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The Undiscovered Frontier (Finished!)
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<blockquote data-quote="Deuce Traveler" data-source="post: 6007881" data-attributes="member: 34958"><p>The lock and chains come apart and would have made a loud clatter if it were not for Mellisande's magics. Arkos' concerns seem misplaced at first, as the guardians do not notice that the door is now unlocked. They cannot help but notice one of the great doors being slid open by Sarpot and Nerin, and the doors being closed by the same (it took the efforts of both men to speedily open one door). The confused golems whirl and spin, trying to determine the illogical cause of what had just transpired. They make no attempt to go inside the building once the doors are firmly closed, however.</p><p></p><p>The building is darker than the outside, though grime-covered sky-lights give off enough light for you to make out dozens of still, hunched-over shapes. Rows of golems of various sizes and shapes are silhouetted in the dim light, all connected via tubes to a semi-circular structure on a raised dais in the center of the room.</p><p></p><p>The golems themselves are covered with dust and cobwebs. Most are also covered with blotches of some strange, red-tinged fungus. Three golems look similar to the two outside, and others are similar in size though seem to have more utilitarian functions as they are equipped with tools better for farming than fighting. The humanoid-looking golems are mostly featureless and genderless, though they look strongly-built and muscular. Several other golems were crafted with disturbingly lifelike detail, are quite attractive and well-proportioned. These last ones give you the most worrisome chill, as there are many immoral reasons for making golems so human in appearance.</p><p></p><p>As the party looks around, Mellisande's magical auras give out, rending them visible and audible, though by talking quietly they are confident that the guardians outside cannot detect them, and there seems to be no sentry or detection magic on the inside.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6007881, member: 34958"] The lock and chains come apart and would have made a loud clatter if it were not for Mellisande's magics. Arkos' concerns seem misplaced at first, as the guardians do not notice that the door is now unlocked. They cannot help but notice one of the great doors being slid open by Sarpot and Nerin, and the doors being closed by the same (it took the efforts of both men to speedily open one door). The confused golems whirl and spin, trying to determine the illogical cause of what had just transpired. They make no attempt to go inside the building once the doors are firmly closed, however. The building is darker than the outside, though grime-covered sky-lights give off enough light for you to make out dozens of still, hunched-over shapes. Rows of golems of various sizes and shapes are silhouetted in the dim light, all connected via tubes to a semi-circular structure on a raised dais in the center of the room. The golems themselves are covered with dust and cobwebs. Most are also covered with blotches of some strange, red-tinged fungus. Three golems look similar to the two outside, and others are similar in size though seem to have more utilitarian functions as they are equipped with tools better for farming than fighting. The humanoid-looking golems are mostly featureless and genderless, though they look strongly-built and muscular. Several other golems were crafted with disturbingly lifelike detail, are quite attractive and well-proportioned. These last ones give you the most worrisome chill, as there are many immoral reasons for making golems so human in appearance. As the party looks around, Mellisande's magical auras give out, rending them visible and audible, though by talking quietly they are confident that the guardians outside cannot detect them, and there seems to be no sentry or detection magic on the inside. [/QUOTE]
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