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The TPK curse
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<blockquote data-quote="Jemal" data-source="post: 547026" data-attributes="member: 9026"><p>I don't think you did wrong in fudging some, but finally letting them die. One of the few things my players (IRL) have complemented me on is the fact that I don't pull punches, but I don't TRY to kill them. You've got to just let the dice fall, man. IF it's ESSENTIAL to the fun of the campaign, fudge 1 or 2. I don't think THAT was your problem, though (See below)</p><p></p><p>the paralysis effects of ghouls and ghasts are things I don't really like, b/c they make it a very challenging encounter for lower levels.</p><p></p><p>BTW - How many PCs were you using, and how many ghouls were with the Ghast?</p><p></p><p>Assuming there were the average #(4) PCs, then 1 ghast and 3 ghouls together would be an incredibly deadly encounter for a group of lvl 2s (It would be a CR 5.. for Lvl 2 characters!)</p><p>Remember a SINGLE GHAST BY ITSELF is a CR 3, meaning without the ghouls it would have been a challenging encounter (Especially for a cleric-less group).</p><p></p><p>The mistake you made was not fudging dice, IMO, but overwhelming them with creatures they COULDN'T beat without a cleric (and even with one only a small chance of success). Either a Ghast OR a pack of Ghouls is a deadly encounter. Together, you were asking for massive character death.</p><p></p><p>Sorry if this sounds bad, I'm just stating something I've found from experience. I don't mean to sound like an @$$</p></blockquote><p></p>
[QUOTE="Jemal, post: 547026, member: 9026"] I don't think you did wrong in fudging some, but finally letting them die. One of the few things my players (IRL) have complemented me on is the fact that I don't pull punches, but I don't TRY to kill them. You've got to just let the dice fall, man. IF it's ESSENTIAL to the fun of the campaign, fudge 1 or 2. I don't think THAT was your problem, though (See below) the paralysis effects of ghouls and ghasts are things I don't really like, b/c they make it a very challenging encounter for lower levels. BTW - How many PCs were you using, and how many ghouls were with the Ghast? Assuming there were the average #(4) PCs, then 1 ghast and 3 ghouls together would be an incredibly deadly encounter for a group of lvl 2s (It would be a CR 5.. for Lvl 2 characters!) Remember a SINGLE GHAST BY ITSELF is a CR 3, meaning without the ghouls it would have been a challenging encounter (Especially for a cleric-less group). The mistake you made was not fudging dice, IMO, but overwhelming them with creatures they COULDN'T beat without a cleric (and even with one only a small chance of success). Either a Ghast OR a pack of Ghouls is a deadly encounter. Together, you were asking for massive character death. Sorry if this sounds bad, I'm just stating something I've found from experience. I don't mean to sound like an @$$ [/QUOTE]
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