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<blockquote data-quote="MacConnell" data-source="post: 7107296" data-attributes="member: 6855223"><p><strong>Day 44: Hunting for the Haunted Tree, Day 9, Evening</strong></p><p></p><p>[ooc]Merin and Tor receive 1 XP for humor.</p><p></p><p>While collecting materials to help disguise one's present is reasonable and wise, it is not possible to make a ghillie suit, nor would any character even be able to fathom such an endeavor.[/ooc]</p><p>The terrain changes markedly as the Seekers continue on until their designated stopping time. The pines are replaced by cedars, the land becomes more hilly, and more undergrowth develops. Turtle pauses to forage some juniper berries for a bit before Bolo signals him to move on. As a convenience for the desired stopping point, a very small stream runs east to west providing fresh water. It is suspected that this will be the same or connect with the other tributary crossed earlier in the day.</p><p></p><p><strong>Sheldon indicates</strong>,</p><p>"<span style="color: #006400">I would like to have the aluminum ingot as I carry nothing, yet, to augment motility. Sannit, I will, also, assist you in searching for metals We should also search for carbone and pietrazulfo but from the indications of our developing abilities, Bolo and Indigo would be best suited to find those</span>."</p><p></p><p><strong>Indigo </strong>makes sure the pack animals are watered and then states openly,</p><p>"<span style="color: #8b4513">I am going to make a cursory scout of our surroundings, if anyone want to join me</span>."</p><p></p><p>[gm]Saemund will fully heal shortly after sunset.[/gm]</p><p>[gm]<strong>Detect Metals</strong>:</p><p><strong>Range </strong>= Cohesion + Will + Theologic</p><p><strong>Effectiveness </strong>= Essence + Mind + Knowledge + Cohesion + Will + Wisdom +</p><p>Collegiate + Theologic +...</p><p><strong>Sheldon </strong>= 23 paces, 64%</p><p><strong>Sannit </strong>= 13 strides, 47%</p><p><strong>Total </strong>= 29.5 paces, 111%</p><p>Time = rarity * days / (Effectiveness + conduit + luck)[/gm]</p><p>[sblock=Detect metals]Zinc = 1.5 days / (111 + 100 + <a href="http://orokos.com/roll/515585" target="_blank"><span style="color: #008000">71</span></a>) = 7 minutes, 39 seconds.</p><p>Iron = 7.2 days / (111 + 100 + <a href="http://orokos.com/roll/515582" target="_blank"><span style="color: #008000">81</span></a>) = 35 minutes, 30 seconds.</p><p>Copper = 13 days / (111 + 100 + <a href="http://orokos.com/roll/515586" target="_blank"><span style="color: #008000">72</span></a>) = 1 hour, 6 minutes.</p><p>Aluminum = 15 days / (111 + 100 + <a href="http://orokos.com/roll/515587" target="_blank"><span style="color: #008000">71</span></a>) = 1 hour, 17 minutes.[/sblock]</p><p>[gm]Traveling in close proximity, Sannit and Sheldon begin by searching for zinc. After a few minutes, the gather 7 ingots of zinc. Next, they choose iron which requires a little over half an hour, discovering a lode of iron, not nearly as large as previously discovered but probably worth noting. Next they move on to copper, disappointed to search for over an hour only to discover 1 ingot. It becomes dark after this and they are forced to return to camp, unable to complete searching for aluminum or any rarer metals.[/gm]</p><p>[ooc]<strong>New Items Collected</strong>:</p><p>Location of an Iron Lode</p><p>7 Zinc Ingots</p><p>1 Copper Ingot[/ooc]</p><p><a href="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures/page2&p=6967937#post6967937" target="_blank">Total Party Collections</a></p></blockquote><p></p>
[QUOTE="MacConnell, post: 7107296, member: 6855223"] [b]Day 44: Hunting for the Haunted Tree, Day 9, Evening[/b] [ooc]Merin and Tor receive 1 XP for humor. While collecting materials to help disguise one's present is reasonable and wise, it is not possible to make a ghillie suit, nor would any character even be able to fathom such an endeavor.[/ooc] The terrain changes markedly as the Seekers continue on until their designated stopping time. The pines are replaced by cedars, the land becomes more hilly, and more undergrowth develops. Turtle pauses to forage some juniper berries for a bit before Bolo signals him to move on. As a convenience for the desired stopping point, a very small stream runs east to west providing fresh water. It is suspected that this will be the same or connect with the other tributary crossed earlier in the day. [B]Sheldon indicates[/B], "[COLOR=#006400]I would like to have the aluminum ingot as I carry nothing, yet, to augment motility. Sannit, I will, also, assist you in searching for metals We should also search for carbone and pietrazulfo but from the indications of our developing abilities, Bolo and Indigo would be best suited to find those[/COLOR]." [B]Indigo [/B]makes sure the pack animals are watered and then states openly, "[COLOR=#8b4513]I am going to make a cursory scout of our surroundings, if anyone want to join me[/COLOR]." [gm]Saemund will fully heal shortly after sunset.[/gm] [gm][B]Detect Metals[/B]: [B]Range [/B]= Cohesion + Will + Theologic [B]Effectiveness [/B]= Essence + Mind + Knowledge + Cohesion + Will + Wisdom + Collegiate + Theologic +... [B]Sheldon [/B]= 23 paces, 64% [B]Sannit [/B]= 13 strides, 47% [B]Total [/B]= 29.5 paces, 111% Time = rarity * days / (Effectiveness + conduit + luck)[/gm] [sblock=Detect metals]Zinc = 1.5 days / (111 + 100 + [URL="http://orokos.com/roll/515585"][COLOR=#008000]71[/COLOR][/URL]) = 7 minutes, 39 seconds. Iron = 7.2 days / (111 + 100 + [URL="http://orokos.com/roll/515582"][COLOR=#008000]81[/COLOR][/URL]) = 35 minutes, 30 seconds. Copper = 13 days / (111 + 100 + [URL="http://orokos.com/roll/515586"][COLOR=#008000]72[/COLOR][/URL]) = 1 hour, 6 minutes. Aluminum = 15 days / (111 + 100 + [URL="http://orokos.com/roll/515587"][COLOR=#008000]71[/COLOR][/URL]) = 1 hour, 17 minutes.[/sblock] [gm]Traveling in close proximity, Sannit and Sheldon begin by searching for zinc. After a few minutes, the gather 7 ingots of zinc. Next, they choose iron which requires a little over half an hour, discovering a lode of iron, not nearly as large as previously discovered but probably worth noting. Next they move on to copper, disappointed to search for over an hour only to discover 1 ingot. It becomes dark after this and they are forced to return to camp, unable to complete searching for aluminum or any rarer metals.[/gm] [ooc][B]New Items Collected[/B]: Location of an Iron Lode 7 Zinc Ingots 1 Copper Ingot[/ooc] [URL="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures/page2&p=6967937#post6967937"]Total Party Collections[/URL] [/QUOTE]
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