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The sorcerer shouldn't exist
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<blockquote data-quote="Yaarel" data-source="post: 9017232" data-attributes="member: 58172"><p>I am fine with the Wizard only gaining one free spell per level after level 1. I agree the spell while leveling should come from the Wizard subclass, for the sake of thematic focus.</p><p></p><p>Yes, of course, there are many spells that I want my Wizard character to have handy. But I am ok with adventuring to acquire these spells (and rituals) as treasure.</p><p></p><p>I love the 5e Wizard and the 5e Bard. These are my two go-to classes as player.</p><p></p><p>I hope the core Wizard subclasses are: Evoker, Illusionist, Transmuter, and Bladesinger.</p><p></p><p>• Evoker is the magic of Air-Fire-Water (including lightning-thunder, fire-radiant-darkness, and cold)</p><p>• Transmuter is the magic of Earth-Plant-Animal (where Earth is weapon damage types, plus primordial formative matter as acid)</p><p>• Illusionist is the magic of quasi-real objects made out of force (including <em>Arcane Armor</em>, <em>Magic Missile</em>, <em>Fly</em>, <em>Tiny Hut</em>)</p><p>• Bladesinger is the fullcaster gish, and perhaps merging with Warmage.</p><p></p><p>Enchanter now belongs to Bard and Warlock.</p><p>Divinator (space-time, including precognition and teleportation) belongs to Bard and Cleric.</p><p>Necromancer (Undead, Fiend, Aberration) belongs to Warlock and Cleric.</p><p></p><p>Conjuror (planar travel) belongs to Cleric and Warlock.</p><p></p><p>I am uncertain how the Sorcerer spell list should play out, but I know it should relate to their "planar affinity" and which plane they incarnate.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9017232, member: 58172"] I am fine with the Wizard only gaining one free spell per level after level 1. I agree the spell while leveling should come from the Wizard subclass, for the sake of thematic focus. Yes, of course, there are many spells that I want my Wizard character to have handy. But I am ok with adventuring to acquire these spells (and rituals) as treasure. I love the 5e Wizard and the 5e Bard. These are my two go-to classes as player. I hope the core Wizard subclasses are: Evoker, Illusionist, Transmuter, and Bladesinger. • Evoker is the magic of Air-Fire-Water (including lightning-thunder, fire-radiant-darkness, and cold) • Transmuter is the magic of Earth-Plant-Animal (where Earth is weapon damage types, plus primordial formative matter as acid) • Illusionist is the magic of quasi-real objects made out of force (including [I]Arcane Armor[/I], [I]Magic Missile[/I], [I]Fly[/I], [I]Tiny Hut[/I]) • Bladesinger is the fullcaster gish, and perhaps merging with Warmage. Enchanter now belongs to Bard and Warlock. Divinator (space-time, including precognition and teleportation) belongs to Bard and Cleric. Necromancer (Undead, Fiend, Aberration) belongs to Warlock and Cleric. Conjuror (planar travel) belongs to Cleric and Warlock. I am uncertain how the Sorcerer spell list should play out, but I know it should relate to their "planar affinity" and which plane they incarnate. [/QUOTE]
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