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The Tale of an Industrious Rogue (updated 3-12-2014)
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<blockquote data-quote="Cristian Andreu" data-source="post: 6238643" data-attributes="member: 23822"><p><strong><u><span style="font-size: 15px">Part VIII: Well Hello There</span></u></strong></p><p></p><p>Battle ensues for a while, until they manage to subdue and capture one of the hags. <em>Zone of Truth</em> in place, they get the old lady talking and she reveals what's going on: The splitting of the rift resulted in an intermittent portal opening between the salt mine and the Deep Ethereal, which quickly drove the attention of the Night Hags wandering there. After <em>"smelling"</em> mortals on the other end, they went through and began hunting the sleepers for their dreams.</p><p></p><p>But dreams themselves are not as in high demand in the Great Beyond as nightmares are, apparently. It seems that, while the latter can be used to brew quite nasty things, the former will mostly net you unicorns and candy rainbows (and smaller trading margins with the all-consuming entities from other dimensions), and so the Night Hags had resorted to planting motes of fear and in the heads of their victims, waiting them to grow into full-fledged nightmares, and later returning to, quite literally, harvest them. Turns out the whole dying thing was just a side-effect.</p><p></p><p>At first, the party was troubled. Night Hags are not stuff you often play along with, and truth be told there were some concerns on, you know, people having such horrible nightmares that they kicked the bucket in their sleep. But as it was becoming standard modus operandi for these guys, where there is a problem, there is an opportunity of pecuniary persuasion (and also usually shifts toward Evil alignments. I swear these guys are good people in real life).</p><p></p><p>So there they are, pondering, when Hassan looks at Valanar, and I notice both are thinking the same thing:</p><p><em>"My good... err, lady. We have a proposition"</em> goes the Rogue with his eyes looking like money signs.</p><p>What came out of the resulting conversation (which at first was met with hostility, but after the rogue -rather foolishly, but served the purpose- allowed the Night Hag to read his thoughts and realize he was being honest) was the following:</p><p></p><p>Saltspit would provide <em>"plenty of fertile ground"</em> for the hags to plant their nightmares, and harvesting would be then allowed to proceed at certain designated locations to minimize exposure to fear by the general population. In exchange, the hags would pay the party a monetary compensation.</p><p></p><p>Hassan took the issue to Prince Osman (he knew the guy was extremely flexible on his morals when it came to money), and while at first he was a bit troubled, when the rogue began explaining his plan (which basically consisted of <em>"we'll make money, lots of it"</em>), the katapeshi noble was quick to jump in.</p><p></p><p>The rest of that session was spent working on the operational aspects.</p><p></p><p>First, the <em>"pots"</em> (code word used to refer to the people they'd be renting out to the Hags to plant their nightmares) would be taken from the Grand Prison of Khandassar, the monumental jail hanging from the cliffs south of Katapesh, where so many people are incarcerated that the wardens lost count long ago. The Prince had family connections to one of the most important judges in the city, which in turn had a sway over the prison's overseer. In exchange for payment, prisoners would be regularly hauled from Khandassar to Saltspit, under the pretext that the city was being paid for sending prisoners as slave force to the mines in exchange for funds that would be, of course, spent in stuff like orphanages and metropolitan beautification (if we consider wenches for the overseer as <em>"orphans"</em> and a new palace as <em>"beautification"</em>).</p><p></p><p>Once in Saltspit, the prisoners would be put to work in the salt operation (estimates had it that with the remaining salt, the mine should remain functional for about four more months). The Hags would plant the fear motes during the night, when the prisoners are sent to sleep in bunkhouses kept a mile away from the town to avoid anyone noticing anything (the excuse was that the prisoners were dangerous, and the administration was worried about the safety of the Saltspitooners. The people bought it quickly, particularly now that <em>"The White Woes"</em> had stopped and they could get back to their normal lives).</p><p></p><p>Now, the party requested the Hags to prepare a <em>"control test"</em>, which consisted of five poor sods that were chained to a rock far away into the desert and implanted with fear motes of differing magnitudes*. These tests subjects would help properly appreciate the rates of degeneration, which was important since, as Valanar pointed out, the prisoners should be put to work on the salt operation while the nightmares grew, which in turn would let them cut down the costs on hired labour and slave purchases (the price they agreed to pay for each prisoner was substantially less than the average price for a strong slave in the flesh markets of Katapesh).</p><p>However, they also wanted to know how quickly would the subjects begin to show signs of madness that could endanger the operation or blow the cover.</p><p></p><p>Second, there was the matter of an <em>"extradimensional consultant"</em>. Even though the Hags had shown keen interest in the deal, they were still Nigh Hags, and you just don't trust Night Hags. Recalling the events that led to this whole thing in the first place -the severing of the rift-, the party sought to contact Emir Kassan Bin Fashar (the jewel trader who Sheik Ibn Shappur used as a contact to get the Dao to send his elementals to the other side of the rift). If the man had been capable enough to sabotage their salt-spewing portal, he must certainly be capable enough to help them trade nightmares in another world.</p><p></p><p>Their idea was to get the Emir on their side (with money, of course. Works better than any Enchantment spell. Valanar prepared a few of those just in case, though), in order to use his contacts with the Dao and find someone outside that could serve as a middleman with the Hags.</p><p></p><p>As it turns out, the Emir himself was a Dao, long ago banished from the Elemental Plane of Earth, and after an encounter that included copious amounts of pesh liquor and dates, they got him on his side (the Emir himself never really held any kind of animosity towards them to begin with, as the salt business was of no interest to him. He was just repaying favours to Sheik Ibn Shappur).</p><p></p><p>In exchange for a cut of the deal, the Emir agreed to pull strings within the Great Dismal Delve, and soon after managed to set up a formal meeting between the party, the Hags, and his own advisors, which took place the following week (a hag by the name of Twice-Cursed Irisna became the official representative of the nightmare snatchers).</p><p></p><p>During the meeting, (during which the party was presented as the <em>Saltspit Trading Company</em>, or STC. The name stuck) the party got to set down more concrete rules regarding payment: Since the Hags didn't usually handle actual money (stolen souls and dreams being their coinage instead), they would exchange those for gems through one of the Emir's contacts in the Great Dismal Delve. The gems would be then smuggled into Katapesh through the Emir's mines (which, as previously mentioned, produce absolutely nothing, instead being a cover-up for a portal into the Elemental Plane of Earth through which he gets his goods) and traded at the Magnificent Pavilion -the most important jewelry exchange in the city, owned by the Emir-, where they would get converted into hard, Prime Material cash by selling the gems to the local traders.</p><p></p><p>Everyone seemed happy with the agreement: The Hags got the nightmares they traded with dark entities from beyond reality, the Emir got the income resulting from soul trade with the Lower Planes, and the party got the money from the jewelry exchange. The Prince would in turn earn his participation from the gold income provided by the gems, and in turn handle the bribes to his cousin the judge. The prison overseer would be getting paid directly by the <em>Saltspit Trading Company</em>, disguised as <em>"administrative facilitations"</em>, while the money that was being paid to the <em>"city"</em> as part of the deal was used to bribe the various tax collectors, bureaucrats and guards involved in keeping the whole thing quiet.</p><p></p><p>All in all, they managed to set up quite an impressive network, and the new deal promised a good way to offset the loss of the rift business. Jack and Rakhim kept voicing their concerns regarding the completely amoral nature of the whole thing, but between Valanar's convoluted rationalization and Hassan's pep-talk, they ended folding into the plan.</p><p></p><p><span style="font-size: 9px">*: As the Hags explained during one of the meetings, the fear motes were produced from horrible <em>"patchwork memories"</em> they fished off the waters of the River Styx -the river steals away the memories of those that touch it, and these memories linger there for endless years, sometimes mixing up and resulting in thoughts and ideas that would give an oinoloth the chills-, and could potentially make extremely powerful ones. However, for a nightmare to be truly appreciated in the otherworldly markets of the planes, they had to be properly cultivated and grown as naturally as possible. Thus, they often used fear motes of lower magnitude on humans, to avoid the risk of sudden death before the nightmare was ripe for harvesting</span></p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6238643, member: 23822"] [B][U][SIZE=4]Part VIII: Well Hello There[/SIZE][/U][/B] Battle ensues for a while, until they manage to subdue and capture one of the hags. [I]Zone of Truth[/I] in place, they get the old lady talking and she reveals what's going on: The splitting of the rift resulted in an intermittent portal opening between the salt mine and the Deep Ethereal, which quickly drove the attention of the Night Hags wandering there. After [I]"smelling"[/I] mortals on the other end, they went through and began hunting the sleepers for their dreams. But dreams themselves are not as in high demand in the Great Beyond as nightmares are, apparently. It seems that, while the latter can be used to brew quite nasty things, the former will mostly net you unicorns and candy rainbows (and smaller trading margins with the all-consuming entities from other dimensions), and so the Night Hags had resorted to planting motes of fear and in the heads of their victims, waiting them to grow into full-fledged nightmares, and later returning to, quite literally, harvest them. Turns out the whole dying thing was just a side-effect. At first, the party was troubled. Night Hags are not stuff you often play along with, and truth be told there were some concerns on, you know, people having such horrible nightmares that they kicked the bucket in their sleep. But as it was becoming standard modus operandi for these guys, where there is a problem, there is an opportunity of pecuniary persuasion (and also usually shifts toward Evil alignments. I swear these guys are good people in real life). So there they are, pondering, when Hassan looks at Valanar, and I notice both are thinking the same thing: [I]"My good... err, lady. We have a proposition"[/I] goes the Rogue with his eyes looking like money signs. What came out of the resulting conversation (which at first was met with hostility, but after the rogue -rather foolishly, but served the purpose- allowed the Night Hag to read his thoughts and realize he was being honest) was the following: Saltspit would provide [I]"plenty of fertile ground"[/I] for the hags to plant their nightmares, and harvesting would be then allowed to proceed at certain designated locations to minimize exposure to fear by the general population. In exchange, the hags would pay the party a monetary compensation. Hassan took the issue to Prince Osman (he knew the guy was extremely flexible on his morals when it came to money), and while at first he was a bit troubled, when the rogue began explaining his plan (which basically consisted of [I]"we'll make money, lots of it"[/I]), the katapeshi noble was quick to jump in. The rest of that session was spent working on the operational aspects. First, the [I]"pots"[/I] (code word used to refer to the people they'd be renting out to the Hags to plant their nightmares) would be taken from the Grand Prison of Khandassar, the monumental jail hanging from the cliffs south of Katapesh, where so many people are incarcerated that the wardens lost count long ago. The Prince had family connections to one of the most important judges in the city, which in turn had a sway over the prison's overseer. In exchange for payment, prisoners would be regularly hauled from Khandassar to Saltspit, under the pretext that the city was being paid for sending prisoners as slave force to the mines in exchange for funds that would be, of course, spent in stuff like orphanages and metropolitan beautification (if we consider wenches for the overseer as [I]"orphans"[/I] and a new palace as [I]"beautification"[/I]). Once in Saltspit, the prisoners would be put to work in the salt operation (estimates had it that with the remaining salt, the mine should remain functional for about four more months). The Hags would plant the fear motes during the night, when the prisoners are sent to sleep in bunkhouses kept a mile away from the town to avoid anyone noticing anything (the excuse was that the prisoners were dangerous, and the administration was worried about the safety of the Saltspitooners. The people bought it quickly, particularly now that [I]"The White Woes"[/I] had stopped and they could get back to their normal lives). Now, the party requested the Hags to prepare a [I]"control test"[/I], which consisted of five poor sods that were chained to a rock far away into the desert and implanted with fear motes of differing magnitudes*. These tests subjects would help properly appreciate the rates of degeneration, which was important since, as Valanar pointed out, the prisoners should be put to work on the salt operation while the nightmares grew, which in turn would let them cut down the costs on hired labour and slave purchases (the price they agreed to pay for each prisoner was substantially less than the average price for a strong slave in the flesh markets of Katapesh). However, they also wanted to know how quickly would the subjects begin to show signs of madness that could endanger the operation or blow the cover. Second, there was the matter of an [I]"extradimensional consultant"[/I]. Even though the Hags had shown keen interest in the deal, they were still Nigh Hags, and you just don't trust Night Hags. Recalling the events that led to this whole thing in the first place -the severing of the rift-, the party sought to contact Emir Kassan Bin Fashar (the jewel trader who Sheik Ibn Shappur used as a contact to get the Dao to send his elementals to the other side of the rift). If the man had been capable enough to sabotage their salt-spewing portal, he must certainly be capable enough to help them trade nightmares in another world. Their idea was to get the Emir on their side (with money, of course. Works better than any Enchantment spell. Valanar prepared a few of those just in case, though), in order to use his contacts with the Dao and find someone outside that could serve as a middleman with the Hags. As it turns out, the Emir himself was a Dao, long ago banished from the Elemental Plane of Earth, and after an encounter that included copious amounts of pesh liquor and dates, they got him on his side (the Emir himself never really held any kind of animosity towards them to begin with, as the salt business was of no interest to him. He was just repaying favours to Sheik Ibn Shappur). In exchange for a cut of the deal, the Emir agreed to pull strings within the Great Dismal Delve, and soon after managed to set up a formal meeting between the party, the Hags, and his own advisors, which took place the following week (a hag by the name of Twice-Cursed Irisna became the official representative of the nightmare snatchers). During the meeting, (during which the party was presented as the [I]Saltspit Trading Company[/I], or STC. The name stuck) the party got to set down more concrete rules regarding payment: Since the Hags didn't usually handle actual money (stolen souls and dreams being their coinage instead), they would exchange those for gems through one of the Emir's contacts in the Great Dismal Delve. The gems would be then smuggled into Katapesh through the Emir's mines (which, as previously mentioned, produce absolutely nothing, instead being a cover-up for a portal into the Elemental Plane of Earth through which he gets his goods) and traded at the Magnificent Pavilion -the most important jewelry exchange in the city, owned by the Emir-, where they would get converted into hard, Prime Material cash by selling the gems to the local traders. Everyone seemed happy with the agreement: The Hags got the nightmares they traded with dark entities from beyond reality, the Emir got the income resulting from soul trade with the Lower Planes, and the party got the money from the jewelry exchange. The Prince would in turn earn his participation from the gold income provided by the gems, and in turn handle the bribes to his cousin the judge. The prison overseer would be getting paid directly by the [I]Saltspit Trading Company[/I], disguised as [I]"administrative facilitations"[/I], while the money that was being paid to the [I]"city"[/I] as part of the deal was used to bribe the various tax collectors, bureaucrats and guards involved in keeping the whole thing quiet. All in all, they managed to set up quite an impressive network, and the new deal promised a good way to offset the loss of the rift business. Jack and Rakhim kept voicing their concerns regarding the completely amoral nature of the whole thing, but between Valanar's convoluted rationalization and Hassan's pep-talk, they ended folding into the plan. [SIZE=1]*: As the Hags explained during one of the meetings, the fear motes were produced from horrible [I]"patchwork memories"[/I] they fished off the waters of the River Styx -the river steals away the memories of those that touch it, and these memories linger there for endless years, sometimes mixing up and resulting in thoughts and ideas that would give an oinoloth the chills-, and could potentially make extremely powerful ones. However, for a nightmare to be truly appreciated in the otherworldly markets of the planes, they had to be properly cultivated and grown as naturally as possible. Thus, they often used fear motes of lower magnitude on humans, to avoid the risk of sudden death before the nightmare was ripe for harvesting[/SIZE] [/QUOTE]
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