Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
The Tales from the Yawning Portal Classic-Dungeon-Crawl Variant Rules Package
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TerraDave" data-source="post: 7075551" data-attributes="member: 22260"><p>I know you are focused on the rules, but more generally...</p><p></p><p>You want to introduce more risk and randomness. You also want to encourage strategic play and challenge the player (vs the character), so you are on the right track. </p><p></p><p>So you do want to think about rest and healing. One issue in dungeons like these is where they can rest safely. Maybe no where, or maybe only certain areas. Consider penalizing or not allowing resting in any random old place (note that slow healing does get at this from another angle). As you suggest, it is also a good idea to limit leveling to more civilized areas. </p><p></p><p>Some of the adventures down play random encounters. Always have random encounters. Including some harsh one. And yes, make sure to have cursed items. </p><p></p><p>One rules change: make crits harsher, maybe with wound tables or that sort of thing. Not strictly AD&D but very old school.</p><p></p><p>As per the guidance in the DMG (and UA article) make the PCs really play out exploration and trap finding. Don't give away too much just with one check (or worse from passive perception). </p><p></p><p>On the other hand, once you have ramped up the danger level, you can also reward planning and more creative play. So you can allow for henchmen, potential allies in these dungeons, and other ways they can use all that treasure they would find as part of preparing for the next excursion.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 7075551, member: 22260"] I know you are focused on the rules, but more generally... You want to introduce more risk and randomness. You also want to encourage strategic play and challenge the player (vs the character), so you are on the right track. So you do want to think about rest and healing. One issue in dungeons like these is where they can rest safely. Maybe no where, or maybe only certain areas. Consider penalizing or not allowing resting in any random old place (note that slow healing does get at this from another angle). As you suggest, it is also a good idea to limit leveling to more civilized areas. Some of the adventures down play random encounters. Always have random encounters. Including some harsh one. And yes, make sure to have cursed items. One rules change: make crits harsher, maybe with wound tables or that sort of thing. Not strictly AD&D but very old school. As per the guidance in the DMG (and UA article) make the PCs really play out exploration and trap finding. Don't give away too much just with one check (or worse from passive perception). On the other hand, once you have ramped up the danger level, you can also reward planning and more creative play. So you can allow for henchmen, potential allies in these dungeons, and other ways they can use all that treasure they would find as part of preparing for the next excursion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Tales from the Yawning Portal Classic-Dungeon-Crawl Variant Rules Package
Top