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<blockquote data-quote="Scott DeWar" data-source="post: 6072154" data-attributes="member: 49929"><p>Sources:</p><p> Player's Handbook, Dungeon Master's Guide, Eberron Campaign Setting, Sharn: City of Towers </p><p></p><p>Flavor: </p><p>Has fey blood rather then dragon blood for source of power-no change to class, just a cover story.</p><p>born in sharn, lived there all her life</p><p></p><p>future plans:</p><p>create magical carvings of ivory and whale bone of monsters to cast summon monster spells from.</p><p>possible effects: augment summoning or increased level of caster or just cast X times per day ????</p><p></p><p>NG female human sorceress 1</p><p></p><p>Nadia Stratanoffski, the Witch</p><p></p><p>[code]</p><p>Name: Nadia Stratanoffski, the Witch</p><p>Class: sorceress 1</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Female</p><p>Algn: Neutral Good</p><p>Deity: The seely court-The summer sideh-plane: Dal Quor the dreamlands</p><p>[U][B]Abil adj [/B][/U]</p><p>Str 8 -1 Level: 1 XP:</p><p>Dex 12 +1 BAB: +0 HP: 3/3</p><p>Con 9 -1 Grapple: -1 Dmg Red: -</p><p>Int 10 +0 Speed: 30'</p><p>Wis 10 +0 Init: +1 (dex: +1)</p><p>Cha 18 +4 caster level check (d 20 ) +5</p><p></p><p></p><p>[B][U]Senses:[/U][/B]</p><p>initiative +1; Search +0; Spot +0</p><p></p><p>[B][U]Defense[/U][/B]</p><p>A/C 11 (15 with mage armor spell) [dex +1]</p><p>touch 11 (15 with mage armor spell)</p><p>flat foot 10</p><p></p><p> Base Mod Misc Total</p><p>Fort: +0 -1 +0 -1</p><p>Ref: +0 +1 +0 +1</p><p>Will: +2 +4 +0 +6</p><p></p><p></p><p>[B][U]Offense[/U][/B]</p><p></p><p>BAB +0</p><p>Dagger, melee att-1; dam 1d4-1; crit 19-20/X2; rng 10 feet; type s/p</p><p>Dagger thrown att+1; dam 1d4-1; crit 19-20/X2; rng 10 feet; type s/p</p><p></p><p>[B][U]Feats[/U][/B]</p><p>[B][I]Skill focus- craft [carving/scrimshaw] [General][/I] [Human] srd[/B]</p><p>+3 to one skill</p><p>[B][FONT=arial black][B][I]Education (Morgrave University) [general][/I][/B][/FONT] Char lv 1 [/B][B][FONT=arial black][B][I]Ebberon campaign setting pg 52[/I][/B][/FONT][/B]</p><p>All Knowledge skills are class skills for you. You get a +1 bonus on all checks </p><p>with any two Knowledge skills of your choice [arcane and local].</p><p></p><p>[COLOR=#f0fff0]future:[FONT=arial black][B][I]</p><p></p><p>Legendary Artesan [/I][/B][/FONT][FONT=arial black][B][I][FONT=arial black][B][I][general] campaign setting pdf pg 56</p><p>[/I][/B][/FONT] Spell focus [general] srd</p><p>Augment Summoning [General] Char lv 1 srd</p><p>Force of personality - comp advent. pg 109</p><p> add cha mod to will save instead of wisdom</p><p>Sudden silent [meta-magic] comp arcane pg 83</p><p> Cast spells without verbal components without special preparation 1/day</p><p>Energy Substitution [meta] comp arcane</p><p>Energy Admixture [meta] comp arcane[/I][/B][/FONT]</p><p>[/COLOR]</p><p></p><p>[B][U]Skills[/U][/B]</p><p>skill points: 8</p><p>Skill Ranks abil misc total notes</p><p>Bluff (Cha) 1 +4 -- +5</p><p>Concentrat (Con) 0 -1 -- -1</p><p>Craft (Int) 2 +0 +3 +5 carving {scrimshaw} SKILL FOCUS</p><p>Knowledge</p><p>-(arcane) (Int) 2 +0 +1 +3</p><p>-(local) (Int) 2 +0 +1 +3</p><p>Spellcraft (Int) 1 +0 -- +1</p><p></p><p></p><p></p><p>[B][U]Spells[/U][/B]</p><p>Known</p><p>level 0 1 2 3</p><p># 4 2</p><p></p><p>cast per day</p><p>Level 0 1 2 3 4 5 6 7 8 9</p><p>base 5 3</p><p>[U]bonus -- 1[/U]</p><p>total 5 4 </p><p></p><p>save dc: 14 + spell level</p><p></p><p>[B][U]0 level spells[/U][/B] 00000</p><p>detect magic</p><p>prestidigitation</p><p>acid splash</p><p>resistance</p><p></p><p>[B][U]1st level spells[/U][/B] 0000</p><p>magic missile</p><p>mage armor</p><p></p><p>[B][U]equipment[/U][/B]</p><p>rent: poor flat 4 gp/ month</p><p>Backpack</p><p>spell component pouch</p><p>belt pouch</p><p>bedroll</p><p>flint/steel</p><p>hemp rope, 50 feet</p><p>sunrods x 2</p><p>trail rations x 10</p><p>waterskin</p><p></p><p></p><p>[/code]</p><p></p><p>[sblock=Scrimshaw project]</p><p>Chess piece: Fey creature</p><p>King: </p><p>Queen: </p><p>Bishop: </p><p>Knight: Centaur w/ 2 handed sword</p><p>Rook: </p><p>Pawn: </p><p>[/sblock]</p><p></p><p></p><p>Children can be cruel, especially if the target of their cruelty is weak. Nadia is weak and has had that target on her all her life. Her parents prayed to the gods that she be gifted, while they taught her to be good-tried their best. The even used every bit of coin and influence to get her in an academy. She prove either stubborn or just not that intelligent. Probably both. Now it is time to let this bird out of the nest and see if what she has been taught has stuck. Gods know what that gift might be.</p><p></p><p>What she did not tell them was that she had done things. To other kids, during her teen years. They, the other kids in the academy, thought her haunted, a witch, cursed. The last one she wasn't so sure it was wrong. One time, in frustration and fury she flung some sort of arcane power at a kid for being a bully- turned his skin green and his hair orange. Only lasted for about an hour, but the other kid will remember that for life. </p><p></p><p>While this family lives in the Karrth district of Sharn, Nadia's father left his home land, Karrnath, in anger and disgust over the practice of necromancy when two of his brothers were raised as zombies, after being killed in battle in the last war, to work in the royal farms.</p><p></p><p>Her temper always got her in trouble, it did run in the family. She had abilities that caused people around her to fear her, She controlled the fey some said. She did not control the fey actually, it was the capricious nature of the sideh and what THEY did! </p><p></p><p>to keep her mind on things of this world she learned to carve on bone and whale tooth. It was a family art called scrimshaw. It helped, usually-until a fey one animates the carving making it go running around the room.</p><p></p><p>[sblock=Ebberon spells]</p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"> <u>1st Level</u></span></span></strong></p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"></span></span></strong></p><p> <strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><em>Magecraft*: </em>+5 competence bonus on one Craft check.</span></span></strong></p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><em> Repair Light Damage*: </em>“Cures” 1d8+1/level damage (maximum +5) to a construct.</span></span></strong></p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"></span></span></strong></p><p> <strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><u>2nd Level</u></span></span></strong></p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><u></u></span></span></strong></p><p> <strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><em>Repair Moderate Damage*</em>: “Cures” 2d8 + 1/level damage (max imum+10) to a construct.</span></span></strong></p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"></span></span></strong></p><p> <strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><u>3rd Level</u></span></span></strong></p><p><strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><u></u></span></span></strong></p><p> <strong><span style="color: #ffffff"><span style="font-family: 'arial black'"><em>Repair Serious Damage*: </em>“Cures” 3d8+1/level damage (maximum +15) to a construct</span></span></strong><span style="color: #ffffff"><span style="font-size: 10px"></span></span></p><p><span style="color: #ffffff"><span style="font-size: 10px"></span></span>[/sblock]<span style="color: #ffffff"><span style="font-size: 10px"></span></span></p><p><span style="color: #ffffff"><span style="font-size: 10px"></span></span></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6072154, member: 49929"] Sources: Player's Handbook, Dungeon Master's Guide, Eberron Campaign Setting, Sharn: City of Towers Flavor: Has fey blood rather then dragon blood for source of power-no change to class, just a cover story. born in sharn, lived there all her life future plans: create magical carvings of ivory and whale bone of monsters to cast summon monster spells from. possible effects: augment summoning or increased level of caster or just cast X times per day ???? NG female human sorceress 1 Nadia Stratanoffski, the Witch [code] Name: Nadia Stratanoffski, the Witch Class: sorceress 1 Race: Human Size: Medium Gender: Female Algn: Neutral Good Deity: The seely court-The summer sideh-plane: Dal Quor the dreamlands [U][B]Abil adj [/B][/U] Str 8 -1 Level: 1 XP: Dex 12 +1 BAB: +0 HP: 3/3 Con 9 -1 Grapple: -1 Dmg Red: - Int 10 +0 Speed: 30' Wis 10 +0 Init: +1 (dex: +1) Cha 18 +4 caster level check (d 20 ) +5 [B][U]Senses:[/U][/B] initiative +1; Search +0; Spot +0 [B][U]Defense[/U][/B] A/C 11 (15 with mage armor spell) [dex +1] touch 11 (15 with mage armor spell) flat foot 10 Base Mod Misc Total Fort: +0 -1 +0 -1 Ref: +0 +1 +0 +1 Will: +2 +4 +0 +6 [B][U]Offense[/U][/B] BAB +0 Dagger, melee att-1; dam 1d4-1; crit 19-20/X2; rng 10 feet; type s/p Dagger thrown att+1; dam 1d4-1; crit 19-20/X2; rng 10 feet; type s/p [B][U]Feats[/U][/B] [B][I]Skill focus- craft [carving/scrimshaw] [General][/I] [Human] srd[/B] +3 to one skill [B][FONT=arial black][B][I]Education (Morgrave University) [general][/I][/B][/FONT] Char lv 1 [/B][B][FONT=arial black][B][I]Ebberon campaign setting pg 52[/I][/B][/FONT][/B] All Knowledge skills are class skills for you. You get a +1 bonus on all checks with any two Knowledge skills of your choice [arcane and local]. [COLOR=#f0fff0]future:[FONT=arial black][B][I] Legendary Artesan [/I][/B][/FONT][FONT=arial black][B][I][FONT=arial black][B][I][general] campaign setting pdf pg 56 [/I][/B][/FONT] Spell focus [general] srd Augment Summoning [General] Char lv 1 srd Force of personality - comp advent. pg 109 add cha mod to will save instead of wisdom Sudden silent [meta-magic] comp arcane pg 83 Cast spells without verbal components without special preparation 1/day Energy Substitution [meta] comp arcane Energy Admixture [meta] comp arcane[/I][/B][/FONT] [/COLOR] [B][U]Skills[/U][/B] skill points: 8 Skill Ranks abil misc total notes Bluff (Cha) 1 +4 -- +5 Concentrat (Con) 0 -1 -- -1 Craft (Int) 2 +0 +3 +5 carving {scrimshaw} SKILL FOCUS Knowledge -(arcane) (Int) 2 +0 +1 +3 -(local) (Int) 2 +0 +1 +3 Spellcraft (Int) 1 +0 -- +1 [B][U]Spells[/U][/B] Known level 0 1 2 3 # 4 2 cast per day Level 0 1 2 3 4 5 6 7 8 9 base 5 3 [U]bonus -- 1[/U] total 5 4 save dc: 14 + spell level [B][U]0 level spells[/U][/B] 00000 detect magic prestidigitation acid splash resistance [B][U]1st level spells[/U][/B] 0000 magic missile mage armor [B][U]equipment[/U][/B] rent: poor flat 4 gp/ month Backpack spell component pouch belt pouch bedroll flint/steel hemp rope, 50 feet sunrods x 2 trail rations x 10 waterskin [/code] [sblock=Scrimshaw project] Chess piece: Fey creature King: Queen: Bishop: Knight: Centaur w/ 2 handed sword Rook: Pawn: [/sblock] Children can be cruel, especially if the target of their cruelty is weak. Nadia is weak and has had that target on her all her life. Her parents prayed to the gods that she be gifted, while they taught her to be good-tried their best. The even used every bit of coin and influence to get her in an academy. She prove either stubborn or just not that intelligent. Probably both. Now it is time to let this bird out of the nest and see if what she has been taught has stuck. Gods know what that gift might be. What she did not tell them was that she had done things. To other kids, during her teen years. They, the other kids in the academy, thought her haunted, a witch, cursed. The last one she wasn't so sure it was wrong. One time, in frustration and fury she flung some sort of arcane power at a kid for being a bully- turned his skin green and his hair orange. Only lasted for about an hour, but the other kid will remember that for life. While this family lives in the Karrth district of Sharn, Nadia's father left his home land, Karrnath, in anger and disgust over the practice of necromancy when two of his brothers were raised as zombies, after being killed in battle in the last war, to work in the royal farms. Her temper always got her in trouble, it did run in the family. She had abilities that caused people around her to fear her, She controlled the fey some said. She did not control the fey actually, it was the capricious nature of the sideh and what THEY did! to keep her mind on things of this world she learned to carve on bone and whale tooth. It was a family art called scrimshaw. It helped, usually-until a fey one animates the carving making it go running around the room. [sblock=Ebberon spells] [B][COLOR=#ffffff][FONT=arial black] [U]1st Level[/U] [I]Magecraft*: [/I]+5 competence bonus on one Craft check. [I] Repair Light Damage*: [/I]“Cures” 1d8+1/level damage (maximum +5) to a construct. [U]2nd Level [/U] [I]Repair Moderate Damage*[/I]: “Cures” 2d8 + 1/level damage (max imum+10) to a construct. [U]3rd Level [/U] [I]Repair Serious Damage*: [/I]“Cures” 3d8+1/level damage (maximum +15) to a construct[/FONT][/COLOR][/B][COLOR=#ffffff][SIZE=2] [/SIZE][/COLOR][/sblock][COLOR=#ffffff][SIZE=2] [/SIZE][/COLOR] [/QUOTE]
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