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The Training Room (Discussion)
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<blockquote data-quote="Phoenix8008" data-source="post: 2836355" data-attributes="member: 211"><p>Okay, here's my input...</p><p></p><p>Maximum Occupency: 6-8 sounds fair to me</p><p></p><p>Opponents: I think PC vs. PC should be allowed. PC's vs. NPC's (monsters/villians from the back of the book) should be fine.</p><p></p><p>Damage: Non-lethal damage that is auto healed unless it's part of an actual approved mission, then it has to heal like normal. Maybe if the character is damaged too badly, they HAVE TO return to the ready lounge for a bit before they can come back and practice more in the training room.</p><p></p><p>Recruiting: 'What happens when you're in Training and there is Recruiting?' The klaxon goes off and the red alert lights come on and everybody gets summoned to the ready lounge to hear about the latest emergency. I think you can get some good RPing done in the training room as well as the ready lounge and I for one wouldn't mind some practice using the combat rules before being in an actual mission.</p><p></p><p>Judging: One judge sounds good. Unless it becomes a burden and needs to be passed around sometimes. Dice rolling could be Invisible Castle or whatever.</p><p></p><p>Threads: One thread for the non-mission training room stuff. If an approved adventure starts in or uses the training room in it's scenario, that should be in the seperate adventure thread as usual.</p><p></p><p>Adventures: Again, adventures should be possible (if approved as usual) that use the training room for all or some of it. But not just having people in there messing around and call the fighting of robots or holograms an adventure.</p><p></p><p>Experience/PP awards: Not for practice runs. But if it's an approved adventure that happens to be in the training room some or all the time, then yes experience is awarded just like any other adventure.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 2836355, member: 211"] Okay, here's my input... Maximum Occupency: 6-8 sounds fair to me Opponents: I think PC vs. PC should be allowed. PC's vs. NPC's (monsters/villians from the back of the book) should be fine. Damage: Non-lethal damage that is auto healed unless it's part of an actual approved mission, then it has to heal like normal. Maybe if the character is damaged too badly, they HAVE TO return to the ready lounge for a bit before they can come back and practice more in the training room. Recruiting: 'What happens when you're in Training and there is Recruiting?' The klaxon goes off and the red alert lights come on and everybody gets summoned to the ready lounge to hear about the latest emergency. I think you can get some good RPing done in the training room as well as the ready lounge and I for one wouldn't mind some practice using the combat rules before being in an actual mission. Judging: One judge sounds good. Unless it becomes a burden and needs to be passed around sometimes. Dice rolling could be Invisible Castle or whatever. Threads: One thread for the non-mission training room stuff. If an approved adventure starts in or uses the training room in it's scenario, that should be in the seperate adventure thread as usual. Adventures: Again, adventures should be possible (if approved as usual) that use the training room for all or some of it. But not just having people in there messing around and call the fighting of robots or holograms an adventure. Experience/PP awards: Not for practice runs. But if it's an approved adventure that happens to be in the training room some or all the time, then yes experience is awarded just like any other adventure. [/QUOTE]
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