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<blockquote data-quote="MacConnell" data-source="post: 7089054" data-attributes="member: 6855223"><p><strong>To the Victor Go the Spoils</strong></p><p></p><p></p><p>[gm]Turtle's and Saemund's wounds are successfully patched in short order.[/gm]</p><p>Sheldon and Indigo aide San-Bolo in searching the bodies, also gaging a direction of their travel based on their tracks.</p><p>[gm]One particular anomaly that piques the Seekers' attention is that the group carries no food or water. This being a war party, they must have a base of operation within a reasonable distance and others for collecting food.[/gm]</p><p></p><p>Searching the 10 bodies produces 1 grey rock, 3 talismans of Kite Feathers, 3 ingots of zinc, 1 white rock, 2 Talismans of White Magpie Feathers, 1 Talisman of Boar Tusks, 3 ingots of iron, 1 orange rock, 3 Talismans of Vulture Feathers, 2 green rocks, 3 Rodent Skulls, 1 Cyan Scarab Talisman, 1 burgundy rock, and 3 copper ingots.</p><p></p><p>Tor is disappointed after examining the weapons and armor. The weaponry is chipped stone, effective against flesh but terrible when contacting resistance. A good blow on Tor's shield would likely shatter one of the axe heads. The armor seems effective enough, but it is not of anything the party would want to repurpose, unless Saemund would like one of the undamaged Hoghide Shendyts to apply over his silk one. </p><p></p><p>Sheldon discusses his examinations with the party as well. He indicates that their eyes are all clear which means that despite their hostility they seem to be acting of their own free will. He also suggests that the party's armor may have been its saving factor, based on the skill the men showed in movement. Their bodies are dotted with small scars indicating that they are veterans of several battles.</p><p></p><p>Indigo, having back traced their path some says that the group had been trotting the whole time, not walking. She thinks that only a war party looking to attack other people would do that.</p><p></p><p>[gm]Everyone receives 20 xp for the encounter. Saemund also receives 1 extra xp for his excellent taunt. Tor also receives 1 extra xp for his excellent attack description.[/gm]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7089054, member: 6855223"] [b]To the Victor Go the Spoils[/b] [gm]Turtle's and Saemund's wounds are successfully patched in short order.[/gm] Sheldon and Indigo aide San-Bolo in searching the bodies, also gaging a direction of their travel based on their tracks. [gm]One particular anomaly that piques the Seekers' attention is that the group carries no food or water. This being a war party, they must have a base of operation within a reasonable distance and others for collecting food.[/gm] Searching the 10 bodies produces 1 grey rock, 3 talismans of Kite Feathers, 3 ingots of zinc, 1 white rock, 2 Talismans of White Magpie Feathers, 1 Talisman of Boar Tusks, 3 ingots of iron, 1 orange rock, 3 Talismans of Vulture Feathers, 2 green rocks, 3 Rodent Skulls, 1 Cyan Scarab Talisman, 1 burgundy rock, and 3 copper ingots. Tor is disappointed after examining the weapons and armor. The weaponry is chipped stone, effective against flesh but terrible when contacting resistance. A good blow on Tor's shield would likely shatter one of the axe heads. The armor seems effective enough, but it is not of anything the party would want to repurpose, unless Saemund would like one of the undamaged Hoghide Shendyts to apply over his silk one. Sheldon discusses his examinations with the party as well. He indicates that their eyes are all clear which means that despite their hostility they seem to be acting of their own free will. He also suggests that the party's armor may have been its saving factor, based on the skill the men showed in movement. Their bodies are dotted with small scars indicating that they are veterans of several battles. Indigo, having back traced their path some says that the group had been trotting the whole time, not walking. She thinks that only a war party looking to attack other people would do that. [gm]Everyone receives 20 xp for the encounter. Saemund also receives 1 extra xp for his excellent taunt. Tor also receives 1 extra xp for his excellent attack description.[/gm] [/QUOTE]
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