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Story Hour
The Tale of an Industrious Rogue (updated 3-12-2014)
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<blockquote data-quote="Cristian Andreu" data-source="post: 6235398" data-attributes="member: 23822"><p><strong><u><span style="font-size: 15px">Part II: There Shall be Salt</span></u></strong></p><p></p><p>Let's move forward in time three weeks in-game, when the rest of the party, now done with their own businesses, made their way to their friend Hassan.</p><p></p><p>What they encounter is a salt-extracting operation in full swing: Dozens of work crews dragging tons of material out of the increasingly excavated dungeon, a gaping hole in the dry planes at the feet of the Brazen Peaks, alarmingly rickety scaffolding running around, above and inside the whole thing, wooden cranes creaking under the weight of salt mineral being dug so fast people kept disappearing under the cave-ins without no one even noticing. </p><p></p><p>By the time the rest of the party got there, a first caravan of salt had already been sent to Katapesh, where the sacks had been promptly and voraciously sold among the merchants at a very nice profit margin. Abdul had also contacted Hassan after the initial batch had proven successful, and both agreed to start seeking investors to pump up the operation.</p><p></p><p>The next session was dedicated mostly to planning it out. Since most of the money the rogue had originally used to buy the materials he started with was borrowed from the party and Honest Abdul, he had them join him in the property of the venture, and our campaign took a momentary halt from the main story arch (which involved a bunch of doomsday factions fighting each other over how the world had to end and the characters accidentally caught carrying the object central to said dispute and everyone trying to have them working for their cause) to focus on the salt.</p><p></p><p>Soon enough, the operation had grown from the initial prospecting and odd caravan to a full-fledged mining company employing around 100 people, half of which are slaves, bought from the same gnolls that the guards were instructed to fight off -also, the same gnoll tribe that had originally captured the party at the start of the campaign-. Trade connections are established, camel crews fitted, watering and mailing posts along the route back to Katapesh built and staffed. Mercenaries quickly become a necessity as robbers starts preying on the goods, and a half-sunken ship is bought and repaired in the metropolis to help with the business integration by taking care of exporting the salt all the way up to Absalom, aptly baptized as the Really Salty Sailor. Scribes are hired and set in both cities to handle the paperwork, and a host of other functions are dealt with.</p><p></p><p>A necessity that soon became evident was maintaining a flow of slaves, since the horrible working conditions at the mine meant workers were getting killed by the dozen. The chief of a local band of gnoll marauders was allowed to settle near the operation and dig out his own slave pits, in order to provide a stream of fresh hands. The careless administration of the not-so-voluntary miners soon enough starts denting Hassan's alignment, especially after ordering a group of them to <em>"Pile up over that loose elemental! Don't let the merchandise escape, you gnats!"</em>.</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6235398, member: 23822"] [B][U][SIZE=4]Part II: There Shall be Salt[/SIZE][/U][/B] Let's move forward in time three weeks in-game, when the rest of the party, now done with their own businesses, made their way to their friend Hassan. What they encounter is a salt-extracting operation in full swing: Dozens of work crews dragging tons of material out of the increasingly excavated dungeon, a gaping hole in the dry planes at the feet of the Brazen Peaks, alarmingly rickety scaffolding running around, above and inside the whole thing, wooden cranes creaking under the weight of salt mineral being dug so fast people kept disappearing under the cave-ins without no one even noticing. By the time the rest of the party got there, a first caravan of salt had already been sent to Katapesh, where the sacks had been promptly and voraciously sold among the merchants at a very nice profit margin. Abdul had also contacted Hassan after the initial batch had proven successful, and both agreed to start seeking investors to pump up the operation. The next session was dedicated mostly to planning it out. Since most of the money the rogue had originally used to buy the materials he started with was borrowed from the party and Honest Abdul, he had them join him in the property of the venture, and our campaign took a momentary halt from the main story arch (which involved a bunch of doomsday factions fighting each other over how the world had to end and the characters accidentally caught carrying the object central to said dispute and everyone trying to have them working for their cause) to focus on the salt. Soon enough, the operation had grown from the initial prospecting and odd caravan to a full-fledged mining company employing around 100 people, half of which are slaves, bought from the same gnolls that the guards were instructed to fight off -also, the same gnoll tribe that had originally captured the party at the start of the campaign-. Trade connections are established, camel crews fitted, watering and mailing posts along the route back to Katapesh built and staffed. Mercenaries quickly become a necessity as robbers starts preying on the goods, and a half-sunken ship is bought and repaired in the metropolis to help with the business integration by taking care of exporting the salt all the way up to Absalom, aptly baptized as the Really Salty Sailor. Scribes are hired and set in both cities to handle the paperwork, and a host of other functions are dealt with. A necessity that soon became evident was maintaining a flow of slaves, since the horrible working conditions at the mine meant workers were getting killed by the dozen. The chief of a local band of gnoll marauders was allowed to settle near the operation and dig out his own slave pits, in order to provide a stream of fresh hands. The careless administration of the not-so-voluntary miners soon enough starts denting Hassan's alignment, especially after ordering a group of them to [I]"Pile up over that loose elemental! Don't let the merchandise escape, you gnats!"[/I]. [/QUOTE]
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