Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Sunless Citadel 4.5 Edition Conversion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Myrhdraak" data-source="post: 7578672" data-attributes="member: 6694190"><p>Well I have actually only played two times with by 10 year old son and his friends. It worked very well. I had to create customized character sheets that took away some of the complexity of 4th Edition Power phrasing. This made it easier for them to read the Powers, while I kept the Power complexity on my end. I think they need to be older to understand the full 4th edition phrasing of Powers. The game went very well otherwise. It kept the encounters shorter on average, while lifting the exploration part.</p><p></p><p>I have also used the encounter length distribution (post 34) as basis when I created a new dungeon for the game I have with my friends. It was really interesting to start the dungeon design from that end. Now I had to decide where to put the challening and easier encounters already from start. Found it a much better way of approaching the design. I will maybe write an update with some guidelines in the 4.5 Edition Rules Changes document, to provider more DM help when designing dungeons and encounters.</p></blockquote><p></p>
[QUOTE="Myrhdraak, post: 7578672, member: 6694190"] Well I have actually only played two times with by 10 year old son and his friends. It worked very well. I had to create customized character sheets that took away some of the complexity of 4th Edition Power phrasing. This made it easier for them to read the Powers, while I kept the Power complexity on my end. I think they need to be older to understand the full 4th edition phrasing of Powers. The game went very well otherwise. It kept the encounters shorter on average, while lifting the exploration part. I have also used the encounter length distribution (post 34) as basis when I created a new dungeon for the game I have with my friends. It was really interesting to start the dungeon design from that end. Now I had to decide where to put the challening and easier encounters already from start. Found it a much better way of approaching the design. I will maybe write an update with some guidelines in the 4.5 Edition Rules Changes document, to provider more DM help when designing dungeons and encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Sunless Citadel 4.5 Edition Conversion
Top