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<blockquote data-quote="MacConnell" data-source="post: 7065432" data-attributes="member: 6855223"><p>[gm]<strong>Technical Information</strong>:</p><p>I will allow Tor to expound in his own words as he chooses. For those who have the talent to notice way (every PC but not many NPCs) it's use is added to every combat action, technically, by the inclusion of the Collegiate Skill and all of its subsequent Skills learned, Aberrative, Academic, Theologic, etc. as follows:</p><p></p><p>Attack Melee = Core (Body + Essence + Mind) + Motility + Strength + Confluence + Knowledge + Felixibility + Might + Wisdom + Base (Collegiate + Combat + Commercial) + Aberrative + Academic + Theologic + Manifest Will + Ayurveda + Faith... + 1d100</p><p></p><p>Due to the laborious extent of the factors envolved, I, as GM, do all the calculations as I keep a data chart for all characters. Any player wishing to contribute his own random roll may post from any online randomizer. The other players generally leave this to me as well for speed of game play while they focus strickly on the role play.</p><p></p><p>I will often post GM Tips after the roll to indicate the best or easiest way for that character to improve that skill.</p><p></p><p>Saemund's current skill with his axe is 81. The best way to improve this skill is to spend experience in Combat. His current Combat is 7. The use of 7 XP brings this score to an 8.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7065432, member: 6855223"] [gm][B]Technical Information[/B]: I will allow Tor to expound in his own words as he chooses. For those who have the talent to notice way (every PC but not many NPCs) it's use is added to every combat action, technically, by the inclusion of the Collegiate Skill and all of its subsequent Skills learned, Aberrative, Academic, Theologic, etc. as follows: Attack Melee = Core (Body + Essence + Mind) + Motility + Strength + Confluence + Knowledge + Felixibility + Might + Wisdom + Base (Collegiate + Combat + Commercial) + Aberrative + Academic + Theologic + Manifest Will + Ayurveda + Faith... + 1d100 Due to the laborious extent of the factors envolved, I, as GM, do all the calculations as I keep a data chart for all characters. Any player wishing to contribute his own random roll may post from any online randomizer. The other players generally leave this to me as well for speed of game play while they focus strickly on the role play. I will often post GM Tips after the roll to indicate the best or easiest way for that character to improve that skill. Saemund's current skill with his axe is 81. The best way to improve this skill is to spend experience in Combat. His current Combat is 7. The use of 7 XP brings this score to an 8.[/gm] [/QUOTE]
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