Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The Swordlands - updated 28th May; The Hanged Man
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mathew_Freeman" data-source="post: 4801610" data-attributes="member: 1846"><p><strong>The Wizard Uses An Action Point</strong></p><p></p><p>The two hairless Drow acolytes dropped their crossbows and tried to draw their swords as Karl appeared next to them. His blade tripped one, and he slashed into other – aided by it’s inability to dodge as well due to the large icy fist that was gripping it. Flipping back on to this feet, the Acolyte struck back at the Gnome, but despite attacking from both sides the wily Rogue was too quick for them, ducking and then leaping over both of their blades.</p><p></p><p>Thunder was not doing so well against the crawling claws that were attacking him. They had reformed into a single mass and scuttled up and over him, locking him in place. His strong Warforged skin meant he could resist most of their attacks, but as they climbed higher he began to wonder exactly what might happen if they reached his face and went for his eyes. Another group of claws was scuttling closer, moving up next to him as he battled away.</p><p></p><p>“I’ve had another idea!” called Aengus from behind him.</p><p></p><p>“I hope this idea doesn’t involve releasing any more of these things!” responded the Cleric.</p><p></p><p>“No – it’s a much better idea. Close your eyes for a second, though!”</p><p></p><p>Closing his eyes, Thunder heard a whoomph of noise in front of him, followed by a burning smell. Stepping back half a step from the heat, he opened his eyes and saw several burnt hands dropping off him. The stone in front of him was scorched and damaged, and Thunder glanced back over his shoulder to the Eladrin.</p><p></p><p>“I admit,” he said, plucking a smouldering claw off himself and spearing it with his sword, “That was a much better idea. What exactly was it?”</p><p></p><p>“Alchemical grenade!” said the Warlock cheerily. “Like magic, only with more fire! Many uses, but best against closely packed targets, you see.”</p><p></p><p>Seeing the immediate threat was now lessened, the Eladrin teleported over to the edge of the middle platform, looking for more targets. Thunder continued to battle against the remaining claws, but at a word from Sigurd he moved back a step to open a space for the Wizard to cast another spell. Crossbow bolts from distant acolytes bounced off the stone around her.</p><p></p><p>“Right,” said Sigurd determinedly, “Let’s kick this up a notch. Filthy Drow all deserve to die anyway, them and their creations, too.” In a blur of spellcasting motion, she threw an Icy Terrain spell into the middle of the platform, coating the area in ice and causing a magical wind to swirl through the area. The claws were caught and immbolised or destroyed outright, freezing in place. Secondly, with another swift gesture she tightened the Icy Grip she held over the acolyte near to Karl. The crunch of a snapping bone was audible across the room as he writhed in pain.</p><p></p><p>Lastly, and moving up closer to the central platform to do this (with a quiet “Thank you, Thunder,” as he moved out of the way) she unleashed a shimmering rainbow of magical power that played out from her hands. All of the rest of the claws and one of the acolytes were caught in the blast, the acolyte’s skin bubbling under the radiant power. He blinked stupidly as the light went out, standing dazed and staggered as the magical assault damaged his mind. The claws faired no better, being split into small sections and scattered again.</p><p></p><p>The spray of radiant light also lit up the rest of the room for a split second like a bolt of lightning, throwing stark shadows against the walls. The writhing figures in the cages froze in mute agony, and some more acolytes were revealed in the act of reloading crossbows further back in the room. Also revealed, standing on top of a large cage towards the back was another former Drow.</p><p></p><p>His appearance was, if possible, even more horrific than those of the Acolytes – his skin not only stretched but also deformed in places, sagging off his chin. He wore no robes on his torso, which was bulging and moving as if snakes were crawling about under it, and as the light washed across him he threw up an arm reflexively to protect his eyes. The gesture revealed a set of bony protrusions extending from his arms like knife blades.</p><p></p><p>As the darkness fell again, the room now lit only by the remaining cylinders, there was a retching sound and a huge gobbet of mucus came flying out of the darkness. Striking Sigurd, it adhered to her clothes like glue, and the Wizard cried out in pain as the necrotic energy within it drained her life-force. Attempting to call up her own powers of healing, Sigurd was stunned to find that they had no effect – her wounds remained open and bleeding</p><p></p><p><span style="color: orange">Note: Michael, playing Sigurd, did a great job in this round in clearing the various enemies that were in our way and acting like a true controller. And now with Arcane Power having come out, expect even better things from our Wizard!</span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 4801610, member: 1846"] [b]The Wizard Uses An Action Point[/b] The two hairless Drow acolytes dropped their crossbows and tried to draw their swords as Karl appeared next to them. His blade tripped one, and he slashed into other – aided by it’s inability to dodge as well due to the large icy fist that was gripping it. Flipping back on to this feet, the Acolyte struck back at the Gnome, but despite attacking from both sides the wily Rogue was too quick for them, ducking and then leaping over both of their blades. Thunder was not doing so well against the crawling claws that were attacking him. They had reformed into a single mass and scuttled up and over him, locking him in place. His strong Warforged skin meant he could resist most of their attacks, but as they climbed higher he began to wonder exactly what might happen if they reached his face and went for his eyes. Another group of claws was scuttling closer, moving up next to him as he battled away. “I’ve had another idea!” called Aengus from behind him. “I hope this idea doesn’t involve releasing any more of these things!” responded the Cleric. “No – it’s a much better idea. Close your eyes for a second, though!” Closing his eyes, Thunder heard a whoomph of noise in front of him, followed by a burning smell. Stepping back half a step from the heat, he opened his eyes and saw several burnt hands dropping off him. The stone in front of him was scorched and damaged, and Thunder glanced back over his shoulder to the Eladrin. “I admit,” he said, plucking a smouldering claw off himself and spearing it with his sword, “That was a much better idea. What exactly was it?” “Alchemical grenade!” said the Warlock cheerily. “Like magic, only with more fire! Many uses, but best against closely packed targets, you see.” Seeing the immediate threat was now lessened, the Eladrin teleported over to the edge of the middle platform, looking for more targets. Thunder continued to battle against the remaining claws, but at a word from Sigurd he moved back a step to open a space for the Wizard to cast another spell. Crossbow bolts from distant acolytes bounced off the stone around her. “Right,” said Sigurd determinedly, “Let’s kick this up a notch. Filthy Drow all deserve to die anyway, them and their creations, too.” In a blur of spellcasting motion, she threw an Icy Terrain spell into the middle of the platform, coating the area in ice and causing a magical wind to swirl through the area. The claws were caught and immbolised or destroyed outright, freezing in place. Secondly, with another swift gesture she tightened the Icy Grip she held over the acolyte near to Karl. The crunch of a snapping bone was audible across the room as he writhed in pain. Lastly, and moving up closer to the central platform to do this (with a quiet “Thank you, Thunder,” as he moved out of the way) she unleashed a shimmering rainbow of magical power that played out from her hands. All of the rest of the claws and one of the acolytes were caught in the blast, the acolyte’s skin bubbling under the radiant power. He blinked stupidly as the light went out, standing dazed and staggered as the magical assault damaged his mind. The claws faired no better, being split into small sections and scattered again. The spray of radiant light also lit up the rest of the room for a split second like a bolt of lightning, throwing stark shadows against the walls. The writhing figures in the cages froze in mute agony, and some more acolytes were revealed in the act of reloading crossbows further back in the room. Also revealed, standing on top of a large cage towards the back was another former Drow. His appearance was, if possible, even more horrific than those of the Acolytes – his skin not only stretched but also deformed in places, sagging off his chin. He wore no robes on his torso, which was bulging and moving as if snakes were crawling about under it, and as the light washed across him he threw up an arm reflexively to protect his eyes. The gesture revealed a set of bony protrusions extending from his arms like knife blades. As the darkness fell again, the room now lit only by the remaining cylinders, there was a retching sound and a huge gobbet of mucus came flying out of the darkness. Striking Sigurd, it adhered to her clothes like glue, and the Wizard cried out in pain as the necrotic energy within it drained her life-force. Attempting to call up her own powers of healing, Sigurd was stunned to find that they had no effect – her wounds remained open and bleeding [color=orange]Note: Michael, playing Sigurd, did a great job in this round in clearing the various enemies that were in our way and acting like a true controller. And now with Arcane Power having come out, expect even better things from our Wizard![/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Swordlands - updated 28th May; The Hanged Man
Top