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The Talismans of Aerdrim
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<blockquote data-quote="havenstone" data-source="post: 4323468" data-attributes="member: 61094"><p><strong>Dramatis Personae</strong></p><p></p><p>The hamlet of Rim Square lies in the mountainous southern reaches of the Dominion of Senallin, and is the most remote of the Five Villages of the Harak Rim. </p><p> </p><p><img src="http://i285.photobucket.com/albums/ll67/xaimani/RimSquare-1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Its villagers trade with the dwarrow of nearby Rim Hall and (in times of peace) with the barbarian Arawai and Haraks. In less peaceful times, Rim Square is a center for headhunters who pick off hostile barbarians for bounty. It is managed in theory by a dissolute reeve, and in practice by the innkeeper, smith, and miller. Somehow, this unprepossessing little valley nurtured a veritable forest of future heroes, all of whom are in their late teens (and at 1st level) when the story begins.</p><p> </p><p><strong>ASH</strong>: a quiet, good-hearted lad who displayed an early sensitivity to the wild. He was taken under the wing of Kemeras the hunter and trained in tracking, animal lore, and swordsmanship. Like his reclusive mentor, Ash is reserved and sometimes awkward in social situations, but he’s also utterly reliable. He’s also very observant, which makes him -- with a few crucial exceptions -- the party member most likely to notice when something is about to go badly wrong.</p><p> </p><p><strong>CARWYN</strong>: a startlingly beautiful orphan girl, fostered by kindly Hamber Meadwater, innkeeper at the Brass Hog’s Head. A quick-witted charmer with a nose for money-making opportunities and a keen ear for rumors. The traveling merchant Porphyry taught her to read, and (as a useful corollary) also trained her in the fine art of forgery. Carwyn is fiercely loyal to her friends, but not overburdened with scruples when it comes to flirtation or private property.</p><p> </p><p><strong>DARREN</strong>: a fine-fingered genius, endlessly curious and inventive from his earliest boyhood, who loves to investigate how things work. His parents apprenticed him to Doggerel the Tinker, who plies his trade around the Five Villages. Darren has long since figured out his mentor’s tools and tricks, and spends as much time as he can with visitors from outside the Harak Rim, whose stories hint at a much wider world of things to investigate.</p><p> </p><p><strong>KYLA</strong>: an orphan of the horse-loving Arawai tribes. She was raised in Rim Square by Vientha the herbwoman and Kalitha the half-Arawai bard, two of the most respected women in the Harak Rim. Kyla learned to shoot a bow shortly after she learned to walk, and is the most promising young archer in town. Some of the local headhunters have harassed her over her barbarian ancestry, but in general her foster mothers’ reputation (and her own archery skills) have provided her with protection.</p><p> </p><p><strong>NINA</strong>: not born in Rim Square, but brought there at a young age and raised by her Chramic uncle, Malagan. Nina is a boy who has masqueraded as a girl all his life. At first he saw this as a game, an enduring test of the disguise skills that Malagan told him were their family’s most important legacy. Recently, he has begun to wonder whether the disguise was a protection against some unknown threat. Malagan is usually away from home for months at a time; during his long absences, Nina has been learning swordsmanship from Kemeras the hunter.</p><p> </p><p>Rim Square’s primary connection to the civilized North comes through people who are running away from some problem or another. Over the past year, three young refugees have arrived at the Hogshead:</p><p> </p><p><strong>ATRIX</strong>: from the d’Loriad family (one of the Five), a cheery young scoundrel, deft swordsman, and inveterate duelist. His despairing relatives sent him temporarily away from Lynar with his merchant uncle Porphyry to keep him out of trouble during this time of heightening rivalry between Families. They would be disappointed to know that Atrix has passed much of his time in Rim Square honing his dueling skills with Kemeras, hungrily absorbing the ascetic huntsman’s surprisingly extensive knowledge of swordplay.</p><p> </p><p><strong>MEESHAK</strong>: a tall, gaunt priest educated by the Sistechern Order in Velnar. After years of training as an inquisitorial acolyte, he rejected the gratuitous cruelty of many Sistechern practices and fled for his life, winding up in the backwater of Rim Square. Meeshak remains grimly pragmatic, not above using intimidation or inflicting pain in the name of the greater good. He’s quite effective at fighting with a whip and threatening people with a needle.</p><p> </p><p><strong>ONTAYA</strong>: adopted as a young girl into the d’Orbis, the most devout of the Five Families, and trained as a Sword-Priest of Ain. The Sword-Priests are a paladin Order, and Ontaya is the epitome of their earnest discipline--though she is a berserker by nature, and struggles to control her chaotic impulses when her temper runs high. Taller and stronger than most men, Ontaya’s impartial defense of the weak has made her some powerful enemies in Lynar, and her Order sent her to Rim Square (an area under notional d’Orbis rule) for her protection.</p></blockquote><p></p>
[QUOTE="havenstone, post: 4323468, member: 61094"] [b]Dramatis Personae[/b] The hamlet of Rim Square lies in the mountainous southern reaches of the Dominion of Senallin, and is the most remote of the Five Villages of the Harak Rim. [IMG]http://i285.photobucket.com/albums/ll67/xaimani/RimSquare-1.jpg[/IMG] Its villagers trade with the dwarrow of nearby Rim Hall and (in times of peace) with the barbarian Arawai and Haraks. In less peaceful times, Rim Square is a center for headhunters who pick off hostile barbarians for bounty. It is managed in theory by a dissolute reeve, and in practice by the innkeeper, smith, and miller. Somehow, this unprepossessing little valley nurtured a veritable forest of future heroes, all of whom are in their late teens (and at 1st level) when the story begins. [B]ASH[/B]: a quiet, good-hearted lad who displayed an early sensitivity to the wild. He was taken under the wing of Kemeras the hunter and trained in tracking, animal lore, and swordsmanship. Like his reclusive mentor, Ash is reserved and sometimes awkward in social situations, but he’s also utterly reliable. He’s also very observant, which makes him -- with a few crucial exceptions -- the party member most likely to notice when something is about to go badly wrong. [B]CARWYN[/B]: a startlingly beautiful orphan girl, fostered by kindly Hamber Meadwater, innkeeper at the Brass Hog’s Head. A quick-witted charmer with a nose for money-making opportunities and a keen ear for rumors. The traveling merchant Porphyry taught her to read, and (as a useful corollary) also trained her in the fine art of forgery. Carwyn is fiercely loyal to her friends, but not overburdened with scruples when it comes to flirtation or private property. [B]DARREN[/B]: a fine-fingered genius, endlessly curious and inventive from his earliest boyhood, who loves to investigate how things work. His parents apprenticed him to Doggerel the Tinker, who plies his trade around the Five Villages. Darren has long since figured out his mentor’s tools and tricks, and spends as much time as he can with visitors from outside the Harak Rim, whose stories hint at a much wider world of things to investigate. [B]KYLA[/B]: an orphan of the horse-loving Arawai tribes. She was raised in Rim Square by Vientha the herbwoman and Kalitha the half-Arawai bard, two of the most respected women in the Harak Rim. Kyla learned to shoot a bow shortly after she learned to walk, and is the most promising young archer in town. Some of the local headhunters have harassed her over her barbarian ancestry, but in general her foster mothers’ reputation (and her own archery skills) have provided her with protection. [B]NINA[/B]: not born in Rim Square, but brought there at a young age and raised by her Chramic uncle, Malagan. Nina is a boy who has masqueraded as a girl all his life. At first he saw this as a game, an enduring test of the disguise skills that Malagan told him were their family’s most important legacy. Recently, he has begun to wonder whether the disguise was a protection against some unknown threat. Malagan is usually away from home for months at a time; during his long absences, Nina has been learning swordsmanship from Kemeras the hunter. Rim Square’s primary connection to the civilized North comes through people who are running away from some problem or another. Over the past year, three young refugees have arrived at the Hogshead: [B]ATRIX[/B]: from the d’Loriad family (one of the Five), a cheery young scoundrel, deft swordsman, and inveterate duelist. His despairing relatives sent him temporarily away from Lynar with his merchant uncle Porphyry to keep him out of trouble during this time of heightening rivalry between Families. They would be disappointed to know that Atrix has passed much of his time in Rim Square honing his dueling skills with Kemeras, hungrily absorbing the ascetic huntsman’s surprisingly extensive knowledge of swordplay. [B]MEESHAK[/B]: a tall, gaunt priest educated by the Sistechern Order in Velnar. After years of training as an inquisitorial acolyte, he rejected the gratuitous cruelty of many Sistechern practices and fled for his life, winding up in the backwater of Rim Square. Meeshak remains grimly pragmatic, not above using intimidation or inflicting pain in the name of the greater good. He’s quite effective at fighting with a whip and threatening people with a needle. [B]ONTAYA[/B]: adopted as a young girl into the d’Orbis, the most devout of the Five Families, and trained as a Sword-Priest of Ain. The Sword-Priests are a paladin Order, and Ontaya is the epitome of their earnest discipline--though she is a berserker by nature, and struggles to control her chaotic impulses when her temper runs high. Taller and stronger than most men, Ontaya’s impartial defense of the weak has made her some powerful enemies in Lynar, and her Order sent her to Rim Square (an area under notional d’Orbis rule) for her protection. [/QUOTE]
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