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<blockquote data-quote="tylermalan" data-source="post: 2793205" data-attributes="member: 30929"><p>Lily:</p><p></p><p>There are 6 total troops when you reach them. One that you don't recognize immediately starts spouting off how many of them are remaining from the original regiment, speaking too fast and incoherently for you to truly understand what he's saying. None of them are of rank, and as such, they listen to your directions explicitly. They head off in the direction of the village as you turn towards Duncan, hustling that way.</p><p></p><p>When you get there, the shipwrights see you coming and greet you, telling you that Duncan has been gone for awhile. You occasionally hear him yelling for survivors, so you know he's not dead. No one answers his calls as of yet.</p><p></p><p>Duncan:</p><p></p><p>The third room you come to is a map checking room, and inside is a man slumped over a desk littered with maps. He is bleeding, though you don't know where from.</p><p></p><p>Alister and Sye:</p><p></p><p>Alister, you reach your father and heft him onto your shoulders with relative ease. You don't see any immediate means of escaping other than the broken windows, which you could try to jump out of. The smoke is intense even more so with your father on your shoulders, as he makes it difficult to crouch underneath it. You both take another point of nonlethal damage from the heat. In addition, a piece of metal hanging somewhere on your father's uniform touches your hand, burning you for the instant that it stays there.</p></blockquote><p></p>
[QUOTE="tylermalan, post: 2793205, member: 30929"] Lily: There are 6 total troops when you reach them. One that you don't recognize immediately starts spouting off how many of them are remaining from the original regiment, speaking too fast and incoherently for you to truly understand what he's saying. None of them are of rank, and as such, they listen to your directions explicitly. They head off in the direction of the village as you turn towards Duncan, hustling that way. When you get there, the shipwrights see you coming and greet you, telling you that Duncan has been gone for awhile. You occasionally hear him yelling for survivors, so you know he's not dead. No one answers his calls as of yet. Duncan: The third room you come to is a map checking room, and inside is a man slumped over a desk littered with maps. He is bleeding, though you don't know where from. Alister and Sye: Alister, you reach your father and heft him onto your shoulders with relative ease. You don't see any immediate means of escaping other than the broken windows, which you could try to jump out of. The smoke is intense even more so with your father on your shoulders, as he makes it difficult to crouch underneath it. You both take another point of nonlethal damage from the heat. In addition, a piece of metal hanging somewhere on your father's uniform touches your hand, burning you for the instant that it stays there. [/QUOTE]
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