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The Strongest Poisoner. New Tasha's Gish
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<blockquote data-quote="Hohige" data-source="post: 8099763" data-attributes="member: 7019463"><p>Hello my friends. With the arrival of Tasha's Couldron of Everything, each class will have class variants, including the metamagic revealed in the New UA metamagic option.</p><p>With that in hand, we have the biggest (and reliable) damage dealer in the game without a multiclass.</p><p>The goal is to be fun and efficient for those who like to play with dark characters. A powerful Gish for adventures of any level.</p><p></p><p>New metamagic:</p><p>Unerring Spell</p><p>If you make <strong>an attack</strong> roll for a spell and miss, you can spend 2 sorcery points to reroll the attack roll. You must use the result of the second roll.</p><p>You can use Unerring Spell even if you have already used a different Metamagic option during the casting of the spell.</p><p></p><p>Shadow Sorcerer's eye of the darkness allows him to see through Magical Darkness and combo really amazing with Elven Accuracy for<strong> triple advantage.</strong></p><p></p><p>Yes, we have a "Darkness/ Devil Sight" combo.</p><p></p><p>If the attack still fails (3d20+7), we have the Unerring Spell (Extra 3d20 +7).</p><p>It's 6d20+7 (Really high chance of critical hit).</p><p></p><p>Highlights:</p><p>Incomparable chance to hit</p><p>High chance to crit</p><p>Spells as bonus action (Quicken Spell)</p><p>Shadow Sorcerer's Eye of Darkness for free Devil Sight/Darkness combo</p><p>Deadly damage or disable effects</p><p></p><p></p><p style="text-align: center"><strong>The Strongest Poisoner</strong></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]126823[/ATTACH]</p><p>Apply poison is an <em>action</em>.</p><p></p><p><strong>Assassin’s Blood (Ingested)</strong>: A creature subjected to this poison must make a DC 10 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw. On a failed save, it takes 6 (1d12) poison damage and is <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 24 hours. On a successful save, the creature takes half damage and isn’t <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a>.</p><p></p><p><strong>Burnt Othur Fumes (Inhaled)</strong>: A creature subjected to this poison must succeed on a DC 13 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends.</p><p></p><p><strong>Crawler Mucus (Contact)</strong>: This poison must be harvested from a dead or <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated" target="_blank">Incapacitated</a> crawler. A creature subjected to this poison must succeed on a DC 13 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or be <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 1 minute. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature is <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Paralyzed" target="_blank">Paralyzed</a>. The creature can repeat the saving throw at the end of each of its turns, ending the <a href="https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect" target="_blank">Effect</a> on itself on a success.</p><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Drow#h-Drow" target="_blank">Drow</a> Poison (Injury)</strong>: This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or be <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 1 hour. If the saving throw fails by 5 or more, the creature is also <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Unconscious" target="_blank">Unconscious</a> while <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.</p><p></p><p><strong>Essence of Ether (Inhaled)</strong>: A creature subjected to this poison must succeed on a DC 15 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 8 hours. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature is <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Unconscious" target="_blank">Unconscious</a>. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.</p><p></p><p><strong>Malice (Inhaled)</strong>: A creature subjected to this poison must succeed on a DC 15 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 1 hour. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature is <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Blinded" target="_blank">Blinded</a>.</p><p></p><p><strong>Midnight Tears (Ingested)</strong>: A creature that ingests this poison suffers no <a href="https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect" target="_blank">Effect</a> until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Oil#h-Oil" target="_blank">Oil</a> of Taggit (Contact)</strong>: A creature subjected to this poison must succeed on a DC 13 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 24 hours. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature is <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Unconscious" target="_blank">Unconscious</a>. The creature wakes up if it takes damage.</p><p></p><p><strong>Pale Tincture (Ingested)</strong>: A creature subjected to this poison must succeed on a DC 16 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or take 3 (1d6) poison damage and become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a>. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful <a href="https://roll20.net/compendium/dnd5e/Casting%20a%20Spell#h-Saving%20Throws" target="_blank">Saving Throws</a>, the <a href="https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect" target="_blank">Effect</a> ends and the creature can heal normally.</p><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Purple%20Worm#h-Purple%20Worm" target="_blank">Purple Worm</a> Poison (Injury)</strong>: This poison must be harvested from a dead or <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated" target="_blank">Incapacitated</a> <a href="https://roll20.net/compendium/dnd5e/Purple%20Worm#h-Purple%20Worm" target="_blank">Purple Worm</a>. A creature subjected to this poison must make a DC 19 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong>Serpent Venom (Injury)</strong>: This poison must be harvested from a dead or <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated" target="_blank">Incapacitated</a> <a href="https://roll20.net/compendium/dnd5e/Giant%20Poisonous%20Snake#h-Giant%20Poisonous%20Snake" target="_blank">Giant Poisonous Snake</a>. A creature subjected to this poison must succeed on a DC 11 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong>Torpor (Ingested)</strong>: A creature subjected to this poison must succeed on a DC 15 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 4d6 hours. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature is <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated" target="_blank">Incapacitated</a>.</p><p></p><p><strong>Truth Serum (Ingested)</strong>: A creature subjected to this poison must succeed on a DC 11 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw or become <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> for 1 hour. The <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned" target="_blank">Poisoned</a> creature can’t knowingly speak a lie, as if under the <a href="https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect" target="_blank">Effect</a> of a Zone of Truth spell.</p><p></p><p><strong><a href="https://roll20.net/compendium/dnd5e/Wyvern#h-Wyvern" target="_blank">Wyvern</a> Poison (Injury)</strong>: This poison must be harvested from a dead or <a href="https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated" target="_blank">Incapacitated</a> <a href="https://roll20.net/compendium/dnd5e/Wyvern#h-Wyvern" target="_blank">Wyvern</a>. A creature subjected to this poison must make a DC 15 <a href="https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution" target="_blank">Constitution</a> saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.</p><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>The Half-Elf Shadow Sorcerer level 5.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>The most lethal scorpion</strong></p><p></p><p>Action: Apply Poison.</p><p></p><p>Bonus action: Quicken Booming Blade (19 average damage + Poison effects) with almost 100% chance to hit. Choose your poison effect ... Did you imagine a Purple Worm Poison?</p><p></p><p>You can repeat this, <strong>every turn</strong></p><p></p><p>Defenses:</p><p>With Eye of the Darkness you apply disadvantage against enemy's attacks and with AC 22 (17 mage armor +5 Shield Spell).</p><p>An attack roll with +7 to hit has only <strong>6% chance</strong> to hit against 22 AC with Disadvantage</p><p>it's really really amazing.</p><p>Counters hard "You must see" spells like Magic Missales, Suggestion, Counterspell.</p><p>But, the Shadow Sorcerer freely counterspell him enemy.</p><p>Strength of the Grave is really nice here.</p><p style="text-align: center"></p><p>[HR][/HR]</p><p></p><p style="text-align: center"></p> <p style="text-align: center"><strong>Behold, The eternal sleep</strong></p> <p style="text-align: center"></p> <p style="text-align: center">[ATTACH=full]126825[/ATTACH]</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>The Half-Elf Shadow Sorcerer level 5.</strong></p><p></p><p>Action: cast Booming Blade (Attack roll is 6d20 +7) for 19 average damage + 9 if the enemy moves.</p><p></p><p>Bonus action: Quicken upcasted to level 3 Sleep for 9d8 (<strong>Average 40 HP</strong>)</p><p></p><p></p><p>A Paladin with 16 CON has an average of 45 HP. So, it's a 100% chance of victory.</p><p>A Wizard with 16 has only 35 HP.</p><p></p><p></p><p>Defenses:</p><p>With Eye of the Darkness you apply disadvantage against enemy's attacks and with AC 22 (17 mage armor +5 Shield Spell).</p><p>An attack roll with +7 to hit has only <strong>6% chance</strong> to hit against 22 AC with Disadvantage</p><p>it's really really amazing.</p><p>Counters hard "You must see" spells like Magic Missales, Suggestion, Counterspell.</p><p>But, the Shadow Sorcerer freely counterspell him enemy.</p><p>Strength of the Grave is really nice here.</p></blockquote><p></p>
[QUOTE="Hohige, post: 8099763, member: 7019463"] Hello my friends. With the arrival of Tasha's Couldron of Everything, each class will have class variants, including the metamagic revealed in the New UA metamagic option. With that in hand, we have the biggest (and reliable) damage dealer in the game without a multiclass. The goal is to be fun and efficient for those who like to play with dark characters. A powerful Gish for adventures of any level. New metamagic: Unerring Spell If you make [B]an attack[/B] roll for a spell and miss, you can spend 2 sorcery points to reroll the attack roll. You must use the result of the second roll. You can use Unerring Spell even if you have already used a different Metamagic option during the casting of the spell. Shadow Sorcerer's eye of the darkness allows him to see through Magical Darkness and combo really amazing with Elven Accuracy for[B] triple advantage.[/B] Yes, we have a "Darkness/ Devil Sight" combo. If the attack still fails (3d20+7), we have the Unerring Spell (Extra 3d20 +7). It's 6d20+7 (Really high chance of critical hit). Highlights: Incomparable chance to hit High chance to crit Spells as bonus action (Quicken Spell) Shadow Sorcerer's Eye of Darkness for free Devil Sight/Darkness combo Deadly damage or disable effects [CENTER][B]The Strongest Poisoner[/B] [ATTACH type="full" alt="1601509609862.png"]126823[/ATTACH][/CENTER] Apply poison is an [I]action[/I]. [B]Assassin’s Blood (Ingested)[/B]: A creature subjected to this poison must make a DC 10 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw. On a failed save, it takes 6 (1d12) poison damage and is [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 24 hours. On a successful save, the creature takes half damage and isn’t [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL]. [B]Burnt Othur Fumes (Inhaled)[/B]: A creature subjected to this poison must succeed on a DC 13 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or take 10 (3d6) poison damage, and must repeat the saving throw at the start of each of its turns. On each successive failed save, the character takes 3 (1d6) poison damage. After three successful saves, the poison ends. [B]Crawler Mucus (Contact)[/B]: This poison must be harvested from a dead or [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated']Incapacitated[/URL] crawler. A creature subjected to this poison must succeed on a DC 13 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or be [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 1 minute. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature is [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Paralyzed']Paralyzed[/URL]. The creature can repeat the saving throw at the end of each of its turns, ending the [URL='https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect']Effect[/URL] on itself on a success. [B][URL='https://roll20.net/compendium/dnd5e/Drow#h-Drow']Drow[/URL] Poison (Injury)[/B]: This poison is typically made only by the drow, and only in a place far removed from sunlight. A creature subjected to this poison must succeed on a DC 13 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or be [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 1 hour. If the saving throw fails by 5 or more, the creature is also [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Unconscious']Unconscious[/URL] while [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. [B]Essence of Ether (Inhaled)[/B]: A creature subjected to this poison must succeed on a DC 15 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 8 hours. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature is [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Unconscious']Unconscious[/URL]. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. [B]Malice (Inhaled)[/B]: A creature subjected to this poison must succeed on a DC 15 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 1 hour. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature is [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Blinded']Blinded[/URL]. [B]Midnight Tears (Ingested)[/B]: A creature that ingests this poison suffers no [URL='https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect']Effect[/URL] until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. [B][URL='https://roll20.net/compendium/dnd5e/Oil#h-Oil']Oil[/URL] of Taggit (Contact)[/B]: A creature subjected to this poison must succeed on a DC 13 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 24 hours. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature is [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Unconscious']Unconscious[/URL]. The creature wakes up if it takes damage. [B]Pale Tincture (Ingested)[/B]: A creature subjected to this poison must succeed on a DC 16 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or take 3 (1d6) poison damage and become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL]. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature must repeat the saving throw every 24 hours, taking 3 (1d6) poison damage on a failed save. Until this poison ends, the damage the poison deals can’t be healed by any means. After seven successful [URL='https://roll20.net/compendium/dnd5e/Casting%20a%20Spell#h-Saving%20Throws']Saving Throws[/URL], the [URL='https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect']Effect[/URL] ends and the creature can heal normally. [B][URL='https://roll20.net/compendium/dnd5e/Purple%20Worm#h-Purple%20Worm']Purple Worm[/URL] Poison (Injury)[/B]: This poison must be harvested from a dead or [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated']Incapacitated[/URL] [URL='https://roll20.net/compendium/dnd5e/Purple%20Worm#h-Purple%20Worm']Purple Worm[/URL]. A creature subjected to this poison must make a DC 19 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one. [B]Serpent Venom (Injury)[/B]: This poison must be harvested from a dead or [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated']Incapacitated[/URL] [URL='https://roll20.net/compendium/dnd5e/Giant%20Poisonous%20Snake#h-Giant%20Poisonous%20Snake']Giant Poisonous Snake[/URL]. A creature subjected to this poison must succeed on a DC 11 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. [B]Torpor (Ingested)[/B]: A creature subjected to this poison must succeed on a DC 15 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 4d6 hours. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature is [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated']Incapacitated[/URL]. [B]Truth Serum (Ingested)[/B]: A creature subjected to this poison must succeed on a DC 11 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw or become [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] for 1 hour. The [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Poisoned']Poisoned[/URL] creature can’t knowingly speak a lie, as if under the [URL='https://roll20.net/compendium/dnd5e/Wheel%20of%20Fortune#h-Effect']Effect[/URL] of a Zone of Truth spell. [B][URL='https://roll20.net/compendium/dnd5e/Wyvern#h-Wyvern']Wyvern[/URL] Poison (Injury)[/B]: This poison must be harvested from a dead or [URL='https://roll20.net/compendium/dnd5e/Conditions#h-Incapacitated']Incapacitated[/URL] [URL='https://roll20.net/compendium/dnd5e/Wyvern#h-Wyvern']Wyvern[/URL]. A creature subjected to this poison must make a DC 15 [URL='https://roll20.net/compendium/dnd5e/Ability%20Scores#h-Constitution']Constitution[/URL] saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one. [CENTER] [B]The Half-Elf Shadow Sorcerer level 5. The most lethal scorpion[/B][/CENTER] Action: Apply Poison. Bonus action: Quicken Booming Blade (19 average damage + Poison effects) with almost 100% chance to hit. Choose your poison effect ... Did you imagine a Purple Worm Poison? You can repeat this, [B]every turn[/B] Defenses: With Eye of the Darkness you apply disadvantage against enemy's attacks and with AC 22 (17 mage armor +5 Shield Spell). An attack roll with +7 to hit has only [B]6% chance[/B] to hit against 22 AC with Disadvantage it's really really amazing. Counters hard "You must see" spells like Magic Missales, Suggestion, Counterspell. But, the Shadow Sorcerer freely counterspell him enemy. Strength of the Grave is really nice here. [CENTER][/CENTER] [HR][/HR] [CENTER] [B]Behold, The eternal sleep[/B] [ATTACH type="full" alt="1601510020747.png"]126825[/ATTACH] [B]The Half-Elf Shadow Sorcerer level 5.[/B][/CENTER] Action: cast Booming Blade (Attack roll is 6d20 +7) for 19 average damage + 9 if the enemy moves. Bonus action: Quicken upcasted to level 3 Sleep for 9d8 ([B]Average 40 HP[/B]) A Paladin with 16 CON has an average of 45 HP. So, it's a 100% chance of victory. A Wizard with 16 has only 35 HP. Defenses: With Eye of the Darkness you apply disadvantage against enemy's attacks and with AC 22 (17 mage armor +5 Shield Spell). An attack roll with +7 to hit has only [B]6% chance[/B] to hit against 22 AC with Disadvantage it's really really amazing. Counters hard "You must see" spells like Magic Missales, Suggestion, Counterspell. But, the Shadow Sorcerer freely counterspell him enemy. Strength of the Grave is really nice here. [/QUOTE]
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