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The Swordlands - updated 28th May; The Hanged Man
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<blockquote data-quote="Mathew_Freeman" data-source="post: 5112886" data-attributes="member: 1846"><p><strong>The Vampires of Skeinwald</strong></p><p></p><p>The party leave the cave and emerge on a hillside overlooking the whaling port of Skeinwael. There seems to have been a battle here but now the town is deserted, not even a single corpse lies in the streets where blood stains the cobblestones and weapons lie discarded. Many of the building appear to have been barricaded from within, although it appears that none of the defences held to the end.</p><p></p><p>Except that is for the great hall of Bjornyak that stands in the center of the town. Here they find the windows and doors still shut and bolted from inside. On the doors of the hall is a runic inscription, part of a saga describing the fall of the Formorian witch-queen Angrbode – ‘The Dunking of the Witch’.</p><p></p><p>Inside the hall the party meets Oellorn of Igglingsborg, a holy warrior of Kord and veteran ogre hunter. Oellorn has been trapped in Skeinwael since he arrived several days ago. The town is host to some unnatural curse and creatures of darkness hunt throughout the night. Oellorn has been tending a man who is suffering some kind of unholy affliction, the man is an aged warrior, apparently from Himinborg, and has suffered many wounds. Karl recounts The Prophecy of House Aellrinnath, and Oellorn recounts the ledgend of ragnarok as told amongst his people.</p><p></p><p>The party makes preparations to stay the night and hunt down the source of the evil the next day. As night falls strange sounds are heard outside. Hearing a cry for help, the party ventures out into the streets around the hall and are attacked by vampire spawn.</p><p></p><p>They soon learn that the vampires are using illusions to lure them outside, and spend a long night beset by undead trickery. The vampire illusions become stronger when the wounded man awakens and explains that he is Siegfried, king of Himinborg, and that he will soon succumb to the vampires curse. He asks the party to kill him before this happens, which Thunder, after much soul-searching, does.</p><p></p><p>Soon after, a group of Knights Himinborg arrive led by Serkeljoff. The party explain that Siegfried’s last words were to announce that whoever carries the token of the first knight shall succeed him as king. It is revealed that both Thunder and Serkeljoff possess such a token, Thunder knows it as the symbol of the Legion That Waits. Thunder renounces any claim to the throne and Serkeljoff is informally made king.</p><p></p><p>At dawn the party, together with the Knights Himinborg, locate a blubber boiling tower on the shores of the Kindersee where it appears the vampires lair. They venture inside and find hordes of vampires waiting in the darkness. Taking advantage of the fire pits in the tower they set the place ablaze and wait for the creatures to die in the flames.</p><p></p><p>The next day Serkeljoff explains that they are raising an army to meet Siegmund. The party explain that their mission takes them far into the Beastlands, to Mycklegarth and Hamingjen, to hunt down the surviving spawn of 2 mythical creatures of the Feywild. The 2 groups prepare to go their separate ways.</p><p></p><p><span style="color: orange">Note: crater has been kind enough to write-up this session in short, as I've simply not got around to it. It was a very atmospheric game, and made a great job of introducing Khynal's new character.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">Killing Siegfried was possibly the hardest decision I've had to make in a campaign - I had no real idea if his suggestion was an illusion or if it was true! Handing over the Crown to Serkeljoff was equally unpleasant - words can't explain how irritating that guy is, or how well crater plays him! I'm sure at least one of those decision will come back to haunt me.</span></p><p><span style="color: orange"></span></p><p><span style="color: orange">We're playing again on March 20th, and hopefully I can get my own notes in order this time.</span></p></blockquote><p></p>
[QUOTE="Mathew_Freeman, post: 5112886, member: 1846"] [b]The Vampires of Skeinwald[/b] The party leave the cave and emerge on a hillside overlooking the whaling port of Skeinwael. There seems to have been a battle here but now the town is deserted, not even a single corpse lies in the streets where blood stains the cobblestones and weapons lie discarded. Many of the building appear to have been barricaded from within, although it appears that none of the defences held to the end. Except that is for the great hall of Bjornyak that stands in the center of the town. Here they find the windows and doors still shut and bolted from inside. On the doors of the hall is a runic inscription, part of a saga describing the fall of the Formorian witch-queen Angrbode – ‘The Dunking of the Witch’. Inside the hall the party meets Oellorn of Igglingsborg, a holy warrior of Kord and veteran ogre hunter. Oellorn has been trapped in Skeinwael since he arrived several days ago. The town is host to some unnatural curse and creatures of darkness hunt throughout the night. Oellorn has been tending a man who is suffering some kind of unholy affliction, the man is an aged warrior, apparently from Himinborg, and has suffered many wounds. Karl recounts The Prophecy of House Aellrinnath, and Oellorn recounts the ledgend of ragnarok as told amongst his people. The party makes preparations to stay the night and hunt down the source of the evil the next day. As night falls strange sounds are heard outside. Hearing a cry for help, the party ventures out into the streets around the hall and are attacked by vampire spawn. They soon learn that the vampires are using illusions to lure them outside, and spend a long night beset by undead trickery. The vampire illusions become stronger when the wounded man awakens and explains that he is Siegfried, king of Himinborg, and that he will soon succumb to the vampires curse. He asks the party to kill him before this happens, which Thunder, after much soul-searching, does. Soon after, a group of Knights Himinborg arrive led by Serkeljoff. The party explain that Siegfried’s last words were to announce that whoever carries the token of the first knight shall succeed him as king. It is revealed that both Thunder and Serkeljoff possess such a token, Thunder knows it as the symbol of the Legion That Waits. Thunder renounces any claim to the throne and Serkeljoff is informally made king. At dawn the party, together with the Knights Himinborg, locate a blubber boiling tower on the shores of the Kindersee where it appears the vampires lair. They venture inside and find hordes of vampires waiting in the darkness. Taking advantage of the fire pits in the tower they set the place ablaze and wait for the creatures to die in the flames. The next day Serkeljoff explains that they are raising an army to meet Siegmund. The party explain that their mission takes them far into the Beastlands, to Mycklegarth and Hamingjen, to hunt down the surviving spawn of 2 mythical creatures of the Feywild. The 2 groups prepare to go their separate ways. [color=orange]Note: crater has been kind enough to write-up this session in short, as I've simply not got around to it. It was a very atmospheric game, and made a great job of introducing Khynal's new character. Killing Siegfried was possibly the hardest decision I've had to make in a campaign - I had no real idea if his suggestion was an illusion or if it was true! Handing over the Crown to Serkeljoff was equally unpleasant - words can't explain how irritating that guy is, or how well crater plays him! I'm sure at least one of those decision will come back to haunt me. We're playing again on March 20th, and hopefully I can get my own notes in order this time.[/color] [/QUOTE]
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