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The Sunless Citadel 4.5 Edition Conversion
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<blockquote data-quote="Myrhdraak" data-source="post: 7088956" data-attributes="member: 6694190"><p><strong>1. ANALYSING THE ENCOUNTERS</strong></p><p>The first step is to look at the 5th Edition encounter design of <em>The Sunless Citadel</em>. In the table in the attachement you can see that analysis of the first 10 encounters that will take the party of four players to 2nd level, or 300 XP which is the threshold for 2nd level in 5th Edition.</p><p>One thing to notice is that that 5th Edition do not reward XP for traps, so I have highlighted those in blue as they need special treatment in the conversion to 4.5 Edition. </p><p>I have done the “Adjusted XP” column below differently. I have divided the Encounter XP with the four players in order to get an difficulty XP that is easy to compare vs. the XP Thresholds by Character Level table on page 82 of the 5th Edition DMG.</p><p>If we then apply thes monsters straight off and do some simple assumptions on the level of traps we want to introduce under the 4.5 Edition rules we get a new table, as seen in the attachement linked below.</p><p>As I want to use my own alternative character XP progression (10+4 encounter), I single out the combat encounters first and see that they are 765 XP, rather than 1,000 XP. This is good as we will need to add some more monsters to a few slected encounters in order to make them more 4th Edition tactical. </p><p></p><p><strong>Random Encounters: </strong>In 4th Edition we did not usually run random encounters. In order to follow the 5th edition design methodology, I will try to add it to the analysis. </p><p>The Random Encounter table provided in The Sunless Citadel gives a 30% chance of having an average 340 XP encounter every 12 hours in the dungeon. In our 4.5 Edition game one adventuring day is 3 Encounters. Each encounter is worth 400 XP at 1st level which means a total of 1,200 XP. The average number of random encounters during an adventuring day in The Sunless Citadel is 0,6 random encounters (2 x 0.3 x 0.7 + 2 x 0.3 x 0,3), with and average worth of 340 XP, i.e. a total extra ~200 XP on average. This would mean that we on average after 2 adventuring days should have had random encounters equal to one Encounter 400 XP (at 1st level).</p><p></p><p><a href="https://1drv.ms/b/s!AlyiqcoPx37zjWbh8ZtsBpxEtFoX" target="_blank">The Sunless Citadell 4.5 Conversion</a></p><p><a href="https://1drv.ms/b/s!AlyiqcoPx37zjGyTIHhSTUEXiBRa" target="_blank">4.5 Edition Conversion Guide</a></p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7088956, member: 6694190"] [B]1. ANALYSING THE ENCOUNTERS[/B] The first step is to look at the 5th Edition encounter design of [I]The Sunless Citadel[/I]. In the table in the attachement you can see that analysis of the first 10 encounters that will take the party of four players to 2nd level, or 300 XP which is the threshold for 2nd level in 5th Edition. One thing to notice is that that 5th Edition do not reward XP for traps, so I have highlighted those in blue as they need special treatment in the conversion to 4.5 Edition. I have done the “Adjusted XP” column below differently. I have divided the Encounter XP with the four players in order to get an difficulty XP that is easy to compare vs. the XP Thresholds by Character Level table on page 82 of the 5th Edition DMG. If we then apply thes monsters straight off and do some simple assumptions on the level of traps we want to introduce under the 4.5 Edition rules we get a new table, as seen in the attachement linked below. As I want to use my own alternative character XP progression (10+4 encounter), I single out the combat encounters first and see that they are 765 XP, rather than 1,000 XP. This is good as we will need to add some more monsters to a few slected encounters in order to make them more 4th Edition tactical. [B]Random Encounters: [/B]In 4th Edition we did not usually run random encounters. In order to follow the 5th edition design methodology, I will try to add it to the analysis. The Random Encounter table provided in The Sunless Citadel gives a 30% chance of having an average 340 XP encounter every 12 hours in the dungeon. In our 4.5 Edition game one adventuring day is 3 Encounters. Each encounter is worth 400 XP at 1st level which means a total of 1,200 XP. The average number of random encounters during an adventuring day in The Sunless Citadel is 0,6 random encounters (2 x 0.3 x 0.7 + 2 x 0.3 x 0,3), with and average worth of 340 XP, i.e. a total extra ~200 XP on average. This would mean that we on average after 2 adventuring days should have had random encounters equal to one Encounter 400 XP (at 1st level). [URL="https://1drv.ms/b/s!AlyiqcoPx37zjWbh8ZtsBpxEtFoX"]The Sunless Citadell 4.5 Conversion[/URL] [URL="https://1drv.ms/b/s!AlyiqcoPx37zjGyTIHhSTUEXiBRa"]4.5 Edition Conversion Guide[/URL] /Myrhdraak [/QUOTE]
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