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The Sunless Citadel 4.5 Edition Conversion
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<blockquote data-quote="Myrhdraak" data-source="post: 7089778" data-attributes="member: 6694190"><p>Continued my 4.5 Conversion of the monsters the players would face in the <em>The Sunless Citadel</em> during 1st level.</p><p><strong>Quasit: </strong>Added the shapechanger trait from 5th Edition which makes the new 4.5 Quasit more in line with the old version of quasit.</p><p><strong>Elf Dragonpriest: </strong>This one was created by mixing a troll orc shaman with some elven abilities and the element orb from the kobold wyrmpriest.</p><p><strong>Ice and Steam Mephit: </strong>I added the ice mephit false apperance trait from 5th Edition as well as renaming its blast power to frost breath. The steam mephit was kept as in 4th Edition.</p><p>Door Trap: This trap has a very limited effect to I turned it into a “minion trap”, at least XP wise. It is easy to detect and disarm, and its effect is very limited. </p><p><strong>Kobold Quickblade:</strong> I added the sun sensitivity and pack tactics traits from 5th Edition which gave the kobolds more flavour. </p><p></p><p><a href="http://web.comhem.se/mwester/DnD/The_Sunless_Citadell_4.5_Conversion.pdf" target="_blank">The Sunless Citadell 4.5 Conversion</a></p><p><a href="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf" target="_blank">4.5 Edition Conversion Guide</a></p><p></p><p>/Myrhdraak</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7089778, member: 6694190"] Continued my 4.5 Conversion of the monsters the players would face in the [I]The Sunless Citadel[/I] during 1st level. [B]Quasit: [/B]Added the shapechanger trait from 5th Edition which makes the new 4.5 Quasit more in line with the old version of quasit. [B]Elf Dragonpriest: [/B]This one was created by mixing a troll orc shaman with some elven abilities and the element orb from the kobold wyrmpriest. [B]Ice and Steam Mephit: [/B]I added the ice mephit false apperance trait from 5th Edition as well as renaming its blast power to frost breath. The steam mephit was kept as in 4th Edition. Door Trap: This trap has a very limited effect to I turned it into a “minion trap”, at least XP wise. It is easy to detect and disarm, and its effect is very limited. [B]Kobold Quickblade:[/B] I added the sun sensitivity and pack tactics traits from 5th Edition which gave the kobolds more flavour. [URL="http://web.comhem.se/mwester/DnD/The_Sunless_Citadell_4.5_Conversion.pdf"]The Sunless Citadell 4.5 Conversion[/URL] [URL="http://web.comhem.se/mwester/DnD/D&D_4.5e_Rules_Changes.pdf"]4.5 Edition Conversion Guide[/URL] /Myrhdraak [/QUOTE]
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