Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
The Sunless Citadel (RG)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3087924" data-attributes="member: 24609"><p><strong>Gamad StoneGotz</strong></p><p></p><p>[sblock=Character Sheet]</p><p>Gamad Stonegotz</p><p>Male Dwarf Evoker 1</p><p>Neutral Good</p><p>XP - 75/1000</p><p></p><p>Strength 12 (+1)</p><p>Dexterity 14 (+2)</p><p>Constitution 14 (+2)</p><p>Intelligence 16 (+3)</p><p>Wisdom 12 (+1)</p><p>Charisma 6 (-2)</p><p> </p><p>Specialty: Evocation </p><p>Gave up: Illusion Necromancy </p><p>Total Hit Points: <span style="color: Red">6/6</span> </p><p>Speed: 20 feet </p><p>Armor Class: 12 = 10 +2 [dexterity] </p><p>Touch AC: 12 ; Flat-footed: 10</p><p></p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +2 = 0 [base] +2 [constitution] </p><p>Reflex save: +2 = 0 [base] +2 [dexterity] </p><p>Will save: +3 = 2 [base] +1 [wisdom] </p><p>Attack (Club): +1 = 0 [base] +1 [strength] </p><p>Attack (Dagger): +1 = 0 [base] +1 [strength] </p><p>Attack (L. Cbow): +2 = 0 [base] +2 [dexterity] </p><p>Grapple check: +1 = 0 [base] +1 [strength] </p><p></p><p>Languages: Common Draconic Dwarven Gnome Terran </p><p></p><p>No familiar yet </p><p>[sblock=Feats]</p><p>Spell Focus (Evocation) ; Scribe Scroll </p><p>[/sblock]</p><p>[sblock=Skills]</p><p><span style="font-size: 9px">Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier</span></p><p>[CODE]</p><p>Appraise Int 3 = +3 </p><p>Balance Dex* 2 = +2 </p><p>Bluff Cha -2 = -2 </p><p>Climb Str* 1 = +1 </p><p>Concentration Con 6 = +2 +4 </p><p>Craft (W. Items) Int 5 = +3 +2 </p><p>Diplomacy Cha -2 = -2 </p><p>Disguise Cha -2 = -2 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 3 = +3 </p><p>Gather Info Cha -2 = -2 </p><p>Heal Wis 1 = +1 </p><p>Hide Dex* 3 = +2 +1 </p><p>Intimidate Cha -2 = -2 </p><p>Jump Str* -5 = +1 -6 [speed 20] </p><p>Know (arcana) Int 6 = +3 +3 </p><p>Know (architect) Int 4 = +3 +1 </p><p>Know (history) Int 4 = +3 +1 </p><p>Know (religion) Int 4 = +3 +1 </p><p>Know (planes) Int 4 = +3 +1 </p><p>Listen Wis 2 = +1 +1 </p><p>Move Silently Dex* 2 = +2 </p><p>Ride Dex 2 = +2 </p><p>Search Int 3 = +3 </p><p>Sense Motive Wis 1 = +1 </p><p>Spellcraft Int 6 = +3 +3 </p><p>Spot Wis 1 = +1 </p><p>Survival Wis 1 = +1 </p><p>Swim Str** 1 = +1 </p><p>Use Rope Dex 2 = +2 </p><p>* = check penalty for wearing armor [/CODE] </p><p>[/sblock]</p><p>[sblock=Spell Book + Learned Spells]</p><p><strong>Spell Book:</strong></p><p>Cantrips - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, <span style="color: Silver">Dancing Lights, Flare, Light, Ray of Frost</span>, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation.</p><p>1st Level - <span style="color: Silver">Burning Hands, Floating Disk, Magic Missile, Shocking Grasp</span>, Mage Armor, Enlarge Person. </p><p></p><p><strong>Casting:</strong></p><p>Zero-level Evoker spells: 4 (3+1) per day </p><p>Resistance, Mending, Mage hand, <span style="color: Silver">Flare</span></p><p>First-level Evoker spells: 3 (1+1+1) per day</p><p><s>Mage Armor</s>, Floating Disk, Magic missle </p><p>[/sblock]</p><p>[sblock=Class and Race Traits]</p><p>DWARF</p><p>• +2 constitution / -2 charisma (already included)</p><p>• Can move 20 feet even if in heavy armor</p><p>• Darkvision (see 60 feet in pitch-dark)</p><p>• Stonecunning (+2 on searching stone, intuit depth)</p><p>• +4 to avoid being bullrushed while standing on ground</p><p>• +2 racial bonus on saves vs. poison</p><p>• +2 racial bonus on saves vs. spells / spell-like abilities</p><p>• +1 racial bonus to hit orcs and goblinoids</p><p>• +4 dodge bonus on AC against giants</p><p>• +4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p>• +2 racial bonus on appraise checks if stone/metal</p><p>WIZARD (Evoker): </p><p>• Familiar / Alertness, etc.</p><p>• Bonus Feats (already included)</p><p>• High intelligence gains bonus spells daily</p><p>• Specialist gets 1 extra evocation spell/level/day</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock=Gamad's Equipment]</p><p><span style="font-size: 9px">Light load:43 lb. or less</span></p><p><span style="font-size: 9px">Medium load:44-86 lb.</span></p><p><span style="font-size: 9px">Heavy load:87-130 lb.</span></p><p><span style="font-size: 9px">Lift over head:130 lb.</span></p><p><span style="font-size: 9px">Lift off ground:260 lb.</span></p><p><span style="font-size: 9px">Push or drag:650 lb.</span> </p><p></p><p>Club — (Dmg:1d6 ; Crit:x2 ; Range:10 ft. ; Bludgeoning)</p><p>Dagger (Dmg:1d4 ; Crit:19–20/x2 ; Range:10 ft. ; Piercing or slashing )</p><p>Crossbow, light (Dmg:1d8 ; Crit:19–20/x2 ; Range:80 ft. ; Piercing)</p><p>10 Bolts.</p><p>Backpack </p><p>Spellbook x1</p><p>Spell component pouch</p><p>Traveler’s outfit</p><p>Personal Clay mug</p><p>Parchment</p><p>Vial of Ink</p><p>Alchemist’s fire (flask)</p><p>Scroll of Sleep</p><p></p><p>Gold Coins - 11</p><p>Silver Coins - 7</p><p>Copper coins - 8</p><p></p><p>[/sblock]</p><p>[/sblock]</p><p>[sblock=Appearance]</p><p>Size: Medium</p><p>Height: 4' 3"</p><p>Weight: 170 lb</p><p>Skin: Tan</p><p>Eyes: Dark Brown</p><p>Hair: Black; Long Beard</p><p>[/sblock]</p><p>[sblock=Background] </p><p>Banned from his mountain tribe after practicing the cursed arcane art, Gamad fled from the Abbor-Alz ridge to the Gnome settlement across the Cairn hills where he found refugee among a small community of gnomes who understood magical and tolerance wizards as a nature's phenomena and not abyssal as his kin thought.</p><p>But he can't live forever among the tiny folk, so he left their underground villages and went to the human cities where fortune and arcane knowledge can be pursued.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3087924, member: 24609"] [b]Gamad StoneGotz[/b] [sblock=Character Sheet] Gamad Stonegotz Male Dwarf Evoker 1 Neutral Good XP - 75/1000 Strength 12 (+1) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 16 (+3) Wisdom 12 (+1) Charisma 6 (-2) Specialty: Evocation Gave up: Illusion Necromancy Total Hit Points: [COLOR=Red]6/6[/COLOR] Speed: 20 feet Armor Class: 12 = 10 +2 [dexterity] Touch AC: 12 ; Flat-footed: 10 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +2 = 0 [base] +2 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +3 = 2 [base] +1 [wisdom] Attack (Club): +1 = 0 [base] +1 [strength] Attack (Dagger): +1 = 0 [base] +1 [strength] Attack (L. Cbow): +2 = 0 [base] +2 [dexterity] Grapple check: +1 = 0 [base] +1 [strength] Languages: Common Draconic Dwarven Gnome Terran No familiar yet [sblock=Feats] Spell Focus (Evocation) ; Scribe Scroll [/sblock] [sblock=Skills] [SIZE=1]Skill Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc. Modifier[/SIZE] [CODE] Appraise Int 3 = +3 Balance Dex* 2 = +2 Bluff Cha -2 = -2 Climb Str* 1 = +1 Concentration Con 6 = +2 +4 Craft (W. Items) Int 5 = +3 +2 Diplomacy Cha -2 = -2 Disguise Cha -2 = -2 Escape Artist Dex* 2 = +2 Forgery Int 3 = +3 Gather Info Cha -2 = -2 Heal Wis 1 = +1 Hide Dex* 3 = +2 +1 Intimidate Cha -2 = -2 Jump Str* -5 = +1 -6 [speed 20] Know (arcana) Int 6 = +3 +3 Know (architect) Int 4 = +3 +1 Know (history) Int 4 = +3 +1 Know (religion) Int 4 = +3 +1 Know (planes) Int 4 = +3 +1 Listen Wis 2 = +1 +1 Move Silently Dex* 2 = +2 Ride Dex 2 = +2 Search Int 3 = +3 Sense Motive Wis 1 = +1 Spellcraft Int 6 = +3 +3 Spot Wis 1 = +1 Survival Wis 1 = +1 Swim Str** 1 = +1 Use Rope Dex 2 = +2 * = check penalty for wearing armor [/CODE] [/sblock] [sblock=Spell Book + Learned Spells] [B]Spell Book:[/B] Cantrips - Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic, Daze, [COLOR=Silver]Dancing Lights, Flare, Light, Ray of Frost[/COLOR], Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation. 1st Level - [COLOR=Silver]Burning Hands, Floating Disk, Magic Missile, Shocking Grasp[/COLOR], Mage Armor, Enlarge Person. [B]Casting:[/B] Zero-level Evoker spells: 4 (3+1) per day Resistance, Mending, Mage hand, [COLOR=Silver]Flare[/COLOR] First-level Evoker spells: 3 (1+1+1) per day [S]Mage Armor[/S], Floating Disk, Magic missle [/sblock] [sblock=Class and Race Traits] DWARF • +2 constitution / -2 charisma (already included) • Can move 20 feet even if in heavy armor • Darkvision (see 60 feet in pitch-dark) • Stonecunning (+2 on searching stone, intuit depth) • +4 to avoid being bullrushed while standing on ground • +2 racial bonus on saves vs. poison • +2 racial bonus on saves vs. spells / spell-like abilities • +1 racial bonus to hit orcs and goblinoids • +4 dodge bonus on AC against giants • +4 stability bonus to avoid being tripped/bull rushed standing on ground • +2 racial bonus on appraise checks if stone/metal WIZARD (Evoker): • Familiar / Alertness, etc. • Bonus Feats (already included) • High intelligence gains bonus spells daily • Specialist gets 1 extra evocation spell/level/day [/sblock] [sblock=Gamad's Equipment] [SIZE=1]Light load:43 lb. or less Medium load:44-86 lb. Heavy load:87-130 lb. Lift over head:130 lb. Lift off ground:260 lb. Push or drag:650 lb.[/SIZE] Club — (Dmg:1d6 ; Crit:x2 ; Range:10 ft. ; Bludgeoning) Dagger (Dmg:1d4 ; Crit:19–20/x2 ; Range:10 ft. ; Piercing or slashing ) Crossbow, light (Dmg:1d8 ; Crit:19–20/x2 ; Range:80 ft. ; Piercing) 10 Bolts. Backpack Spellbook x1 Spell component pouch Traveler’s outfit Personal Clay mug Parchment Vial of Ink Alchemist’s fire (flask) Scroll of Sleep Gold Coins - 11 Silver Coins - 7 Copper coins - 8 [/sblock] [/sblock] [sblock=Appearance] Size: Medium Height: 4' 3" Weight: 170 lb Skin: Tan Eyes: Dark Brown Hair: Black; Long Beard [/sblock] [sblock=Background] Banned from his mountain tribe after practicing the cursed arcane art, Gamad fled from the Abbor-Alz ridge to the Gnome settlement across the Cairn hills where he found refugee among a small community of gnomes who understood magical and tolerance wizards as a nature's phenomena and not abyssal as his kin thought. But he can't live forever among the tiny folk, so he left their underground villages and went to the human cities where fortune and arcane knowledge can be pursued. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Sunless Citadel (RG)
Top