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The Stigma of D&D OR Help! I'm Stuck in the D&D Closet?
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<blockquote data-quote="The Baron" data-source="post: 1653728" data-attributes="member: 19794"><p>I wanna thank you all for the responses. They were really helpful!</p><p></p><p>I guess there are times when I create a lot of the problem in my own head. I'm sure most of my friends probably don't care / have hobbies that they don't share with people.</p><p></p><p>But I still think there's a kernal of truth, breeding in most high schools in America, tied to these ideals of what's "cool" and "not cool." And D and D, in general (or, at least in my high school), falls into the "not cool" catagory. I guess, I just hoped this wasn't there. I was very concerned, as many kids are, about "fitting in" in high school. </p><p></p><p>If I hadn't been, I'd have been playing D and D for much more of my life. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p></p><p>But I'm sure there's many people out there who never decided to play because of a stigma (percieved or real). And I still think the name and setting has something to do with that. And that latest popularized release of that setting was a crappy fantasy movie, which I'm sure did not help. And I really don't think more people playing is a bad thing. Mainstream? Well, seems the more people that play this game, the higher the quality of the product, and I don't mind that. Wizards makes more money, more money gets returned to the designers. Nothing wrong there.</p><p></p><p>Though I guess this is sort of a side note, I would like a more "baseline" rules book. From a setting design standpoint, it just seems like godsend. Basic classes and a ways to build new ones. Barebones skills and feats. Keep the spells simple. Get your basic weapons and armor. You can still go to your D and D Setting Book to get all the flavor you want. I guess I'm just a less-specifics, more flexibility type of guy. I'd rather have the big bucket of legos than the lego ship to piece together. </p><p></p><p>And although d20 fantasy is my thing, Dungeons and Dragons, to a certain degree, is not. I feel a more baseline rule book would encourage more creativity among devlopers, whether it's Wizards of the Coast or lil' or me at my computer. Easier to draw outside the lines when they're not there. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="The Baron, post: 1653728, member: 19794"] I wanna thank you all for the responses. They were really helpful! I guess there are times when I create a lot of the problem in my own head. I'm sure most of my friends probably don't care / have hobbies that they don't share with people. But I still think there's a kernal of truth, breeding in most high schools in America, tied to these ideals of what's "cool" and "not cool." And D and D, in general (or, at least in my high school), falls into the "not cool" catagory. I guess, I just hoped this wasn't there. I was very concerned, as many kids are, about "fitting in" in high school. If I hadn't been, I'd have been playing D and D for much more of my life. :D But I'm sure there's many people out there who never decided to play because of a stigma (percieved or real). And I still think the name and setting has something to do with that. And that latest popularized release of that setting was a crappy fantasy movie, which I'm sure did not help. And I really don't think more people playing is a bad thing. Mainstream? Well, seems the more people that play this game, the higher the quality of the product, and I don't mind that. Wizards makes more money, more money gets returned to the designers. Nothing wrong there. Though I guess this is sort of a side note, I would like a more "baseline" rules book. From a setting design standpoint, it just seems like godsend. Basic classes and a ways to build new ones. Barebones skills and feats. Keep the spells simple. Get your basic weapons and armor. You can still go to your D and D Setting Book to get all the flavor you want. I guess I'm just a less-specifics, more flexibility type of guy. I'd rather have the big bucket of legos than the lego ship to piece together. And although d20 fantasy is my thing, Dungeons and Dragons, to a certain degree, is not. I feel a more baseline rule book would encourage more creativity among devlopers, whether it's Wizards of the Coast or lil' or me at my computer. Easier to draw outside the lines when they're not there. :) [/QUOTE]
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