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The Twelve Days of Th4enksgiving
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<blockquote data-quote="FireLance" data-source="post: 6053600" data-attributes="member: 3424"><p><strong>2. Simple and Transparent Math</strong></p><p></p><p>4e has a simple rule for relating the monsters' attack bonuses and defences with level: whenever you increase (or decrease) a monster's level, you should increase (or decrease) its attack bonuses and defences by the same amount.</p><p></p><p>4e is also transparent with respect to the rate at which the PCs' attack bonuses and defences are assumed to improve. </p><p></p><p>This combination of simplicity and transparency makes it easy to maintain game balance even if you decide to change some of the assumptions of the game. For example, if you decide not to hand out any magic items, this could be adjusted for in the following ways:</p><p></p><p>1. Give all PCs an inherent bonus equal to the bonus they would have gained from magic items.</p><p>2. Reduce the attack bonuses and defences of all monsters by [monster level/6, rounded to the nearest whole number].</p><p>3. Instead of using monsters of equal level, use monsters [PC level/6, rounded to the nearest whole number] levels below the PCs' level.</p><p></p><p>Similarly, if you want to make it more viable for PCs of different levels to adventure with each other, you could remove the half-level bonus to the PCs' bonuses and defences and lower the monsters' bonuses and defences by half monster level as well.</p><p></p><p>A combination of this and option 2 for removing magic items would actually be very similar to 5e's tenet of "bounded accuracy".</p><p></p><p>So, thank you, 4e, for simple and transparent math.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6053600, member: 3424"] [B]2. Simple and Transparent Math[/B] 4e has a simple rule for relating the monsters' attack bonuses and defences with level: whenever you increase (or decrease) a monster's level, you should increase (or decrease) its attack bonuses and defences by the same amount. 4e is also transparent with respect to the rate at which the PCs' attack bonuses and defences are assumed to improve. This combination of simplicity and transparency makes it easy to maintain game balance even if you decide to change some of the assumptions of the game. For example, if you decide not to hand out any magic items, this could be adjusted for in the following ways: 1. Give all PCs an inherent bonus equal to the bonus they would have gained from magic items. 2. Reduce the attack bonuses and defences of all monsters by [monster level/6, rounded to the nearest whole number]. 3. Instead of using monsters of equal level, use monsters [PC level/6, rounded to the nearest whole number] levels below the PCs' level. Similarly, if you want to make it more viable for PCs of different levels to adventure with each other, you could remove the half-level bonus to the PCs' bonuses and defences and lower the monsters' bonuses and defences by half monster level as well. A combination of this and option 2 for removing magic items would actually be very similar to 5e's tenet of "bounded accuracy". So, thank you, 4e, for simple and transparent math. [/QUOTE]
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