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<blockquote data-quote="Fenris" data-source="post: 6147590" data-attributes="member: 2820"><p>Fianol De Danann</p><p>Elven Bard (Archaeologist) 1</p><p></p><p>[sblock=Stats]Str 13 (3)</p><p>Dex 16 (5+ 2 racial)</p><p>Con 10 (2-2 racial)</p><p>Int 14 (2 +2 racial)</p><p>Wis 8 (-2)</p><p>Cha 14 (5)</p><p></p><p>BAB +0</p><p>AC 13</p><p>HP: 18/18</p><p>Move 30'</p><p>Fort +0</p><p>Ref +5</p><p>Will +1</p><p>Init +3</p><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><p></p><p> Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution.</p><p> Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.</p><p> Type: Elves are Humanoids with the elf subtype.</p><p> Base Speed: Elves have a base speed of 30 feet.</p><p> Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages.</p><p>Defense Racial Traits</p><p></p><p> Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.</p><p></p><p>Feat and Skill Racial Traits</p><p></p><p> Keen Senses: Elves receive a +2 racial bonus on Perception checks.</p><p></p><p>Magical Racial Traits</p><p></p><p> Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic.</p><p></p><p>Offense Racial Traits</p><p></p><p> Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.</p><p></p><p>Senses Racial Traits</p><p></p><p> Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Class Abilities]</p><p>Class: Bard (Archaeologist)</p><p>A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields)</p><p>Orisons</p><p>Archaeologist’s Luck (Ex)</p><p></p><p>Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier.</p><p></p><p>[sblock=Feats & Traits]</p><p>Feats</p><p>1st level Point Blank Shot</p><p></p><p>Traits</p><p></p><p>[/sblock]</p><p></p><p>Skills (8) R:Ranks</p><p>+7 Acrobatics R:1</p><p>+6 Diplomacy R:1</p><p>+6 Kn: History R:1</p><p>+6 Kn: Local R:1</p><p>+6 Kn: Nobility and Royalty R:1</p><p>+4 Perception R:1</p><p>+6 Perform (Epic Poems) R:1</p><p>+6 Spellcraft R:1</p><p>+3 Stealth</p><p></p><p></p><p>Languages: Elvish, Welsh, Gaelic, Sylvan</p><p></p><p>Spellcasting (Bard CL 1, DC 12+lvl)</p><p>Per Day: 1st: 2</p><p>Known: 0: 4 1:2</p><p>0th: Dancing Lights, Detect Magic, Ghost Sound, Read Magic</p><p>1st: Cure Light Wounds, Grease</p><p></p><p>[/sblock]</p><p></p><p>Equipment</p><p></p><p></p><p>Weapon:</p><p></p><p></p><p>Armor:</p><p></p><p></p><p>Gear:</p><p></p><p></p><p>[sblock=Description] Fianol is a tall, good looking elf. His long blond hair is tied back in a braid, his clean shaven face is handsome and angular. His blue eyes, shine and have a piercing look. [/sblock]</p><p></p><p>[sblock=Background]</p><p></p><p> [/sblock]</p></blockquote><p></p>
[QUOTE="Fenris, post: 6147590, member: 2820"] Fianol De Danann Elven Bard (Archaeologist) 1 [sblock=Stats]Str 13 (3) Dex 16 (5+ 2 racial) Con 10 (2-2 racial) Int 14 (2 +2 racial) Wis 8 (-2) Cha 14 (5) BAB +0 AC 13 HP: 18/18 Move 30' Fort +0 Ref +5 Will +1 Init +3 [/sblock] [sblock=Racial Traits] Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Elves are Humanoids with the elf subtype. Base Speed: Elves have a base speed of 30 feet. Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages. Defense Racial Traits Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Feat and Skill Racial Traits Keen Senses: Elves receive a +2 racial bonus on Perception checks. Magical Racial Traits Envoy: Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic. Offense Racial Traits Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Senses Racial Traits Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. [/sblock] [sblock=Class Abilities] Class: Bard (Archaeologist) A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields) Orisons Archaeologist’s Luck (Ex) Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. [sblock=Feats & Traits] Feats 1st level Point Blank Shot Traits [/sblock] Skills (8) R:Ranks +7 Acrobatics R:1 +6 Diplomacy R:1 +6 Kn: History R:1 +6 Kn: Local R:1 +6 Kn: Nobility and Royalty R:1 +4 Perception R:1 +6 Perform (Epic Poems) R:1 +6 Spellcraft R:1 +3 Stealth Languages: Elvish, Welsh, Gaelic, Sylvan Spellcasting (Bard CL 1, DC 12+lvl) Per Day: 1st: 2 Known: 0: 4 1:2 0th: Dancing Lights, Detect Magic, Ghost Sound, Read Magic 1st: Cure Light Wounds, Grease [/sblock] Equipment Weapon: Armor: Gear: [sblock=Description] Fianol is a tall, good looking elf. His long blond hair is tied back in a braid, his clean shaven face is handsome and angular. His blue eyes, shine and have a piercing look. [/sblock] [sblock=Background] [/sblock] [/QUOTE]
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