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The Stupid Rule
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<blockquote data-quote="Charlaquin" data-source="post: 7283358" data-attributes="member: 6779196"><p>I mean, ultimately the reason attacks, ability checks, and Saving Throws are divided into three different categories is specifically so you can have abilities that affect one but not the others. There really isn’t a good in-universe explaination for it, because it’s a purely mechanical consideration. If you’re not worried about the effect it could have on game balance, go ahead and remove the distinction. I doubt it will break the game, it just might lead to a few wonky interactions. One thing I can think of off the top of my head is that you’ll have to re-work Exhaustion, since “disadvantage on Ability checks” and “disadvantage on attacks and saves” are at the effects of two separate Exhaustion levels.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7283358, member: 6779196"] I mean, ultimately the reason attacks, ability checks, and Saving Throws are divided into three different categories is specifically so you can have abilities that affect one but not the others. There really isn’t a good in-universe explaination for it, because it’s a purely mechanical consideration. If you’re not worried about the effect it could have on game balance, go ahead and remove the distinction. I doubt it will break the game, it just might lead to a few wonky interactions. One thing I can think of off the top of my head is that you’ll have to re-work Exhaustion, since “disadvantage on Ability checks” and “disadvantage on attacks and saves” are at the effects of two separate Exhaustion levels. [/QUOTE]
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