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The State of the Union, a barely amusing campaign (NOW without Pics!)
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<blockquote data-quote="Goonalan" data-source="post: 7271533" data-attributes="member: 16069"><p><strong>Session #3a</strong></p><p></p><p>[ATTACH]96198[/ATTACH]</p><p></p><p><strong>The Union #003a: Klarg Kill NOW!!!</strong></p><p></p><p>Questions for Sildar & Catflap concluded, and with several members of the Union injured once more it’s time to retreat (A). Things do not go to plan- Zalt spots a very large Wolf (Ripper) parked at the bottom of the passage the adventurer’s climbed to get here (B). Zyler spies a trio (at least) of Goblins further along the only other passage that exits the chamber (C). A voice booms out- “Klarg not stoopid! Klarg Kill NOW!!!”. The Union are trapped, and in need of a saviour…</p><p></p><p>About a week ago, in Leilon, Ken Lee receives his Doctorate of Magicology during a short ceremony conducted by his master and witnessed by Mrs Irene Bradshaw (the cleaner), it’s official- he’s a Wizard. Little changes, every day chores and study- Ken Lee is living the comfortable life. That is until three days later when at 4 AM the neophyte spellcaster is woken by his master in his bedchamber, screaming at him- ‘idle’ this and ‘good for nothing’ that. Ken Lee pays little attention to the tirade, he’s more concerned that all of his possessions seem to have been packed in to one lumpy-looking backpack parked in the centre of his room.</p><p></p><p>Six hours later Ken Lee is riding a cantankerous mule called ‘Abigail’, and is last in line on a trade caravan heading for Neverwinter. He’s been kicked out. </p><p></p><p>The countryside is… meh. His arse hurts, there are flies- it’s too hot and he’s hungry. It gets worse (of course), the next day Ken Lee departs the caravan heading to Phandelin on the Triboar Trail, he must meet a fellow there called… Daran-something.</p><p></p><p>Things get much worse, three hours later Ken Lee (and Abigail) arrive at a scene of utter devastation- a trio of dead Goblins, a pair of dead horses and two desperate looking Wolves making a meal of the fallen. That is until the fresh meat turns up.</p><p></p><p>Moments later Abigail is braying, and kicking, and heading in one direction while the recently unsaddled Ken Lee is running as fast as he can in the opposite direction. Tymora favours the High Elf, he hurtles along a dusty trail, chased by the Wolf pair, and luckily locates a handily placed snare trap. A moment later a semi-conscious Ken Lee is dangling upside down ten or so feet in the air while the Wolves leap, snap and snarl inches from his face. The wannabe Gandalf loses control of his bladder and in the face of absolute terror- feints.</p><p></p><p>A short while later Ken Lee regains consciousness, the Wolves have gone, he cuts himself free.</p><p></p><p>A short while later Ken Lee regains consciousness again and picks himself up off the hard-packed earth. At which point he discovers all of his possessions (including his spellbook) are still on the ornery bastard of a mule- Abigail. The air turns blue for a while.</p><p></p><p>Later he trudges off back down the track towards the Triboar Trail, en route he has to skirt an open pit- which is odd, he doesn’t remember passing it when the Wolves were chasing him. A short while later the Wizard emerges in a clearing, opposite a cavern entrance with a fast flowing shallow stream exiting it. Damn! He’s gone the wrong way.</p><p></p><p>Hungry and more than a little pissed off, Ken Lee takes a drink from the stream and noses around the entrance to the cavern (D), there’s something in there- his eyes adjust to the dim light, the something is a Wolf (another one), this creature however is a very big Wolf, in fact Klarg’s Wolf- Ripper, who is aptly named (B).</p><p></p><p>Ripper chases Ken Lee, Wolves clearly have a thing for Wizards. Ken Lee runs, not out of the cavern but in to the first chamber (E), and then for anywhere else to go- up the dark chimney passage (his Athletics check fuelled by terror). The High Elf Wizard emerges in a very recently abandoned chamber (F) and then with a burning brand grabbed from the fire pit, fends off Ripper- who is having problems getting up the chimney. The Wolf flees. Ken Lee takes a moment to look around, there’s a pile of merchant’s goods in the rough cavern, the remnants of a meal and a fair scattering of coin and precious things.</p><p></p><p>Ken Lee knows where he is- he’s in trouble.</p><p></p><p>The Wizard hears raised voices, cautiously he investigates- sneaking through a large cavern chamber which contains two breached reservoirs fed by a swift underground stream- most odd (G). Then on, hidden in the shadows, to a swaying rope bridge which bisects the high-ceilinged entrance passage. On the other side of the bridge is a Bugbear (Klarg), the Bugbear has its back to Ken Lee (H). The Wizard sucks up all his fears and casts a spell- determined to be a hero, his most powerful spell- SLEEP.</p><p></p><p>Klarg barely notices, scratches his arse, and then suddenly screams “Nooooooooooooooooooooo!” in a faintly dramatic way and rushes off down the corridor- away from Ken Lee, who is fairly certain that his spell has not worked. He decides to hide and wait things out, possibly the best decision he has made for some time.</p><p></p><p>Back in Yeemik’s former abode (A) the adventurers make short work of their attackers- Zalt is in Ripper’s mind with his trademark Dissonant Whispers (Ripper save ‘1’), the beast flees the lair, causing the onlooking Klarg to “Nooooooooooooooooooooo!” and then rush in to action. Less than twenty seconds later and all three Goblins are dead, and Klarg is sat on his arse and pleading for his life. The Bugbear’s prayers are successful, the Union have questions that need answering, however not right now it seems, as a dishevelled looking Elven Wizard (the hat’s a give-away) steps out of the shadows ahead and declares, “Hello! I’m Ken Lee and I’m magic!”.</p><p></p><p>Ken Lee (played by Bob) has arrived. There follows the sternest interrogation the Union have ever conducted, Ken Lee’s story (as outlined above) proves hard to swallow. Eventually, grudgingly Ken Lee is allowed to stick along for the ride. Grimm and Hellwhip even manage to agree on something- “Wizards are not to be trusted”, the Wizard is “on probation”, Zalt concludes.</p><p></p><p>Back to Klarg the Bugbear, and the Union’s questions, over the course of the next fifteen minutes the adventurers learn-</p><p></p><p>a) Gundren (the Union’s Dwarven patron) left the lair yesterday with the Hobgoblins that helped with the ambush, the group is led by Targor Bloodseeker who seems to be a formidable Hobgoblin Boss, and in the employ of King Grol, Lord of the Cragmaw Goblins.</p><p></p><p>b) Targor mentioned something about the ‘Black Spider’, but Klarg- bless him, thought he was referring to a… wait for it, a… black spider. Which, of course, could actually prove to be true.</p><p></p><p>That, alas, is all Klarg knows, or else the Union can extract. Zalt is extremely unimpressed, he has many more questions, particularly where has Targor taken Gundren? Klarg’s best guess is King Grol’s lair, located somewhere in the Neverwinter Forest. Zalt rants a while but to no effect, he concludes that Klarg is somewhere near the bottom of the organisational structure.</p><p></p><p>The Union check out Klarg’s lair (F), find spending money and a pair of Healing Potions- Grimm uncorks the first and swigs it down, and then puts the second in his belt pouch- “F**k you! I’m in charge”, the Paladin matter-of-factly states- that’s the division of spoils dealt with. Zalt notes that the pile of merchant’s goods here mostly bare the symbol of the Lionshield Coster, a Sword Coast mercantile concern- the Warlock searches out the smallest item and takes it with him, as evidence- there might, he reasons, be “a representative of the organisation in Phandalin, and a reward for their return”. Simon (who plays Zalt) has clearly read the module.</p><p></p><p>A short while later the Union exit the Cragmaw Goblin’s lair- Catflap, the Goblin, is given his freedom and told to “bugger off” by Grimm, the foul humanoid runs- not fast enough however to avoid Zalt’s Eldritch Blast. Catflap is reduced to red paste and body parts. The Paladin fumes but the Warlock is having none of it, Zalt simply states- “loose lips sink ships”, and then leaves Grimm to his fuming while Hellwhip grins in the background.</p><p></p><p>A little later, with Sildar in tow, and Klarg in chains the group recover their cart (and ox), and even locate Abigail, Ken Lee’s tetchy mule. Then on to Phandalin… they arrive late in the evening.</p><p></p><p>But that’s for the next section (although still part of this session of play).</p><p></p><p>More to follow...</p></blockquote><p></p>
[QUOTE="Goonalan, post: 7271533, member: 16069"] [B]Session #3a[/B] [ATTACH=CONFIG]96198._xfImport[/ATTACH] [B]The Union #003a: Klarg Kill NOW!!![/B] Questions for Sildar & Catflap concluded, and with several members of the Union injured once more it’s time to retreat (A). Things do not go to plan- Zalt spots a very large Wolf (Ripper) parked at the bottom of the passage the adventurer’s climbed to get here (B). Zyler spies a trio (at least) of Goblins further along the only other passage that exits the chamber (C). A voice booms out- “Klarg not stoopid! Klarg Kill NOW!!!”. The Union are trapped, and in need of a saviour… About a week ago, in Leilon, Ken Lee receives his Doctorate of Magicology during a short ceremony conducted by his master and witnessed by Mrs Irene Bradshaw (the cleaner), it’s official- he’s a Wizard. Little changes, every day chores and study- Ken Lee is living the comfortable life. That is until three days later when at 4 AM the neophyte spellcaster is woken by his master in his bedchamber, screaming at him- ‘idle’ this and ‘good for nothing’ that. Ken Lee pays little attention to the tirade, he’s more concerned that all of his possessions seem to have been packed in to one lumpy-looking backpack parked in the centre of his room. Six hours later Ken Lee is riding a cantankerous mule called ‘Abigail’, and is last in line on a trade caravan heading for Neverwinter. He’s been kicked out. The countryside is… meh. His arse hurts, there are flies- it’s too hot and he’s hungry. It gets worse (of course), the next day Ken Lee departs the caravan heading to Phandelin on the Triboar Trail, he must meet a fellow there called… Daran-something. Things get much worse, three hours later Ken Lee (and Abigail) arrive at a scene of utter devastation- a trio of dead Goblins, a pair of dead horses and two desperate looking Wolves making a meal of the fallen. That is until the fresh meat turns up. Moments later Abigail is braying, and kicking, and heading in one direction while the recently unsaddled Ken Lee is running as fast as he can in the opposite direction. Tymora favours the High Elf, he hurtles along a dusty trail, chased by the Wolf pair, and luckily locates a handily placed snare trap. A moment later a semi-conscious Ken Lee is dangling upside down ten or so feet in the air while the Wolves leap, snap and snarl inches from his face. The wannabe Gandalf loses control of his bladder and in the face of absolute terror- feints. A short while later Ken Lee regains consciousness, the Wolves have gone, he cuts himself free. A short while later Ken Lee regains consciousness again and picks himself up off the hard-packed earth. At which point he discovers all of his possessions (including his spellbook) are still on the ornery bastard of a mule- Abigail. The air turns blue for a while. Later he trudges off back down the track towards the Triboar Trail, en route he has to skirt an open pit- which is odd, he doesn’t remember passing it when the Wolves were chasing him. A short while later the Wizard emerges in a clearing, opposite a cavern entrance with a fast flowing shallow stream exiting it. Damn! He’s gone the wrong way. Hungry and more than a little pissed off, Ken Lee takes a drink from the stream and noses around the entrance to the cavern (D), there’s something in there- his eyes adjust to the dim light, the something is a Wolf (another one), this creature however is a very big Wolf, in fact Klarg’s Wolf- Ripper, who is aptly named (B). Ripper chases Ken Lee, Wolves clearly have a thing for Wizards. Ken Lee runs, not out of the cavern but in to the first chamber (E), and then for anywhere else to go- up the dark chimney passage (his Athletics check fuelled by terror). The High Elf Wizard emerges in a very recently abandoned chamber (F) and then with a burning brand grabbed from the fire pit, fends off Ripper- who is having problems getting up the chimney. The Wolf flees. Ken Lee takes a moment to look around, there’s a pile of merchant’s goods in the rough cavern, the remnants of a meal and a fair scattering of coin and precious things. Ken Lee knows where he is- he’s in trouble. The Wizard hears raised voices, cautiously he investigates- sneaking through a large cavern chamber which contains two breached reservoirs fed by a swift underground stream- most odd (G). Then on, hidden in the shadows, to a swaying rope bridge which bisects the high-ceilinged entrance passage. On the other side of the bridge is a Bugbear (Klarg), the Bugbear has its back to Ken Lee (H). The Wizard sucks up all his fears and casts a spell- determined to be a hero, his most powerful spell- SLEEP. Klarg barely notices, scratches his arse, and then suddenly screams “Nooooooooooooooooooooo!” in a faintly dramatic way and rushes off down the corridor- away from Ken Lee, who is fairly certain that his spell has not worked. He decides to hide and wait things out, possibly the best decision he has made for some time. Back in Yeemik’s former abode (A) the adventurers make short work of their attackers- Zalt is in Ripper’s mind with his trademark Dissonant Whispers (Ripper save ‘1’), the beast flees the lair, causing the onlooking Klarg to “Nooooooooooooooooooooo!” and then rush in to action. Less than twenty seconds later and all three Goblins are dead, and Klarg is sat on his arse and pleading for his life. The Bugbear’s prayers are successful, the Union have questions that need answering, however not right now it seems, as a dishevelled looking Elven Wizard (the hat’s a give-away) steps out of the shadows ahead and declares, “Hello! I’m Ken Lee and I’m magic!”. Ken Lee (played by Bob) has arrived. There follows the sternest interrogation the Union have ever conducted, Ken Lee’s story (as outlined above) proves hard to swallow. Eventually, grudgingly Ken Lee is allowed to stick along for the ride. Grimm and Hellwhip even manage to agree on something- “Wizards are not to be trusted”, the Wizard is “on probation”, Zalt concludes. Back to Klarg the Bugbear, and the Union’s questions, over the course of the next fifteen minutes the adventurers learn- a) Gundren (the Union’s Dwarven patron) left the lair yesterday with the Hobgoblins that helped with the ambush, the group is led by Targor Bloodseeker who seems to be a formidable Hobgoblin Boss, and in the employ of King Grol, Lord of the Cragmaw Goblins. b) Targor mentioned something about the ‘Black Spider’, but Klarg- bless him, thought he was referring to a… wait for it, a… black spider. Which, of course, could actually prove to be true. That, alas, is all Klarg knows, or else the Union can extract. Zalt is extremely unimpressed, he has many more questions, particularly where has Targor taken Gundren? Klarg’s best guess is King Grol’s lair, located somewhere in the Neverwinter Forest. Zalt rants a while but to no effect, he concludes that Klarg is somewhere near the bottom of the organisational structure. The Union check out Klarg’s lair (F), find spending money and a pair of Healing Potions- Grimm uncorks the first and swigs it down, and then puts the second in his belt pouch- “F**k you! I’m in charge”, the Paladin matter-of-factly states- that’s the division of spoils dealt with. Zalt notes that the pile of merchant’s goods here mostly bare the symbol of the Lionshield Coster, a Sword Coast mercantile concern- the Warlock searches out the smallest item and takes it with him, as evidence- there might, he reasons, be “a representative of the organisation in Phandalin, and a reward for their return”. Simon (who plays Zalt) has clearly read the module. A short while later the Union exit the Cragmaw Goblin’s lair- Catflap, the Goblin, is given his freedom and told to “bugger off” by Grimm, the foul humanoid runs- not fast enough however to avoid Zalt’s Eldritch Blast. Catflap is reduced to red paste and body parts. The Paladin fumes but the Warlock is having none of it, Zalt simply states- “loose lips sink ships”, and then leaves Grimm to his fuming while Hellwhip grins in the background. A little later, with Sildar in tow, and Klarg in chains the group recover their cart (and ox), and even locate Abigail, Ken Lee’s tetchy mule. Then on to Phandalin… they arrive late in the evening. But that’s for the next section (although still part of this session of play). More to follow... [/QUOTE]
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