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<blockquote data-quote="MacConnell" data-source="post: 7073759" data-attributes="member: 6855223"><p><strong>Day 41: Moving Forward</strong></p><p></p><p>Since two of the spider escaped back to the tree canopy and it is not possible to determine if more may be up there, taking Merin's suggestion, the party elects to move away some distance, walking the pack animals around and dragging the spider carcasses before attempting to heal the wounded.</p><p></p><p>[gm]Note: Curing the toxin will need to be handled separately from healing the body. Unlike a disease, once a toxin has done its damage only the damage needs to be repaired. The toxin dissipates after its effectiveness.[/gm]</p><p></p><p>Indigo -</p><p></p><p>[sblock=Alleviate Lethargy]Time on <strong>Tor </strong>= [Loss/(Health + Confluence + Healing)]10 days</p><p>= [1/(7+4+58+49+52+45+45+54+50)]10</p><p>= 40 minutes</p><p>Time on <strong>Sannit </strong>= [3/(7+5+58+49+52+45+45+54+50)]10</p><p>= 1 hour + 58 minutes[/sblock]</p><p>Indigo offers the Concoction of Mending she was able to make to Saemund, since he sustained the most physical damage.</p><p></p><p>[sblock=Heal Body]Time on <strong>Saemund </strong>= [4/(8+8+58+49+52+45+45+54+50+54)]10</p><p>= 2 hours + 16 minutes</p><p>Time on <strong>Tor </strong>= [3/(7+4+58+49+52+45+45+54+50)]10</p><p>= 1 hour + 58 minutes</p><p>Time on <strong>Sannit </strong>= [3/(7+5+58+49+52+45+45+54+50)]10</p><p>= 1 hour + 58 minutes[/sblock]</p><p>The Seekers are able to alleviate the toxin and speed the process of healing, though it will still take a little over 2 hours for all effects to culminate. It is decided to, indeed, go ahead and make camp to wait for the healing to finish and to prepare the collected spiders.</p><p></p><p>Back at the attack site when everyone was checking injuries and preparing to move, Sheldon went ahead and removed the abdomens and guts from the 6 spiders, leaving them behind. Turtle and Myth both turn up their noses at the ichor hoping for better sustenance later.</p><p>Later that afternoon, Sheldon, who eats everything or at least tries to, cooks the spiders pulling the meat from the legs. It reminds everyone of the meat from the crabs that are caught in Asylim. Merin also determines that the hardness of all the chitin is the same. It only varies in color. <strong>From all 6 spiders combined, Bolo is able to draw enough of the Lethargy Toxin to collect 1 measure</strong>.</p><p>[ooc]<strong>New Collection</strong>:</p><p>1 Emerald Beetle Carapace 05%</p><p>7 Ivory Beetle Carapace 05%</p><p>6 Verdant Spider Carcasses 10%</p><p>1 Mottled Brown Stone</p><p>1 Shiny Yellow Stone</p><p>1 Iron Ingot</p><p>1 Silver Ingot</p><p>80 Bricks of Pork</p><p>217 Bricks of Venison</p><p>1 Pig Hide 40%</p><p>1 Deer Hide 40%</p><p>2 Deer Hides 30%[/ooc]</p><p>[gm]Yes, I am aware that heating chitin of any color makes it all turn red, but as this is a fantasy game, we will pretend that it does not so that the special properties of the particular colors can be utilized.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7073759, member: 6855223"] [b]Day 41: Moving Forward[/b] Since two of the spider escaped back to the tree canopy and it is not possible to determine if more may be up there, taking Merin's suggestion, the party elects to move away some distance, walking the pack animals around and dragging the spider carcasses before attempting to heal the wounded. [gm]Note: Curing the toxin will need to be handled separately from healing the body. Unlike a disease, once a toxin has done its damage only the damage needs to be repaired. The toxin dissipates after its effectiveness.[/gm] Indigo - [sblock=Alleviate Lethargy]Time on [B]Tor [/B]= [Loss/(Health + Confluence + Healing)]10 days = [1/(7+4+58+49+52+45+45+54+50)]10 = 40 minutes Time on [B]Sannit [/B]= [3/(7+5+58+49+52+45+45+54+50)]10 = 1 hour + 58 minutes[/sblock] Indigo offers the Concoction of Mending she was able to make to Saemund, since he sustained the most physical damage. [sblock=Heal Body]Time on [B]Saemund [/B]= [4/(8+8+58+49+52+45+45+54+50+54)]10 = 2 hours + 16 minutes Time on [B]Tor [/B]= [3/(7+4+58+49+52+45+45+54+50)]10 = 1 hour + 58 minutes Time on [B]Sannit [/B]= [3/(7+5+58+49+52+45+45+54+50)]10 = 1 hour + 58 minutes[/sblock] The Seekers are able to alleviate the toxin and speed the process of healing, though it will still take a little over 2 hours for all effects to culminate. It is decided to, indeed, go ahead and make camp to wait for the healing to finish and to prepare the collected spiders. Back at the attack site when everyone was checking injuries and preparing to move, Sheldon went ahead and removed the abdomens and guts from the 6 spiders, leaving them behind. Turtle and Myth both turn up their noses at the ichor hoping for better sustenance later. Later that afternoon, Sheldon, who eats everything or at least tries to, cooks the spiders pulling the meat from the legs. It reminds everyone of the meat from the crabs that are caught in Asylim. Merin also determines that the hardness of all the chitin is the same. It only varies in color. [B]From all 6 spiders combined, Bolo is able to draw enough of the Lethargy Toxin to collect 1 measure[/B]. [ooc][B]New Collection[/B]: 1 Emerald Beetle Carapace 05% 7 Ivory Beetle Carapace 05% 6 Verdant Spider Carcasses 10% 1 Mottled Brown Stone 1 Shiny Yellow Stone 1 Iron Ingot 1 Silver Ingot 80 Bricks of Pork 217 Bricks of Venison 1 Pig Hide 40% 1 Deer Hide 40% 2 Deer Hides 30%[/ooc] [gm]Yes, I am aware that heating chitin of any color makes it all turn red, but as this is a fantasy game, we will pretend that it does not so that the special properties of the particular colors can be utilized.[/gm] [/QUOTE]
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