Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
The Talismans of Aerdrim
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Feir Fireb" data-source="post: 5390292" data-attributes="member: 14074"><p>One of the things about pushing grittier stuff is you don't really know what your players' hot buttons are going to be, and if you don't know what you're doing you may not find out until it either they tell you or it blows up in your face. The episode with Carwyn at the party could easily have been much worse with a different group composition, and we all learned valuable lessons about roleplaying at that time.</p><p></p><p>The degradation of slavery that Darren faced was not something I found threatening, it didn't push any of my buttons. For me, it was easy to suspend disbelief. I'd come from a rather twinkish high school group (in 2nd ed D&D, I had a bard wielding a powerful sword in one hand and and even more powerful intelligent sword in the other) that mostly played modules low on plot and character interaction. So I'd already been hooked on the comparative glut of drama, especially after havenstone's semester-long hiatus abroad. And many turns of the game took me enough by surprise that I didn't really have much time to figure how I felt about them.</p><p></p><p>Slavery in Xaiman was very high-stakes challenge: no equipment, no allies, the whole of society against you and expecting absolute subservience, and the slightest mistake could send you to a gruesome (and legally sanctioned) death. As long as you can suspend disbelief, it has its appeal and definitely adds adrenaline to even many of the most mundane interactions. But of course it depends upon what the stakes are for your character.</p></blockquote><p></p>
[QUOTE="Feir Fireb, post: 5390292, member: 14074"] One of the things about pushing grittier stuff is you don't really know what your players' hot buttons are going to be, and if you don't know what you're doing you may not find out until it either they tell you or it blows up in your face. The episode with Carwyn at the party could easily have been much worse with a different group composition, and we all learned valuable lessons about roleplaying at that time. The degradation of slavery that Darren faced was not something I found threatening, it didn't push any of my buttons. For me, it was easy to suspend disbelief. I'd come from a rather twinkish high school group (in 2nd ed D&D, I had a bard wielding a powerful sword in one hand and and even more powerful intelligent sword in the other) that mostly played modules low on plot and character interaction. So I'd already been hooked on the comparative glut of drama, especially after havenstone's semester-long hiatus abroad. And many turns of the game took me enough by surprise that I didn't really have much time to figure how I felt about them. Slavery in Xaiman was very high-stakes challenge: no equipment, no allies, the whole of society against you and expecting absolute subservience, and the slightest mistake could send you to a gruesome (and legally sanctioned) death. As long as you can suspend disbelief, it has its appeal and definitely adds adrenaline to even many of the most mundane interactions. But of course it depends upon what the stakes are for your character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Talismans of Aerdrim
Top