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Character Builds & Optimization
The stone wall: a pure tank build (AC 27+)
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<blockquote data-quote="Blue" data-source="post: 7435574" data-attributes="member: 20564"><p>Your statement - resisting a save-or-suck spell you would otherwise fail vs. a single round of keeping a foe close - is generally true. But the frequency of them coming up makes a big difference in utility.</p><p></p><p>I'll say that being very hard to hit, most foes will not want to concentrate on you. Getting up to one and marking them (soft forcing them to concentrate on you if they stay adjacent) is an every round occurrence. Especially when you closed with ranged combatants (like a caster).</p><p></p><p>Now, let's look at how often do you fail a save-or-suck spell by 4 or less? First, how many combats are against casters? 1 in 3? How many save-or-suck spells do they have? 1-2 per combat? Of the three big saves, CON you have proficiency in plus a high CON, you're not worried about those. DEX does damage, you've got plenty of HPs - they aren't save or suck. So it's just WIS spells. Chance it's a WIS spell or one of the minor saves? Let's reduce it from 1-2 per combat to 1 per combat. What's the chance that they decide to cast it and to target you with it? 50%? So you'll make, some you'll fail even with +4. The chance the +4 will help you is 20%. So, 1/3 of combats will have a caster with 1 appropriate-save-targeting save-or-suck spell, will use it AND target you 50% of the time and you will fail your save by 1-4 points 20% of the time.</p><p></p><p>That works out to be that +4 helps you 1 combat every 30 combats. Vs. the reaction for Sentinel being useful once a round, every round. If you're going to take wizard levels might as well, but that requires INT 13 which drops other ability scores. I don't see it as hugely useful.</p><p></p><p>But looking at it like this does make me less worried about the number of reactions it will take up.</p></blockquote><p></p>
[QUOTE="Blue, post: 7435574, member: 20564"] Your statement - resisting a save-or-suck spell you would otherwise fail vs. a single round of keeping a foe close - is generally true. But the frequency of them coming up makes a big difference in utility. I'll say that being very hard to hit, most foes will not want to concentrate on you. Getting up to one and marking them (soft forcing them to concentrate on you if they stay adjacent) is an every round occurrence. Especially when you closed with ranged combatants (like a caster). Now, let's look at how often do you fail a save-or-suck spell by 4 or less? First, how many combats are against casters? 1 in 3? How many save-or-suck spells do they have? 1-2 per combat? Of the three big saves, CON you have proficiency in plus a high CON, you're not worried about those. DEX does damage, you've got plenty of HPs - they aren't save or suck. So it's just WIS spells. Chance it's a WIS spell or one of the minor saves? Let's reduce it from 1-2 per combat to 1 per combat. What's the chance that they decide to cast it and to target you with it? 50%? So you'll make, some you'll fail even with +4. The chance the +4 will help you is 20%. So, 1/3 of combats will have a caster with 1 appropriate-save-targeting save-or-suck spell, will use it AND target you 50% of the time and you will fail your save by 1-4 points 20% of the time. That works out to be that +4 helps you 1 combat every 30 combats. Vs. the reaction for Sentinel being useful once a round, every round. If you're going to take wizard levels might as well, but that requires INT 13 which drops other ability scores. I don't see it as hugely useful. But looking at it like this does make me less worried about the number of reactions it will take up. [/QUOTE]
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