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<blockquote data-quote="MacConnell" data-source="post: 7094960" data-attributes="member: 6855223"><p><strong>Combat Sequencing</strong></p><p></p><p>[ooc]<strong>Note</strong>:</p><p>Bear with me. I will do my best to describe positioning for this battle. I do not have a way to create a tactical map.[/ooc]</p><p>[gm]Sequencing:</p><p>Body + Mind + Knowledge + Motility + Wisdom +...</p><p>Collegiate + Commercial + Aberrative / Academic / Theologic + Athletic +...[/gm]</p><p>[ooc]Note: Since all other mechanics use positive additions, I'm going to flip the direction of the random element for sequencing. This means armor and weapon hindrances will be negative while the sequencing bonus and random roll will be positive. The highest result will go first, counting backward. I like the idea of uniformity in mechanics. Companion animals always react at the same time as their owner, being constantly linked.[/ooc]</p><p>[sblock=Sequencing]<strong>Sheldon</strong>: 67(bonus) - 47(AH) + <a href="http://orokos.com/roll/511610" target="_blank"><span style="color: #008000">90</span></a> = 110</p><p><strong>Tor</strong>: 54 - 44 + <a href="http://orokos.com/roll/511614" target="_blank"><span style="color: #008000">60</span></a> = 70</p><p><strong>Merin</strong>: 66 - 51 + <a href="http://orokos.com/roll/511617" target="_blank"><span style="color: #008000">52</span></a> = 67</p><p><strong>Indigo</strong>: 63 - 48 + <a href="http://orokos.com/roll/511620" target="_blank"><span style="color: #008000">72</span></a> = 87</p><p><strong>Sannit</strong>: 52 - 57 + <a href="http://orokos.com/roll/511625" target="_blank"><span style="color: #008000">73</span></a> = 69</p><p><strong>Bolo</strong>: 63 - 32 + <a href="http://orokos.com/roll/511627" target="_blank"><span style="color: #008000">82</span></a> = 113</p><p><strong>Saemund</strong>: 47 - 40 + <a href="http://orokos.com/roll/511630" target="_blank"><span style="color: #008000">66</span></a> = 73</p><p>NPCs: 52 - 28 + <a href="http://orokos.com/roll/511640" target="_blank"><span style="color: #b22222">64</span></a> = 88[/sblock]</p><p></p><p>It is instantly obvious that these foes have no intention of closing to melee and are constantly in motion in hopes of using their range weapons to their advantage. They are also very fast on their feet and not easily caught, but each time they fire, they must pause to do so allowing pursuers to gain ground.</p><p></p><p>It seems to Sannit, who was pondering the option, that rather than increase his own speed, hindering the skirmishers' motility instead should prove more beneficial.</p><p></p><p>[gm]The Evipau Skirmishers will attempt to maintain a distance of about 20 paces.[/gm]</p><p><strong>Bolo and Turtle react first, followed by Sheldon, then the Evipau</strong>.</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7094960, member: 6855223"] [b]Combat Sequencing[/b] [ooc][B]Note[/B]: Bear with me. I will do my best to describe positioning for this battle. I do not have a way to create a tactical map.[/ooc] [gm]Sequencing: Body + Mind + Knowledge + Motility + Wisdom +... Collegiate + Commercial + Aberrative / Academic / Theologic + Athletic +...[/gm] [ooc]Note: Since all other mechanics use positive additions, I'm going to flip the direction of the random element for sequencing. This means armor and weapon hindrances will be negative while the sequencing bonus and random roll will be positive. The highest result will go first, counting backward. I like the idea of uniformity in mechanics. Companion animals always react at the same time as their owner, being constantly linked.[/ooc] [sblock=Sequencing][B]Sheldon[/B]: 67(bonus) - 47(AH) + [URL="http://orokos.com/roll/511610"][COLOR=#008000]90[/COLOR][/URL] = 110 [B]Tor[/B]: 54 - 44 + [URL="http://orokos.com/roll/511614"][COLOR=#008000]60[/COLOR][/URL] = 70 [B]Merin[/B]: 66 - 51 + [URL="http://orokos.com/roll/511617"][COLOR=#008000]52[/COLOR][/URL] = 67 [B]Indigo[/B]: 63 - 48 + [URL="http://orokos.com/roll/511620"][COLOR=#008000]72[/COLOR][/URL] = 87 [B]Sannit[/B]: 52 - 57 + [URL="http://orokos.com/roll/511625"][COLOR=#008000]73[/COLOR][/URL] = 69 [B]Bolo[/B]: 63 - 32 + [URL="http://orokos.com/roll/511627"][COLOR=#008000]82[/COLOR][/URL] = 113 [B]Saemund[/B]: 47 - 40 + [URL="http://orokos.com/roll/511630"][COLOR=#008000]66[/COLOR][/URL] = 73 NPCs: 52 - 28 + [URL="http://orokos.com/roll/511640"][COLOR=#b22222]64[/COLOR][/URL] = 88[/sblock] It is instantly obvious that these foes have no intention of closing to melee and are constantly in motion in hopes of using their range weapons to their advantage. They are also very fast on their feet and not easily caught, but each time they fire, they must pause to do so allowing pursuers to gain ground. It seems to Sannit, who was pondering the option, that rather than increase his own speed, hindering the skirmishers' motility instead should prove more beneficial. [gm]The Evipau Skirmishers will attempt to maintain a distance of about 20 paces.[/gm] [B]Bolo and Turtle react first, followed by Sheldon, then the Evipau[/B]. [/QUOTE]
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