D&D 5E The Tavern Isn't Always Just The Tavern

Different planes are filled with all kinds of strange things—inns included.

This issue of EN5ider contains an excerpt from a planar travel guide every wayward explorer should carry in their pack! Planefaring is all well and good until it's time to tuck in for the night. While you might have a magic tent or some spells that will suffice, wouldn't it be nice to bunk somewhere emblematic of the wondrous realms upon which you tread? Snap up a copy of the latest edition of Otim's Guide to the Inns and Taverns of the Multiverse to discover the premier places of rest wherever you travel! Each is a destination worthy of an incredible journey whether you're headed for the sublime accommodations of the Celestial Rest, the strange sights in Compost Heap, an exotic underwater stay at the Deep House, incredible service from the Fairy Circle, or the impossible air-built wonders of the Aerie. Dedicatedly designed by Anthony Pryor, illustrated by Indi Martin.

Each week EN5ider gives you 5E supplements and adventures in your inbox for less than the cost of a cup of coffee! Join EN5ider and get instant access to the library of 550+ articles!

Not sure? Check out some of our free articles first, including a complete adventure, the smart-fighting savant class, a thrilling sidequest, the truth THEY don't want you to know, and an epic quest you might find famili—on second thought nevermind, it’s very silly.


IndiMartin_En5inder-House-Wilderness-Snow shrunk.jpg


Lately on EN5ider:
  • 557. Inns of the Multiverse. Planefaring is all well and good until it's time to tuck in for the night. While you might have a magic tent or some spells that will suffice, wouldn't it be nice to bunk somewhere emblematic of the wondrous realms upon which you tread? Snap up a copy of the latest edition of Otim's Guide to the Inns and Taverns of the Multiverse to discover the premier places of rest wherever you travel! Each is a destination worthy of an incredible journey whether you're headed for the sublime accommodations of the Celestial Rest, the strange sights in Compost Heap, an exotic underwater stay at the Deep House, incredible service from the Fairy Circle, or the impossible air-built wonders of the Aerie. Dedicatedly designed by Anthony Pryor, illustrated by Indi Martin.
  • 556. Mini-Adventure: Palace of Eternal Delight. In true magical painting fashion when the adventurers look upon a superlative portrait of the orc Prince Lanithon they are dragged into his deluded realm and made to placate its master! To escape from this demiplane the PCs must traverse through the prince's endless festivities and search for the real portrait, the ancient artwork concealed far below and protected from interlopers. Diabolically designed by RK Robison, illustrated by Júlio Rocha, and featuring the cartography of Dyson Logos.
  • 555. Adventure: Wondrous Weaving. A great disturbance roils just beneath the surface of the Waking, the skein of reality stressed by other worlds pressing upon Elissar. This strangeness manifests upon the horizon with increasing frequency, commoners cowering and hastening in their duties eager to return home to their loved ones—without the help of an unlikely wizard the realms material would have been torn asunder already. Even the immense power of Harviskari the Void Mage has its limits however, and to implement a permanent solution she requires specific components that are difficult to acquire, all of them from the lethal haunted woods of Spinnelund. Includes the aquarachnid (CR 13), death spider (CR 7), ghost spider (CR 9), pit spider (CR 5), and a spider prince (CR 15). Dimensionally designed by Mike Myler, illustrated by Phil Stone, and features the cartography of Kate Moody and Russ Morrissey.
  • 554. Monstrous Menagerie: Magical Mounts. Why are horses so common in realms where exotic and strange monsters are everywhere? Consider instead these 7 enchanted steeds the next time your adventurer needs help getting somewhere! There’s the high-flying blakali bat (CR 1), divine celestial ram (CR 1), dependable clockwork horse (CR 2), coerced godbound hippocamp (CR 1), delightful racing snail (CR 2), terrifying timber warg (CR 1), and the ephemeral wisp colt (CR 2). Dependently designed by Andrew Engelbrite, illustrated by Rafael Benjamin.
  • 553. Intriguing Organizations: Oraculum of Enlightened Sight. A deranged cult is spreading across the land and gaining more adherents with every passing day—sometimes by force, sometimes through the spreading of the White Plague. Once deprived of an eye or all of their sight, a small number of victims do receive a magical blessing that gives the creed just enough truth to be a real danger. Devoutly designed by Austin Conrad, illustrated by Indi Martin.
 

log in or register to remove this ad

Mike Myler

Mike Myler

Related Articles

Remove ads

Remove ads

Top