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<blockquote data-quote="Sword of Spirit" data-source="post: 7728952" data-attributes="member: 6677017"><p>These aren't totally incompatible concepts. Take the examples of Monopoly or Risk. They have themed versions that come out without really changing the rules. I assume if/when we hopefully get a final version of D&D, they will still continue to make exactly that sort of thing. The difference is that the rules of the game won't change. After a hundred years you'll probably have more subclasses and options than Pathfinder, but you'll <em>never</em> have to learn a new PHB (just buy new copies when you wear out your old ones--probably with choices of art, bindings, etc). D&D would become just D&D rather than X edition, and eventually the idea of different people playing different editions would fade into history (of course, with modern/future information preservation, there will still be those who choose and can play older editions, but it will be an enthusiast experience, rather than a question you have to ask before joining a new group).</p><p></p><p></p><p></p><p>Thing is, that <em>wasn't</em> an attempt though. That was an "inspired-by" D&D game. A real D&D game would attempt as faithful a rules presentation as it could make. There is a whole series of such games, running from 1e through 3e. And there were some really popular games there--the kind that introduced a lot of us to D&D. Then for some reason they stopped trying to do that. It seems like maybe it's similar to the 4e experiment. It made sense at the time, but perhaps they need to go back and give the previous model another go. I know I have virtually no interest in these more recent ones that don't use D&D rules.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7728952, member: 6677017"] These aren't totally incompatible concepts. Take the examples of Monopoly or Risk. They have themed versions that come out without really changing the rules. I assume if/when we hopefully get a final version of D&D, they will still continue to make exactly that sort of thing. The difference is that the rules of the game won't change. After a hundred years you'll probably have more subclasses and options than Pathfinder, but you'll [I]never[/I] have to learn a new PHB (just buy new copies when you wear out your old ones--probably with choices of art, bindings, etc). D&D would become just D&D rather than X edition, and eventually the idea of different people playing different editions would fade into history (of course, with modern/future information preservation, there will still be those who choose and can play older editions, but it will be an enthusiast experience, rather than a question you have to ask before joining a new group). Thing is, that [I]wasn't[/I] an attempt though. That was an "inspired-by" D&D game. A real D&D game would attempt as faithful a rules presentation as it could make. There is a whole series of such games, running from 1e through 3e. And there were some really popular games there--the kind that introduced a lot of us to D&D. Then for some reason they stopped trying to do that. It seems like maybe it's similar to the 4e experiment. It made sense at the time, but perhaps they need to go back and give the previous model another go. I know I have virtually no interest in these more recent ones that don't use D&D rules. [/QUOTE]
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