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<blockquote data-quote="Fenris" data-source="post: 5676688" data-attributes="member: 2820"><p>Not done yet, but a good start</p><p></p><p>Nerin Kordsarm</p><p></p><p>Race: Aasimar</p><p>Class: Favored Soul 4/Paladin of Freedom 2 Kord</p><p>Level: 6th (+1 LA)</p><p>Str: 18 +4</p><p>Dex: 16 +3</p><p>Con: 17 +3</p><p>Int: 13 +1</p><p>Wis: 16 +3 </p><p>Cha: 18 +4</p><p></p><p>HP: 65 (8+3d8+2d10+18+6)</p><p>BAB:+5</p><p>Init: +3</p><p>AC: 18 (10+5+3)</p><p>Fort: +14 (+3,+4,+4,+3)</p><p>Ref:+11 (+0, +4, +4+3)</p><p>Will:+11 (+0, +4, +4, +2)</p><p></p><p>Combat:</p><p>MW Greatsword +11 2d6+6 19-20x2</p><p>MW Longbow +9 1d8 20x3</p><p></p><p>Skills points 27</p><p>Climb +6 (2+4)</p><p>Diplomacy +10 (6+4)</p><p>Heal +4 (1+3)</p><p>Jump +6 (2+4)</p><p>Listen +6 (3+3)</p><p>Search +3 (2+1)</p><p>Sense Motive +9 (6+3)</p><p>Spot +6 (3+3)</p><p>Swim +6 (2+4)</p><p></p><p></p><p>Languages Known: Common, Celestial, Draconic</p><p></p><p>Feats: Weapon Focus (Greatsword), Power Attack, Cleave, Improved Toughness</p><p></p><p>[sblock=Racial Traits]</p><p>Aasimar characters possess the following racial traits.</p><p></p><p> +2 Wisdom, +2 Charisma.</p><p> Medium size.</p><p> An aasimar’s base land speed is 30 feet.</p><p> Darkvision: Aasimars can see in the dark up to 60 feet.</p><p> Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.</p><p> Racial Feats: An aasimar gains feats according to its class levels.</p><p> Special Attacks (see above): Daylight.</p><p> Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.</p><p> Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.</p><p> Favored Class: Paladin.</p><p> Level adjustment +1.</p><p></p><p>[/sblock]</p><p></p><p>Class Features: Deity's Weapon Focus</p><p>Aura of Good</p><p>Detect Evil</p><p>Smite Evil 1/day +4 to hit/+2 Damage</p><p>Lay on Hands 8 HP/day</p><p>Divine Grace</p><p></p><p>Spells Known: 6/4/3</p><p>0: Cure Minor Wounds, Detect Magic, Detect Poison, Light, Purify Food and Water, Read Magic</p><p>1st: Cure Light Wounds, Divine Favor, Endure Elements, Shield of Faith, one more</p><p>2nd: Bear's Strength, Cure Moderate Wounds, Silence</p><p></p><p></p><p>Spells per day:6/7/4</p><p></p><p>Equipment:</p><p>MW Breastplate</p><p>MW Greatsword</p><p>MW Longbow</p><p>Quive with 20 arrows</p><p>2 MW daggers</p><p>Backpack</p><p>3 waterskins</p><p>Dried meats</p><p>2 healer's kits</p><p>4 wands of cure light wounds 50 charges each</p><p>4 sunrods</p><p>Bedroll</p></blockquote><p></p>
[QUOTE="Fenris, post: 5676688, member: 2820"] Not done yet, but a good start Nerin Kordsarm Race: Aasimar Class: Favored Soul 4/Paladin of Freedom 2 Kord Level: 6th (+1 LA) Str: 18 +4 Dex: 16 +3 Con: 17 +3 Int: 13 +1 Wis: 16 +3 Cha: 18 +4 HP: 65 (8+3d8+2d10+18+6) BAB:+5 Init: +3 AC: 18 (10+5+3) Fort: +14 (+3,+4,+4,+3) Ref:+11 (+0, +4, +4+3) Will:+11 (+0, +4, +4, +2) Combat: MW Greatsword +11 2d6+6 19-20x2 MW Longbow +9 1d8 20x3 Skills points 27 Climb +6 (2+4) Diplomacy +10 (6+4) Heal +4 (1+3) Jump +6 (2+4) Listen +6 (3+3) Search +3 (2+1) Sense Motive +9 (6+3) Spot +6 (3+3) Swim +6 (2+4) Languages Known: Common, Celestial, Draconic Feats: Weapon Focus (Greatsword), Power Attack, Cleave, Improved Toughness [sblock=Racial Traits] Aasimar characters possess the following racial traits. +2 Wisdom, +2 Charisma. Medium size. An aasimar’s base land speed is 30 feet. Darkvision: Aasimars can see in the dark up to 60 feet. Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks. Racial Feats: An aasimar gains feats according to its class levels. Special Attacks (see above): Daylight. Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5. Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan. Favored Class: Paladin. Level adjustment +1. [/sblock] Class Features: Deity's Weapon Focus Aura of Good Detect Evil Smite Evil 1/day +4 to hit/+2 Damage Lay on Hands 8 HP/day Divine Grace Spells Known: 6/4/3 0: Cure Minor Wounds, Detect Magic, Detect Poison, Light, Purify Food and Water, Read Magic 1st: Cure Light Wounds, Divine Favor, Endure Elements, Shield of Faith, one more 2nd: Bear's Strength, Cure Moderate Wounds, Silence Spells per day:6/7/4 Equipment: MW Breastplate MW Greatsword MW Longbow Quive with 20 arrows 2 MW daggers Backpack 3 waterskins Dried meats 2 healer's kits 4 wands of cure light wounds 50 charges each 4 sunrods Bedroll [/QUOTE]
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