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<blockquote data-quote="tylermalan" data-source="post: 2778815" data-attributes="member: 30929"><p>Alister and Sye:</p><p></p><p>You pound up the stairs ahead of you only to emerge into a veritable inferno. Fire seems everywhere, and there are few places you can step to avoid it. You are indeed inside the command office, noticing the tell-tale signs - lots of scroll cases, nicer furniture (if it isn't burning), and two large windows at the front of the ship, both busted out. Looking around, you see many bodies, and notice officer rank on a few, though it is hard to tell who they actually are.</p><p></p><p>OOC: You can make search checks to look for anyone in particular, or you can do something else if you would like. Use Invisible Castle for your search checks if you choose to make them. In addition, you both take another point of nonlethal damage from the heat.</p><p></p><p>Duncan:</p><p></p><p>As you steady yourself in your path along the wall, it feels hot to the touch. Your call goes unanswered as you move through the doorway, ducking to avoid inhaling the smoke above. It gets progressively hotter past the entrance into what you recognize as more living quarters. You still cannot see the original source of the fire, but there IS fire in this room, albeit very little. Smoke billows out of another doorway down a corridor of cots lined up and bolted to the floor on either side of you, and you see no one in this room.</p></blockquote><p></p>
[QUOTE="tylermalan, post: 2778815, member: 30929"] Alister and Sye: You pound up the stairs ahead of you only to emerge into a veritable inferno. Fire seems everywhere, and there are few places you can step to avoid it. You are indeed inside the command office, noticing the tell-tale signs - lots of scroll cases, nicer furniture (if it isn't burning), and two large windows at the front of the ship, both busted out. Looking around, you see many bodies, and notice officer rank on a few, though it is hard to tell who they actually are. OOC: You can make search checks to look for anyone in particular, or you can do something else if you would like. Use Invisible Castle for your search checks if you choose to make them. In addition, you both take another point of nonlethal damage from the heat. Duncan: As you steady yourself in your path along the wall, it feels hot to the touch. Your call goes unanswered as you move through the doorway, ducking to avoid inhaling the smoke above. It gets progressively hotter past the entrance into what you recognize as more living quarters. You still cannot see the original source of the fire, but there IS fire in this room, albeit very little. Smoke billows out of another doorway down a corridor of cots lined up and bolted to the floor on either side of you, and you see no one in this room. [/QUOTE]
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