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The Stepchildren of Fate (Updated 6/3)
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<blockquote data-quote="htetickrt" data-source="post: 1521183" data-attributes="member: 16534"><p style="text-align: center">Entry Post</p><p></p><p>Ignoring the discussion, Dobi, Kyree, Cerridwin, and Andy rummage through the loot taken from the fallen. For her part, Trella seems disgusted by the drow stuff as she pads by it. Reverting to her normal form, she is heard to mutter, "Like the puma shape."</p><p></p><p>Quid ignores the item grabbing as well, and suggests the group move forward immediately, before the drow can prepare for its arrival. While she speaks, her hands bring healing to those who most require it. "Do we want to release the spiders and driders? I can probably make a hole in that wall of theirs; well, more likely damage it structurally so that it falls. Trella, you think you can convince the spiders to help us out?"</p><p></p><p>Kai replies before the druid can respond, "I bet that with some tulle and ribbon, we could make the entrance to the Underdark look really sweet, without using too much lace which would make it frilly. And we should make some calls to our relatives. Some of them must have a little boy or girl who would look just darling carrying in our weapons. Or even...." her eyes wander over to Andy, Calla, and Dobi, speculatively weighing how each one would look in a little pink dress or tiny tuxedo, respectively.</p><p></p><p>Snapping out of her reverie after being nudged by Trella, she continues with a blush, "Oh, um...I meant, maybe our friends here can tell us whether the driders would be more or less on our side." She looks over expectantly to the two undominated drow, questioning the dominated servant of Lolth silently in the meantime.</p><p></p><p>The undominated drow say nothing, though their eye rolling seems to indicate their opinion of the driders' usefulness. The servant of Lolth telepathically indicates that the driders are half-mad with pain and hunger, and would be expected to attack anyone who comes within range.</p><p></p><p>Trella wipes an "are you kidding me?" look off her face. “So, you guys and gals want the Underdark Traveling Circus to come to town, or not? I’m leaning towards not.” Turning to Kai, she says, “We should weigh the danger of bloodthirsty driders and creepy crawlers coming out and hurting us against gaining an even larger and more bizarre menagerie.”</p><p></p><p>Andy abstains with the comment, "icky spiders."</p><p></p><p>Quid proclaims, “‘Acquisitions 5<img src="http://www.enworld.org/forum/images/smilies/13a.jpg" class="smilie" loading="lazy" alt=":13:" title="13th Age :13:" data-shortname=":13:" /> Why fight a war when you can get someone else to do it for you?’ Let’s cry havoc and let loose the dogs of war. Most can wait somewhere else in safety, while a few of us stick around to tear the wall down. Then, having left the appropriate bread crumbs to make sure the driders know where to find their arch-nemeses, we teleport the heck out of there. Then we come back and pick up the pieces.”</p><p></p><p>Dobi looks up from a fine cloak and wrinkles his nose. “Seems vaguely ignoble, but I’m in.”</p><p></p><p>Kai thinks it over. "I think the driders at least are going to be enough of a problem that bread crumbs may not work, even if we could figure out what would serve. Walls might do the trick, but even then I'd want to make sure the monsters keep going forward rather than eventually turning back to attack us. What if we wait here for the hunter-killer team, and prepare an ambush? That way we'd be bringing the fodder here rather than trying to drive ravening monsters a long way toward them."</p><p></p><p>No one responds to Kai for a long while, prompting Rhien to speak up. “If we’re not certain that this is a wise move, perhaps we should put off the decision. As Quid pointed out, we don’t want to give the drow time to prepare their defenses against us, and setting it up so that the driders will attack the drow will take time. If we decide to break through the wall and use them later, we can always come back and do that.”</p><p></p><p>A group shrug follows, which Trella takes to mean assent. Accordingly, she gathers the party together and begins leading it down the tunnel vacated by the drow. The path is steep, requiring full attention to be paid to movement, but no harm comes to anyone while traversing it. The tunnel ends abruptly in a wall of hewn granite that looks rather out of place among these natural tunnels. A hole gapes in the tunnel floor in front of the wall, and a large iron ring is set securely into the floor a couple of feet from the lip of the hole.</p><p></p><p>Trella examines the wall critically. “Yep, wall of stone alright. We could probably break down a big enough section to get a drider through in under a minute. If we wanted to, that is.” She looks down at the hole. “Think there are some more drow down there?”</p><p></p><p>Khail, who is the closest to her, answers, “I think that’s likely.”</p><p></p><p>The drow accompanying the party answer more explicitly, “There’s an entry post there, usually guarded by a few sentries and a wraith spider to sense when people are above. They already know we’re here, and I don’t know what’s there now.”</p><p></p><p>Trella nods, satisfied. “Good. Someone tie a rope to the iron hook. When that’s done, Quid, drop your rock in the hole and let’s go have some fun.”</p><p></p><p>Quid nods her agreement and readies both rock and scimitar. A brief discussion reveals that Lenara is the only one to have any skill in rope tying, so the job falls to her. Luckily the task is not difficult, as her skill is not great. Once the rope is in place, Quid tosses the stone, Rhien leaps into the hole after it, and the rest of the group begins sliding down the rope, fighter-types first.</p><p></p><p>Rhien rolls to his feet as the rock hits the floor, swiftly taking in his surroundings by its bright light. A ten-foot drop through stone opens into a ten-foot high cavern, comfortably appointed with four padded chairs placed around a square wooden table.</p><p></p><p>The furniture pales in interest to the massed enemies, however. The types of foes are familiar, though their numbers are different. Six of the hideous quth-maren stand in a circle around the rope. Two wraith spiders, slightly smaller than the previous ones, rest just outside this perimeter.</p><p></p><p>Around the edges of the room are the greater threats: drow warriors and mages, all shielding their eyes in a pre-arranged strategy clearly designed to combat the party’s chosen tactic. Fifteen sentries like those above ring the eastern walls of the cavern, shielding five wizards standing behind them. As Khail reaches the ground, one of the warrior’s hands opens and darkness immediately cancels out the daylight. The only light is now the dim flicker of the lantern above, and in this illumination the advancing drow look deadly indeed.</p></blockquote><p></p>
[QUOTE="htetickrt, post: 1521183, member: 16534"] [CENTER]Entry Post[/CENTER] Ignoring the discussion, Dobi, Kyree, Cerridwin, and Andy rummage through the loot taken from the fallen. For her part, Trella seems disgusted by the drow stuff as she pads by it. Reverting to her normal form, she is heard to mutter, "Like the puma shape." Quid ignores the item grabbing as well, and suggests the group move forward immediately, before the drow can prepare for its arrival. While she speaks, her hands bring healing to those who most require it. "Do we want to release the spiders and driders? I can probably make a hole in that wall of theirs; well, more likely damage it structurally so that it falls. Trella, you think you can convince the spiders to help us out?" Kai replies before the druid can respond, "I bet that with some tulle and ribbon, we could make the entrance to the Underdark look really sweet, without using too much lace which would make it frilly. And we should make some calls to our relatives. Some of them must have a little boy or girl who would look just darling carrying in our weapons. Or even...." her eyes wander over to Andy, Calla, and Dobi, speculatively weighing how each one would look in a little pink dress or tiny tuxedo, respectively. Snapping out of her reverie after being nudged by Trella, she continues with a blush, "Oh, um...I meant, maybe our friends here can tell us whether the driders would be more or less on our side." She looks over expectantly to the two undominated drow, questioning the dominated servant of Lolth silently in the meantime. The undominated drow say nothing, though their eye rolling seems to indicate their opinion of the driders' usefulness. The servant of Lolth telepathically indicates that the driders are half-mad with pain and hunger, and would be expected to attack anyone who comes within range. Trella wipes an "are you kidding me?" look off her face. “So, you guys and gals want the Underdark Traveling Circus to come to town, or not? I’m leaning towards not.” Turning to Kai, she says, “We should weigh the danger of bloodthirsty driders and creepy crawlers coming out and hurting us against gaining an even larger and more bizarre menagerie.” Andy abstains with the comment, "icky spiders." Quid proclaims, “‘Acquisitions 5:13: Why fight a war when you can get someone else to do it for you?’ Let’s cry havoc and let loose the dogs of war. Most can wait somewhere else in safety, while a few of us stick around to tear the wall down. Then, having left the appropriate bread crumbs to make sure the driders know where to find their arch-nemeses, we teleport the heck out of there. Then we come back and pick up the pieces.” Dobi looks up from a fine cloak and wrinkles his nose. “Seems vaguely ignoble, but I’m in.” Kai thinks it over. "I think the driders at least are going to be enough of a problem that bread crumbs may not work, even if we could figure out what would serve. Walls might do the trick, but even then I'd want to make sure the monsters keep going forward rather than eventually turning back to attack us. What if we wait here for the hunter-killer team, and prepare an ambush? That way we'd be bringing the fodder here rather than trying to drive ravening monsters a long way toward them." No one responds to Kai for a long while, prompting Rhien to speak up. “If we’re not certain that this is a wise move, perhaps we should put off the decision. As Quid pointed out, we don’t want to give the drow time to prepare their defenses against us, and setting it up so that the driders will attack the drow will take time. If we decide to break through the wall and use them later, we can always come back and do that.” A group shrug follows, which Trella takes to mean assent. Accordingly, she gathers the party together and begins leading it down the tunnel vacated by the drow. The path is steep, requiring full attention to be paid to movement, but no harm comes to anyone while traversing it. The tunnel ends abruptly in a wall of hewn granite that looks rather out of place among these natural tunnels. A hole gapes in the tunnel floor in front of the wall, and a large iron ring is set securely into the floor a couple of feet from the lip of the hole. Trella examines the wall critically. “Yep, wall of stone alright. We could probably break down a big enough section to get a drider through in under a minute. If we wanted to, that is.” She looks down at the hole. “Think there are some more drow down there?” Khail, who is the closest to her, answers, “I think that’s likely.” The drow accompanying the party answer more explicitly, “There’s an entry post there, usually guarded by a few sentries and a wraith spider to sense when people are above. They already know we’re here, and I don’t know what’s there now.” Trella nods, satisfied. “Good. Someone tie a rope to the iron hook. When that’s done, Quid, drop your rock in the hole and let’s go have some fun.” Quid nods her agreement and readies both rock and scimitar. A brief discussion reveals that Lenara is the only one to have any skill in rope tying, so the job falls to her. Luckily the task is not difficult, as her skill is not great. Once the rope is in place, Quid tosses the stone, Rhien leaps into the hole after it, and the rest of the group begins sliding down the rope, fighter-types first. Rhien rolls to his feet as the rock hits the floor, swiftly taking in his surroundings by its bright light. A ten-foot drop through stone opens into a ten-foot high cavern, comfortably appointed with four padded chairs placed around a square wooden table. The furniture pales in interest to the massed enemies, however. The types of foes are familiar, though their numbers are different. Six of the hideous quth-maren stand in a circle around the rope. Two wraith spiders, slightly smaller than the previous ones, rest just outside this perimeter. Around the edges of the room are the greater threats: drow warriors and mages, all shielding their eyes in a pre-arranged strategy clearly designed to combat the party’s chosen tactic. Fifteen sentries like those above ring the eastern walls of the cavern, shielding five wizards standing behind them. As Khail reaches the ground, one of the warrior’s hands opens and darkness immediately cancels out the daylight. The only light is now the dim flicker of the lantern above, and in this illumination the advancing drow look deadly indeed. [/QUOTE]
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