.</p><p>Sudden Strike: 2d6 damage.</p><p>Disarm: +8 bonus.</p><p></p><p>Skills:</p><p>Skill points: 56</p><p>Max Skill Ranks: 7</p><p>Bluff: 10 (7ranks + 3cha)</p><p>Disguise: 12 (7ranks + 3cha + 2synergy)</p><p>Escape Artist: 7 (5ranks + 2dex)</p><p>Gather Information: 10 (7ranks + 3cha)</p><p>Hide: 8 (6ranks + 2dex)</p><p>Listen: 7 (5ranks + 2wis)</p><p>Move Silently: 8 (6ranks + 2dex)</p><p>Sense Motive: 9 (7ranks + 2wis)</p><p>Sleight of Hand: 10 (6ranks + 2dex + 2synergy)</p><p></p><p>Feats: </p><p>Human Bonus - Combat Expertise</p><p>Lvl 1 - Improved Disarm</p><p>Lvl 3 - Weapon Finesse</p><p></p><p>Languages: </p><p>Common</p><p></p><p>Equipment:</p><p>+1 Sai, 2301gp</p><p>Shuriken x50, 10gp</p><p>Camouflage Kit, 40gp</p><p>Listening Cone, 20gp</p><p>Jumping Caltrops, 150gp</p><p>Potion of cure light Wounds x4, 200gp</p><p>Potion of Jump x2, 10gp</p><p>Potion of Pass Without Trace, 50gp</p><p>Potion of Cats Grace x2, 600gp</p><p>1929gp</p><p></p><p>Proficiencies:</p><p>Simple Weapons.</p><p>Hand Crossbow, Kama, Kukri, Nunchaku, Sai, Shortbow, Short Sword, Shuriken and Siangham.</p><p></p><p>Class Features:</p><p>AS Bonus: Adds Wis bonus to AC. Gains +0 AC Bonus.</p><p>Ki Power: Can use Ki Power a number of times equal to 1/2 class level + wis = 4. Gains +2 Will saves as long as one or more daily use of Ki.</p><p>Sudden Strike: If opponent is denied Dex bonus, Poleil does +2d6 damage.</p><p>Trapfinding: Can use search skill to find traps and Disable Device to disarm them.</p><p>Ghost Step: Can use 1 daily use of Ki Power to become invisible for 1 round. This is a swift action. Does not provoke an AoO.</p><p>Poison Use: Never risks accidentally poisoning herself when applying poison to a weapon.</p><p>Great Leap: Always makes Jump checks as if she was running and have the Run feat.</p><p></p><p>Info: </p><p>Poleil was a young woman roaming the streets. The highest bidder got the price; that was how she was taught by her supperiors. Till one night. Her customer, a rather wealthy noble, demanded more than he payed for. It wasn't the first time this happened, and at first Poleil went with it. Then something snapped inside of her. A few minutes later she left the room, a bloodied trail following her down the stairs and out on the streets. She wandered the streets in a red-hued daze for several days untill she was picked up by one of the "mothers" of her guild. "I have been looking for you Poleil. What happened with <censored> was... unfortunate. However, it is time you knew. The House deal not only in pleasures. Consider it your first test of many to come." </p><p></p><p>The next months Poleil was trained in the use of nunchaku, sai, shuriken, kai and other weapons of the ninja. Her mind and reflexes was trained so as to better avoid danger. She was taught where to strike her opponents for the best effects, and how to use the shadows to her advantage. And now she is on her first, official mission. It is somewhat two-fold; protect the ships captain (or high-ranking officer, a noble on board or something) while under cover as a harlot. The second part of her mission is to eliminate a low-ranking officer (or soldier, priest, whatever) that have neglected to pay The House for services previously hired.</p></blockquote><p></p>
[QUOTE="AmorFati, post: 2610423, member: 33618"] Poleil Female Human Ninja 4 Alignment: Chaotic Neutral Deity: Size: Medium Type: Humanoid Base Speed: 30 Space: 5 ft. Reach: 5 ft. Str: 08 (-1) [0pts] Dex: 14 (+2) [6pts] Con: 10 (+0) [2pts] Int: 14 (+2) [6pts] Wis: 14 (+2) [6pts] Cha: 16 (+3) [8pts + 1level] HP: 13 (4d6) AC: 15 (10base + 3dex + 2wis) / 15 / 12 Saves: Fortitude: +1 (1base) Reflex: +6 (3base + 3dex) Will: +3 (1base + 2wis) + 2 Ki Init: +3 (3dex) Base attack bonus: +3 Attacks: Sai Melee: +6 (3base + 2dex + 1MW), 1d4 damage, Threat 20/x2, Range 10 ft. Shuriken: +5 (3base + 2dex), 1d2-1 damage, Threat 20/x2, Range 10 ft. Sudden Strike: 2d6 damage. Disarm: +8 bonus. Skills: Skill points: 56 Max Skill Ranks: 7 Bluff: 10 (7ranks + 3cha) Disguise: 12 (7ranks + 3cha + 2synergy) Escape Artist: 7 (5ranks + 2dex) Gather Information: 10 (7ranks + 3cha) Hide: 8 (6ranks + 2dex) Listen: 7 (5ranks + 2wis) Move Silently: 8 (6ranks + 2dex) Sense Motive: 9 (7ranks + 2wis) Sleight of Hand: 10 (6ranks + 2dex + 2synergy) Feats: Human Bonus - Combat Expertise Lvl 1 - Improved Disarm Lvl 3 - Weapon Finesse Languages: Common Equipment: +1 Sai, 2301gp Shuriken x50, 10gp Camouflage Kit, 40gp Listening Cone, 20gp Jumping Caltrops, 150gp Potion of cure light Wounds x4, 200gp Potion of Jump x2, 10gp Potion of Pass Without Trace, 50gp Potion of Cats Grace x2, 600gp 1929gp Proficiencies: Simple Weapons. Hand Crossbow, Kama, Kukri, Nunchaku, Sai, Shortbow, Short Sword, Shuriken and Siangham. Class Features: AS Bonus: Adds Wis bonus to AC. Gains +0 AC Bonus. Ki Power: Can use Ki Power a number of times equal to 1/2 class level + wis = 4. Gains +2 Will saves as long as one or more daily use of Ki. Sudden Strike: If opponent is denied Dex bonus, Poleil does +2d6 damage. Trapfinding: Can use search skill to find traps and Disable Device to disarm them. Ghost Step: Can use 1 daily use of Ki Power to become invisible for 1 round. This is a swift action. Does not provoke an AoO. Poison Use: Never risks accidentally poisoning herself when applying poison to a weapon. Great Leap: Always makes Jump checks as if she was running and have the Run feat. Info: Poleil was a young woman roaming the streets. The highest bidder got the price; that was how she was taught by her supperiors. Till one night. Her customer, a rather wealthy noble, demanded more than he payed for. It wasn't the first time this happened, and at first Poleil went with it. Then something snapped inside of her. A few minutes later she left the room, a bloodied trail following her down the stairs and out on the streets. She wandered the streets in a red-hued daze for several days untill she was picked up by one of the "mothers" of her guild. "I have been looking for you Poleil. What happened with <censored> was... unfortunate. However, it is time you knew. The House deal not only in pleasures. Consider it your first test of many to come." The next months Poleil was trained in the use of nunchaku, sai, shuriken, kai and other weapons of the ninja. Her mind and reflexes was trained so as to better avoid danger. She was taught where to strike her opponents for the best effects, and how to use the shadows to her advantage. And now she is on her first, official mission. It is somewhat two-fold; protect the ships captain (or high-ranking officer, a noble on board or something) while under cover as a harlot. The second part of her mission is to eliminate a low-ranking officer (or soldier, priest, whatever) that have neglected to pay The House for services previously hired. [/QUOTE]
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