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The thread where I review a ton of Ravenloft modules
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<blockquote data-quote="der_kluge" data-source="post: 9336110" data-attributes="member: 945"><p>I agree that Ravenloft is kind of an odd bird... the meta-description of it is intentionally vague in the books. But it does almost feel like it's a world created by some sort of sick DM just for the purpose of having a weird little power trip. But it's more than that. The world only takes in evil things, or demented things, but it can't do that in isolation. Like, it can't <em>just</em> pull in Strahd, because he'd be lonely, and also he'd eventually die (I guess?) because he needs something to feed on. Maybe Strahd is a bad example, since he's undead, but any of the mad doctor types, or the werewolves, yea, they'll starve if the world brings just those people in. So, the world has to bring enough innocent people from the surrounding area in as well just to make the whole place function. It's almost like a self-sufficient evil terrarium. That seems like the best way to describe it. </p><p></p><p>I've also landed on Renaissance-era technology. You can't really have mad scientists and steamboats if you're using the default sort of dark ages technological levels without some serious mental heavy lifting. So, my version is kind of Renaissance-era, with crude plumbing, some industrial processes, etc. Not quite Victorian, but close. Early 1700s, I guess. That seems to work well in my mind. But I would also imagine that, given the variety of things that Ravenloft drags in, it's got a wide variety of technology. So, some places might very much be fairly primitive, but other places might be higher tech levels. I'm planning on allowing guns, but also planning on making ammunition kind of hard to find. So, swords will still be in demand, because they're more reliable.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 9336110, member: 945"] I agree that Ravenloft is kind of an odd bird... the meta-description of it is intentionally vague in the books. But it does almost feel like it's a world created by some sort of sick DM just for the purpose of having a weird little power trip. But it's more than that. The world only takes in evil things, or demented things, but it can't do that in isolation. Like, it can't [I]just[/I] pull in Strahd, because he'd be lonely, and also he'd eventually die (I guess?) because he needs something to feed on. Maybe Strahd is a bad example, since he's undead, but any of the mad doctor types, or the werewolves, yea, they'll starve if the world brings just those people in. So, the world has to bring enough innocent people from the surrounding area in as well just to make the whole place function. It's almost like a self-sufficient evil terrarium. That seems like the best way to describe it. I've also landed on Renaissance-era technology. You can't really have mad scientists and steamboats if you're using the default sort of dark ages technological levels without some serious mental heavy lifting. So, my version is kind of Renaissance-era, with crude plumbing, some industrial processes, etc. Not quite Victorian, but close. Early 1700s, I guess. That seems to work well in my mind. But I would also imagine that, given the variety of things that Ravenloft drags in, it's got a wide variety of technology. So, some places might very much be fairly primitive, but other places might be higher tech levels. I'm planning on allowing guns, but also planning on making ammunition kind of hard to find. So, swords will still be in demand, because they're more reliable. [/QUOTE]
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