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The Training Room (Discussion)
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<blockquote data-quote="Salix" data-source="post: 2837121" data-attributes="member: 40003"><p>Maximum Occupency: ??? (Should there be a max?)Up to 8</p><p></p><p>Opponents: Only PCs? Will there be other potential simulations? </p><p> I initially thought of only having robotic or holographic opponents that are based on known villains and threats. Maybe the real villain can do more than the UN knows so all of their powers might not be revealed. A good example is the big rock elemental mentioned in the LS background. He could be rolled up, put in a “for GM eyes” only thread (Rogues Gallery) and then used for training. I have a villain in mind that figures into one of my NPC’s background. As we have adventures we would get a bigger pool of known threats. </p><p> I don’t think it is a good idea to have PC vs. PC combat, especially since not everyone is at the same level. It will lead to hard feelings for at least one person, and I don’t think we need that on the board. </p><p></p><p></p><p></p><p>Damage: How will damage be handled? Is it all simulated? Is it real but there is real healing? Is it real and you just have to live with it for a day?</p><p> This would depend on if the threat was holographic or a robot. Robotic: it’s real, holographic: not real</p><p></p><p>Recruiting: What happens when you're in Training and there is Recruiting? </p><p> Training room shuts down and recruitment announcement goes out to the people in the room.</p><p></p><p>Judging: Will there need to be a Ready Room judge? How will rolling be handled?</p><p> I really think we should have one person as a judge, dice should probably be IC</p><p></p><p>Threads: Should there be a single training room thread? One for each encounter?</p><p> Single thread-encounters should be short. If they overlap, just put the encounter name in the title.</p><p></p><p>Adventures: Should we allow adventures to take place in there? I wouldn’t it’s not a very rich environment compared to having the whole US with the issues of protecting civilians, introduction of new villains, etc.</p><p></p><p>Experience/PP awards: Should we allow them? NO</p><p>I echo what Bront says here:</p><p>Overall: I'd be worried about letting characters duke it out here, or at least letting them do it whenever they want, as I don't want Living Supers to turn into a "Let's create heroes to fight" environment. So any way we can allow this to be used without encouraging all non-adventuring players to be in here on a constant basis is a good thing.</p><p> </p><p>My original idea was really straight up combat against simulated enemies rather than PC vs. PC. Nothing too elaborate, but a good training ground for new GMs and Players alike who have used the rules yet. I do think we can do some decent roleplaying in there. It would also eliminate a lot of the “what can you do” stuff before a mission, it makes sense that the PCs would be training together before heading out to the real thing.</p></blockquote><p></p>
[QUOTE="Salix, post: 2837121, member: 40003"] Maximum Occupency: ??? (Should there be a max?)Up to 8 Opponents: Only PCs? Will there be other potential simulations? I initially thought of only having robotic or holographic opponents that are based on known villains and threats. Maybe the real villain can do more than the UN knows so all of their powers might not be revealed. A good example is the big rock elemental mentioned in the LS background. He could be rolled up, put in a “for GM eyes” only thread (Rogues Gallery) and then used for training. I have a villain in mind that figures into one of my NPC’s background. As we have adventures we would get a bigger pool of known threats. I don’t think it is a good idea to have PC vs. PC combat, especially since not everyone is at the same level. It will lead to hard feelings for at least one person, and I don’t think we need that on the board. Damage: How will damage be handled? Is it all simulated? Is it real but there is real healing? Is it real and you just have to live with it for a day? This would depend on if the threat was holographic or a robot. Robotic: it’s real, holographic: not real Recruiting: What happens when you're in Training and there is Recruiting? Training room shuts down and recruitment announcement goes out to the people in the room. Judging: Will there need to be a Ready Room judge? How will rolling be handled? I really think we should have one person as a judge, dice should probably be IC Threads: Should there be a single training room thread? One for each encounter? Single thread-encounters should be short. If they overlap, just put the encounter name in the title. Adventures: Should we allow adventures to take place in there? I wouldn’t it’s not a very rich environment compared to having the whole US with the issues of protecting civilians, introduction of new villains, etc. Experience/PP awards: Should we allow them? NO I echo what Bront says here: Overall: I'd be worried about letting characters duke it out here, or at least letting them do it whenever they want, as I don't want Living Supers to turn into a "Let's create heroes to fight" environment. So any way we can allow this to be used without encouraging all non-adventuring players to be in here on a constant basis is a good thing. My original idea was really straight up combat against simulated enemies rather than PC vs. PC. Nothing too elaborate, but a good training ground for new GMs and Players alike who have used the rules yet. I do think we can do some decent roleplaying in there. It would also eliminate a lot of the “what can you do” stuff before a mission, it makes sense that the PCs would be training together before heading out to the real thing. [/QUOTE]
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