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The Undiscovered Frontier (Finished!)
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<blockquote data-quote="Deuce Traveler" data-source="post: 5758186" data-attributes="member: 34958"><p>You ran into one hunting party of gnolls earlier and easily dispatched them, though one of their members blew a horn and attracted four other groups. You tried to out run these new groups, but failed. Two of the groups were hunting parties similar in size and composition to the one you had first fought. They all have stats of the typical gnoll, though with cruder weapons and lower Will saves due to their barbarism. The final two groups were of a small scout party of a handful of gnolls and the tribal chieftain with his two warriors. It is these last two bands that showed up late to the battle after you nearly killed off the previous larger war parties.</p><p></p><p>Preparations:</p><p></p><p>The party prepared for the attack. Arkos shifted to lizard form. Lealani cast Summon Monster I to create a celestial dog. The dog would not last the duration of the spell. Lealani and Mellisande activated their girdles, which created a <em>shield</em> spell effect on each.</p><p>Lealani casts <em>enlarge person</em> on Nerin, which should last 5 minutes.</p><p></p><p>Init: </p><p>Sarpot: 19</p><p>Arkos: 18</p><p>Lealani: 17</p><p>Gnolls: 13</p><p>Mellisande: 9</p><p>Nerin: 4</p><p></p><p>Hit Points:</p><p></p><p>Sarpot: 50</p><p>Arkos: 47</p><p>Lealani: 26</p><p>Gnolls: 12 each. 24 gnoll hunters on the board.</p><p>Mellisande: 37</p><p>Nerin: 50</p><p></p><p>Round 1:</p><p>Lealani's celestial dog provides a short distraction, but is quickly killed. Arkos takes 7 hps of damage from one gnoll, while three others cut Nerin for a total of 16 hps of damage. After attack of opportunities are checked, two gnolls are found to have gotten some more strikes in. Arkos takes a further 5 hps while Nerin also loses 5 hps. Mellisande is cut for 7 hps.</p><p>Mellisande casts <em>glitterdust</em> on incoming gnolls. Lealani casts <em>sleep</em>.</p><p>Hit Points:</p><p></p><p>Sarpot: 50</p><p>Arkos: 35 out of 47</p><p>Lealani: 26</p><p>Gnolls: 12 each. 18 gnoll hunters alive on the board, 6 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a <em>whelm</em> spell and won't recover for hours.</p><p>Mellisande: 30 out of 37</p><p>Nerin: 29 out of 50</p><p></p><p>Round 2:</p><p>Lealani casts <em>color spray</em> wrecking havoc among a number of the gnolls. Arkos is surrounded and stabbed twice for 16 hps of damage. </p><p></p><p>Hit Points:</p><p></p><p>Sarpot: 50</p><p>Arkos: 19 out of 47</p><p>Lealani: 26</p><p>Gnolls: 12 each. 13 gnoll hunters alive on the board, 11 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a <em>whelm</em> spell and won't recover for hours. Four other of the alive gnolls are unconscious this round from <em>color spray</em> and will not wake until Round 9.</p><p>Mellisande: 30 out of 37</p><p>Nerin: 29 out of 50</p><p></p><p>Round 3:</p><p>Lealani and Mellisande each casts another <em>color spray</em>. Sarpot takes a blow across his chest for 7 hps of damage.</p><p>Hit Points:</p><p></p><p>Sarpot: 43 out of 50</p><p>Arkos: 19 out of 47</p><p>Lealani: 26</p><p>Gnolls: 12 each. 13 gnoll hunters alive on the board,but only 5 awake. 7 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a <em>whelm</em> spell and won't recover for hours. Four other of the alive gnolls are unconscious this round from <em>color spray</em> and will not wake until Round 9. Four others are unconscious from the similar spells and won't wake until round 10.</p><p>Second pack of gnolls: 12 each. Same as the original, but only four of them in a scouting party and leading the chieftain's group.</p><p>Chieftain's pack w/ 2 warriors: Unknown hps at this time. These three are larger than their fellows. The Chief seems to be armed with a <em>wand of magic missiles</em>, like Lealani.</p><p>Mellisande: 30 out of 37</p><p>Nerin: 29 out of 50</p><p></p><p>Round 4: </p><p></p><p>Sarpot kills a gnoll. Lealani fires a blast from her wand at the gnoll chieftain, injuring him. He whips out his own wand, but his return fire is deflected by her girdle's shield.</p><p>Sarpot: 43 out of 50</p><p>Arkos: 19 out of 47</p><p>Lealani: 26</p><p>Gnolls: 12 each. 11 gnoll hunters alive on the board, but only 3 awake. 13 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a <em>whelm</em> spell and won't recover for hours. Four other of the alive gnolls are unconscious this round from <em>color spray</em> and will not wake until Round 9. Four others are unconscious from the similar spells and won't wake until round 10.</p><p>Second pack of gnolls: 12 each. Same as the original, but only four of them in a scouting party and leading the chieftain's group.</p><p>Chieftain's pack w/ 2 warriors: Unknown hps at this time. These three are larger than their fellows. The Chief seems to be armed with a <em>wand of magic missiles</em>, like Lealani. He is injured from her blast.</p><p>Mellisande: 30 out of 37</p><p>Nerin: 29 out of 50</p><p></p><p>So I just went through the entire combat round by round, and I owe Queenie and GlassEye a big apology. Arkos still has positive hit points and has not gone down. Often I use arbitrary 1 point penalties to AC or attack rolls after critical misses for the gnolls, but I just realized that I opted out of doing so in this campaign since I wanted to move combat along faster. So Arkos is not hit. Further, even if Arkos was hit, he would have had enough hit points to stay up. Lealani's <em>shield</em> deflects <em>magic missiles</em> and she is still unharmed. We are in Round 4 and the gnolls have just acted. If Mellisande or Nerin wish to redo their actions, I will allow it. Otherwise, I'll keep their current actions into account and move on from here. If anyone notices any other errors I made, please let me know. In my defense, the last month was rough on me, schedule-wise, but is getting much better now.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 5758186, member: 34958"] You ran into one hunting party of gnolls earlier and easily dispatched them, though one of their members blew a horn and attracted four other groups. You tried to out run these new groups, but failed. Two of the groups were hunting parties similar in size and composition to the one you had first fought. They all have stats of the typical gnoll, though with cruder weapons and lower Will saves due to their barbarism. The final two groups were of a small scout party of a handful of gnolls and the tribal chieftain with his two warriors. It is these last two bands that showed up late to the battle after you nearly killed off the previous larger war parties. Preparations: The party prepared for the attack. Arkos shifted to lizard form. Lealani cast Summon Monster I to create a celestial dog. The dog would not last the duration of the spell. Lealani and Mellisande activated their girdles, which created a [i]shield[/i] spell effect on each. Lealani casts [i]enlarge person[/i] on Nerin, which should last 5 minutes. Init: Sarpot: 19 Arkos: 18 Lealani: 17 Gnolls: 13 Mellisande: 9 Nerin: 4 Hit Points: Sarpot: 50 Arkos: 47 Lealani: 26 Gnolls: 12 each. 24 gnoll hunters on the board. Mellisande: 37 Nerin: 50 Round 1: Lealani's celestial dog provides a short distraction, but is quickly killed. Arkos takes 7 hps of damage from one gnoll, while three others cut Nerin for a total of 16 hps of damage. After attack of opportunities are checked, two gnolls are found to have gotten some more strikes in. Arkos takes a further 5 hps while Nerin also loses 5 hps. Mellisande is cut for 7 hps. Mellisande casts [i]glitterdust[/i] on incoming gnolls. Lealani casts [i]sleep[/i]. Hit Points: Sarpot: 50 Arkos: 35 out of 47 Lealani: 26 Gnolls: 12 each. 18 gnoll hunters alive on the board, 6 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a [i]whelm[/i] spell and won't recover for hours. Mellisande: 30 out of 37 Nerin: 29 out of 50 Round 2: Lealani casts [i]color spray[/i] wrecking havoc among a number of the gnolls. Arkos is surrounded and stabbed twice for 16 hps of damage. Hit Points: Sarpot: 50 Arkos: 19 out of 47 Lealani: 26 Gnolls: 12 each. 13 gnoll hunters alive on the board, 11 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a [i]whelm[/i] spell and won't recover for hours. Four other of the alive gnolls are unconscious this round from [i]color spray[/i] and will not wake until Round 9. Mellisande: 30 out of 37 Nerin: 29 out of 50 Round 3: Lealani and Mellisande each casts another [i]color spray[/i]. Sarpot takes a blow across his chest for 7 hps of damage. Hit Points: Sarpot: 43 out of 50 Arkos: 19 out of 47 Lealani: 26 Gnolls: 12 each. 13 gnoll hunters alive on the board,but only 5 awake. 7 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a [i]whelm[/i] spell and won't recover for hours. Four other of the alive gnolls are unconscious this round from [i]color spray[/i] and will not wake until Round 9. Four others are unconscious from the similar spells and won't wake until round 10. Second pack of gnolls: 12 each. Same as the original, but only four of them in a scouting party and leading the chieftain's group. Chieftain's pack w/ 2 warriors: Unknown hps at this time. These three are larger than their fellows. The Chief seems to be armed with a [i]wand of magic missiles[/i], like Lealani. Mellisande: 30 out of 37 Nerin: 29 out of 50 Round 4: Sarpot kills a gnoll. Lealani fires a blast from her wand at the gnoll chieftain, injuring him. He whips out his own wand, but his return fire is deflected by her girdle's shield. Sarpot: 43 out of 50 Arkos: 19 out of 47 Lealani: 26 Gnolls: 12 each. 11 gnoll hunters alive on the board, but only 3 awake. 13 killed, some injured, whelmed or glittery. One of the alive gnolls is unconscious because of a [i]whelm[/i] spell and won't recover for hours. Four other of the alive gnolls are unconscious this round from [i]color spray[/i] and will not wake until Round 9. Four others are unconscious from the similar spells and won't wake until round 10. Second pack of gnolls: 12 each. Same as the original, but only four of them in a scouting party and leading the chieftain's group. Chieftain's pack w/ 2 warriors: Unknown hps at this time. These three are larger than their fellows. The Chief seems to be armed with a [i]wand of magic missiles[/i], like Lealani. He is injured from her blast. Mellisande: 30 out of 37 Nerin: 29 out of 50 So I just went through the entire combat round by round, and I owe Queenie and GlassEye a big apology. Arkos still has positive hit points and has not gone down. Often I use arbitrary 1 point penalties to AC or attack rolls after critical misses for the gnolls, but I just realized that I opted out of doing so in this campaign since I wanted to move combat along faster. So Arkos is not hit. Further, even if Arkos was hit, he would have had enough hit points to stay up. Lealani's [i]shield[/i] deflects [i]magic missiles[/i] and she is still unharmed. We are in Round 4 and the gnolls have just acted. If Mellisande or Nerin wish to redo their actions, I will allow it. Otherwise, I'll keep their current actions into account and move on from here. If anyone notices any other errors I made, please let me know. In my defense, the last month was rough on me, schedule-wise, but is getting much better now. [/QUOTE]
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