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The Unknown Armies Statosphere Roundup
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<blockquote data-quote="sirlarkins" data-source="post: 7736102" data-attributes="member: 81313"><p>Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the <strong>Unknown Armies</strong> RPG. This month, we're taking a look at a trio of titles to drop into—or even kick off—your campaigns.</p><p></p><p style="text-align: center">[ATTACH]94741[/ATTACH]</p><p>[PRBREAK][/PRBREAK] </p><p>First up is <strong><a href="http://www.drivethrurpg.com/product/214082/Game-Over?affiliate_id=3777" target="_blank">Game Over</a></strong> by Alex Powell. This 10-page document is a school of magick, but also presents additional, related material. The school described, as the title indicates, is that of ludomancy: attaining magickal power through playing video games.</p><p> </p><p>Ludomancers generate charges by "grinding" through games in marathon sessions; anywhere from a couple hours to tens of thousands. Ludomancy formula spells then allow Game Genies to "override" reality with video game logic: there's a spell called Red Potion that heals wounds, but you have to eat an apple or apply band-aids over a wound first; the aptly-titled Video Games Cause Violence is a digital voodoo doll that allows you to hurt someone in real life by harming a designated avatar inside a game.</p><p></p><p style="text-align: center">[ATTACH]94742[/ATTACH]</p><p></p><p><em>Game Over</em> also presents two artifacts, as well as a demon-banishing ritual involving CD-ROMs, paper clips, and copious amounts of mouth wash. The document wraps up with two GMCs: the harried programmer behind ASCIIopolis and a ludomancer who figured out how to hit the "reset" button on life.</p><p> </p><p>Next up in the roundup is <strong><a href="http://www.drivethrurpg.com/product/213098/UA3-Sunnywoods-Wellness-Center?affiliate_id=3777" target="_blank">Sunnywoods Wellness Center</a></strong> by WJ MacGuffin. Weighing in at only five pages (including the title page and credits), this is slim document indeed, but presents a nice little location that is quite appropriate to the <strong>Unknown Armies</strong> universe: a mental health treatment center for members of the Occult Underground.</p><p></p><p style="text-align: center">[ATTACH]94743[/ATTACH]</p><p></p><p>Because of the rather…unique aspect of the lives of adepts and checkers, talking about one's supernatural woes with a traditional therapist is likely to lead only to institutionalization and heavy medication. This is where Sunnywoods comes in. Located in a nondescript strip mall, the Center, mechanically speaking, helps characters transform failed notches to hardened notches.</p><p> </p><p>Of course, a magickal therapy center is going to attract a lot of attention from strange and unusual parties, and <em>Sunnywoods</em> presents several ideas for enterprising GMs, as well as a write-up for the woman who runs the Center, Linda Hewitt.</p><p> </p><p>Lastly, we have <strong><a href="http://www.drivethrurpg.com/product/223383/UA3-Raiders-of-the-Lost-Mart?affiliate_id=3777" target="_blank">Raiders of the Lost Mart</a></strong> by Gareth Ryder-Hanrahan. This is an "official" Atlas Games product, perhaps intended as an example for community creators to follow. It is a "campaign starter kit," and does indeed deliver on this over the course of its 24 pages.</p><p> </p><p>We are presented with five pre-generated PCs "broken and damaged and ready to go," a group objective, a first-session scenario, and GM hooks, GMCs, and additional objectives to pursue. <strong>Raiders</strong> centers the cabal on a group of night shift employees working for a big box retail store ("All-Mart," ahem) where occult artifacts occasionally manifest on the store shelves.</p><p></p><p style="text-align: center">[ATTACH]94744[/ATTACH]</p><p></p><p><strong>Raiders</strong> delivers on its promise of providing a plug-and-play campaign. The potential for fun with the mysterious "exostock" of dangerous artefacts (animate lawn chairs, a "shampoo of shapeshifting") is obvious. The all-too-real regular night patrons may be the scariest part of the setting for anyone who has ever had to work the late shift at a retail establishment…</p><p> </p><p>All three documents are well-edited and cleanly presented. <strong>Game Over</strong> even includes its own original photographs, though the text is somewhat marred by a rendering error that makes it thin and hard to read. <strong>Raiders</strong>, naturally, has the slickest look of the three products, with gorgeous character sheets sure to wow your players. Each is priced around the $2.00-$3.00 mark.</p><p> </p><p>Note: all product links in this article include the article author's <a href="https://support.drivethrurpg.com/hc/en-us/sections/201942533-Affiliate-Program" target="_blank">Affiliate Program</a> code.</p><p></p><p><em>contributed by David Larkins</em></p></blockquote><p></p>
[QUOTE="sirlarkins, post: 7736102, member: 81313"] Welcome once more to our monthly roundup of offerings from the Statosphere, the community-generated content portal for the [B]Unknown Armies[/B] RPG. This month, we're taking a look at a trio of titles to drop into—or even kick off—your campaigns. [CENTER][ATTACH=CONFIG]94741[/ATTACH][/CENTER] [PRBREAK][/PRBREAK] First up is [B][URL="http://www.drivethrurpg.com/product/214082/Game-Over?affiliate_id=3777"]Game Over[/URL][/B] by Alex Powell. This 10-page document is a school of magick, but also presents additional, related material. The school described, as the title indicates, is that of ludomancy: attaining magickal power through playing video games. Ludomancers generate charges by "grinding" through games in marathon sessions; anywhere from a couple hours to tens of thousands. Ludomancy formula spells then allow Game Genies to "override" reality with video game logic: there's a spell called Red Potion that heals wounds, but you have to eat an apple or apply band-aids over a wound first; the aptly-titled Video Games Cause Violence is a digital voodoo doll that allows you to hurt someone in real life by harming a designated avatar inside a game. [CENTER][ATTACH=CONFIG]94742[/ATTACH][/CENTER] [I]Game Over[/I] also presents two artifacts, as well as a demon-banishing ritual involving CD-ROMs, paper clips, and copious amounts of mouth wash. The document wraps up with two GMCs: the harried programmer behind ASCIIopolis and a ludomancer who figured out how to hit the "reset" button on life. Next up in the roundup is [B][URL="http://www.drivethrurpg.com/product/213098/UA3-Sunnywoods-Wellness-Center?affiliate_id=3777"]Sunnywoods Wellness Center[/URL][/B] by WJ MacGuffin. Weighing in at only five pages (including the title page and credits), this is slim document indeed, but presents a nice little location that is quite appropriate to the [B]Unknown Armies[/B] universe: a mental health treatment center for members of the Occult Underground. [CENTER][ATTACH=CONFIG]94743[/ATTACH][/CENTER] Because of the rather…unique aspect of the lives of adepts and checkers, talking about one's supernatural woes with a traditional therapist is likely to lead only to institutionalization and heavy medication. This is where Sunnywoods comes in. Located in a nondescript strip mall, the Center, mechanically speaking, helps characters transform failed notches to hardened notches. Of course, a magickal therapy center is going to attract a lot of attention from strange and unusual parties, and [I]Sunnywoods[/I] presents several ideas for enterprising GMs, as well as a write-up for the woman who runs the Center, Linda Hewitt. Lastly, we have [B][URL="http://www.drivethrurpg.com/product/223383/UA3-Raiders-of-the-Lost-Mart?affiliate_id=3777"]Raiders of the Lost Mart[/URL][/B] by Gareth Ryder-Hanrahan. This is an "official" Atlas Games product, perhaps intended as an example for community creators to follow. It is a "campaign starter kit," and does indeed deliver on this over the course of its 24 pages. We are presented with five pre-generated PCs "broken and damaged and ready to go," a group objective, a first-session scenario, and GM hooks, GMCs, and additional objectives to pursue. [B]Raiders[/B] centers the cabal on a group of night shift employees working for a big box retail store ("All-Mart," ahem) where occult artifacts occasionally manifest on the store shelves. [CENTER][ATTACH=CONFIG]94744[/ATTACH][/CENTER] [B]Raiders[/B] delivers on its promise of providing a plug-and-play campaign. The potential for fun with the mysterious "exostock" of dangerous artefacts (animate lawn chairs, a "shampoo of shapeshifting") is obvious. The all-too-real regular night patrons may be the scariest part of the setting for anyone who has ever had to work the late shift at a retail establishment… All three documents are well-edited and cleanly presented. [B]Game Over[/B] even includes its own original photographs, though the text is somewhat marred by a rendering error that makes it thin and hard to read. [B]Raiders[/B], naturally, has the slickest look of the three products, with gorgeous character sheets sure to wow your players. Each is priced around the $2.00-$3.00 mark. Note: all product links in this article include the article author's [URL="https://support.drivethrurpg.com/hc/en-us/sections/201942533-Affiliate-Program"]Affiliate Program[/URL] code. [I]contributed by David Larkins[/I] [/QUOTE]
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