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<blockquote data-quote="Deuce Traveler" data-source="post: 6022440" data-attributes="member: 34958"><p>Arkos looks past the strange words like syntax and runtime and focuses instead on text he is able to understand. He finds a scrolling diagnostics report that explains in plain Common that the golems are infected with an external anomaly. It would seem as if the fungus attaches itself to the golems and rewrites the instructions that are initially placed upon them. In this way the Enemy was able to turn the Gods' golems against their masters. These particular golems were made partially resistant to the effects due to the efforts of the previous Gods, and therefore the fungus takes longer to infect them. The attempt to create a permanent solution was halted, however, and the golems placed in storage.</p><p></p><p>Sarpot notices a weird effect as the information on the displays blink off then back on momentarily. He briefly employs the machine to do a self-diagnostic, when he finds out that the spores are using the energy running from the golems' diagnostic check to propagate and infect the machine in an attempt to rewrite its functionality. The spores must have become such a danger to the machine being used to seek a cure that it was shut down before your current attempt. The golems were never employed against the Enemy because they might turn against the Gods, and as they were equally unreliable for the Enemy to use, the Enemy just left them here in storage after their recent territorial victories. If you could complete the work that was started before, you would have a significant military force of your own. At worse, the machine might be taken over and help the spores/fungus complete the infection of the golems in front of you.</p></blockquote><p></p>
[QUOTE="Deuce Traveler, post: 6022440, member: 34958"] Arkos looks past the strange words like syntax and runtime and focuses instead on text he is able to understand. He finds a scrolling diagnostics report that explains in plain Common that the golems are infected with an external anomaly. It would seem as if the fungus attaches itself to the golems and rewrites the instructions that are initially placed upon them. In this way the Enemy was able to turn the Gods' golems against their masters. These particular golems were made partially resistant to the effects due to the efforts of the previous Gods, and therefore the fungus takes longer to infect them. The attempt to create a permanent solution was halted, however, and the golems placed in storage. Sarpot notices a weird effect as the information on the displays blink off then back on momentarily. He briefly employs the machine to do a self-diagnostic, when he finds out that the spores are using the energy running from the golems' diagnostic check to propagate and infect the machine in an attempt to rewrite its functionality. The spores must have become such a danger to the machine being used to seek a cure that it was shut down before your current attempt. The golems were never employed against the Enemy because they might turn against the Gods, and as they were equally unreliable for the Enemy to use, the Enemy just left them here in storage after their recent territorial victories. If you could complete the work that was started before, you would have a significant military force of your own. At worse, the machine might be taken over and help the spores/fungus complete the infection of the golems in front of you. [/QUOTE]
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