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The Time of Troubles, please elaborate...
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<blockquote data-quote="rounser" data-source="post: 182151" data-attributes="member: 1106"><p>It's a thought, SHARK, but that would leave us with two highly detailed campaign worlds, which would leave a void for a low detail world.</p><p></p><p>A lot of people prefer to make the world their own, and even cite over-detail and metaplotting as reasons why they dislike FR. The Greyhawk Gazetteers are intended to cater for this audience, the intention being to leave Greyhawk a skeleton that you play D&D in if you're not specifically playing anywhere else.</p><p></p><p>In essence, Greyhawk is the iconic world. It prevents making up names for towns, cities and kingdoms for that DMG example or this Dungeon magazine adventure.</p><p></p><p>The problems with this model to older players are that less being released compared to FR, lower physical production values on the core book (not hardback, no colour) and the generic modules being so generic (yet theoretically set in GH) makes GH fans feel second class. It also harkens back to products which featured the logo yet only offered lip service to the world, making it look like nothing's changed, and the world is being misused again.</p><p></p><p>That's just the books though. I gather that if you subscribe to Dragon magazine and join the RPGA (or just get Dungeon magazine), you'll have plenty of GH material...</p><p></p><p>Once you see Greyhawk's new role in the scheme of things, the way it's being treated begins to make more sense - even if it's not exactly what you want. I predict that there would definitely be complaints if it was given the level of detail FR is, though...</p></blockquote><p></p>
[QUOTE="rounser, post: 182151, member: 1106"] It's a thought, SHARK, but that would leave us with two highly detailed campaign worlds, which would leave a void for a low detail world. A lot of people prefer to make the world their own, and even cite over-detail and metaplotting as reasons why they dislike FR. The Greyhawk Gazetteers are intended to cater for this audience, the intention being to leave Greyhawk a skeleton that you play D&D in if you're not specifically playing anywhere else. In essence, Greyhawk is the iconic world. It prevents making up names for towns, cities and kingdoms for that DMG example or this Dungeon magazine adventure. The problems with this model to older players are that less being released compared to FR, lower physical production values on the core book (not hardback, no colour) and the generic modules being so generic (yet theoretically set in GH) makes GH fans feel second class. It also harkens back to products which featured the logo yet only offered lip service to the world, making it look like nothing's changed, and the world is being misused again. That's just the books though. I gather that if you subscribe to Dragon magazine and join the RPGA (or just get Dungeon magazine), you'll have plenty of GH material... Once you see Greyhawk's new role in the scheme of things, the way it's being treated begins to make more sense - even if it's not exactly what you want. I predict that there would definitely be complaints if it was given the level of detail FR is, though... [/QUOTE]
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The Time of Troubles, please elaborate...
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