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The Untamed Wilds: Caravan Campaign
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<blockquote data-quote="MacConnell" data-source="post: 6907903" data-attributes="member: 6855223"><p><strong>Moving West: Pursuing Rumor 1</strong></p><p></p><p>[ooc]Preparations are made and conversations are handled. The group sets up outside of town to practice its archery skills. Sheldon returns with a couple of hunters in tow, who lend aid to everyone's practice, including Sheldon who asked for this particular mission if he can borrow the bow he had given to Bolo.[/ooc]</p><p></p><p>[gm]<span style="color: #b22222">Everyone's Combat skill is increased by 1 point</span>.[/gm]</p><p></p><p>Indigo proves to be terrible with a bow. She can't seem to get the knack for it. Handing it back to Sheldon, she addresses the group in her interestingly alto voice.</p><p></p><p> [ooc]By midday, Bolo's skirt is finished and the group decides to move out, traveling west for the rest of the day. One piece of parting advice given by the hunters was to string the food from the trees and sleep in hammocks, while the common pigs are not specifically aggressive, they root at night and will devour any food left on the ground.[/ooc]</p><p></p><p>Picking a small hillock south of the rivulet for the evening camp seems a suitable sight. After the hammocks are strung and the pack animals calmed, while a fire is being prepared, the burro and donkey are suddenly perturbed and agitated flicking their ears. It is more than enough to pique the attention of the wary party as everyone readies.</p><p></p><p>Launching from the trees are several large spiders, their leg-spread diameter making them the size of a standard shield.</p><p style="text-align: center">[ATTACH]77191[/ATTACH]</p><p></p><p>[gm]<span style="color: #b22222">Determine Combat Sequence</span> (roll initiative in D&D terms)[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 6907903, member: 6855223"] [b]Moving West: Pursuing Rumor 1[/b] [ooc]Preparations are made and conversations are handled. The group sets up outside of town to practice its archery skills. Sheldon returns with a couple of hunters in tow, who lend aid to everyone's practice, including Sheldon who asked for this particular mission if he can borrow the bow he had given to Bolo.[/ooc] [gm][COLOR=#b22222]Everyone's Combat skill is increased by 1 point[/COLOR].[/gm] Indigo proves to be terrible with a bow. She can't seem to get the knack for it. Handing it back to Sheldon, she addresses the group in her interestingly alto voice. [ooc]By midday, Bolo's skirt is finished and the group decides to move out, traveling west for the rest of the day. One piece of parting advice given by the hunters was to string the food from the trees and sleep in hammocks, while the common pigs are not specifically aggressive, they root at night and will devour any food left on the ground.[/ooc] Picking a small hillock south of the rivulet for the evening camp seems a suitable sight. After the hammocks are strung and the pack animals calmed, while a fire is being prepared, the burro and donkey are suddenly perturbed and agitated flicking their ears. It is more than enough to pique the attention of the wary party as everyone readies. Launching from the trees are several large spiders, their leg-spread diameter making them the size of a standard shield. [CENTER][ATTACH]77191._xfImport[/ATTACH][/CENTER] [gm][COLOR=#b22222]Determine Combat Sequence[/COLOR] (roll initiative in D&D terms)[/gm] [/QUOTE]
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