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The Thrill Of Victory: Fiero
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<blockquote data-quote="MoogleEmpMog" data-source="post: 7649806" data-attributes="member: 22882"><p>You're right about combat not being a major source of fiero in OD&D, but I'd say it was at least perceived to be a source of it in 3e, and in 4e it's very much intended to be the primary source. I certainly find it to be such in both those games, although the latter to a greater extent.</p><p></p><p>Also, I don't understand why you describe empathic fiero as system-agnostic, right after describing the kind of systems that are designed to encourage it. Something like <em>Spirit of the Century</em> or <em>Leverage</em> isn't just giving out GM or even player advice, it's building a dramatic arc right into its rules. On the flip side, I would think it very difficult to regularly experience this kind of fiero in a mechanically difficult dungeon exploration game that challenges your player skill. Actual confrontations in such a game are always always an anti-climax if you expected them to be climactic.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 7649806, member: 22882"] You're right about combat not being a major source of fiero in OD&D, but I'd say it was at least perceived to be a source of it in 3e, and in 4e it's very much intended to be the primary source. I certainly find it to be such in both those games, although the latter to a greater extent. Also, I don't understand why you describe empathic fiero as system-agnostic, right after describing the kind of systems that are designed to encourage it. Something like [I]Spirit of the Century[/I] or [I]Leverage[/I] isn't just giving out GM or even player advice, it's building a dramatic arc right into its rules. On the flip side, I would think it very difficult to regularly experience this kind of fiero in a mechanically difficult dungeon exploration game that challenges your player skill. Actual confrontations in such a game are always always an anti-climax if you expected them to be climactic. [/QUOTE]
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The Thrill Of Victory: Fiero
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