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<blockquote data-quote="MacConnell" data-source="post: 7136572" data-attributes="member: 6855223"><p><strong>Day 52: The Return Trip, Day 16</strong></p><p></p><p>Each of the 2 remaining evenings of the trip, Sheldon works with Sannit and the various metals they have collected familiarizing him with his peculiar affinity for the substance, not really performing any manipulative tasks but simply learning the feel and the differences. In part of a discussion Sheldon proposes that the Mhytre clans that are labeled with being able to smell the ores must have Geomancers for the rocks and Urgists for the metals.</p><p></p><p>During the travel, the remaining items from the Evipau village are identified.</p><p>[ooc]<strong>Items that Augment Motility</strong>:</p><p>1 Swift Feather Talisman</p><p>2 Snake Skulls[/ooc]</p><p>[ooc]<strong>Remaining Items</strong>:</p><p>2 Stork Feather Talismans: Health + Strength</p><p>1 Titanium Ingot: Health + Strength</p><p>1 Raptor Feather Talisman: Motility + Strength</p><p>3 Lizard Skulls: Motility + Strength</p><p>1 Marine Colored Stone: Motility + Strength</p><p>1 Molybdenum Ingot: Motility + Strength</p><p>1 Flicker Feather Talisman: Health + Confluence</p><p>3 Equine Tooth Talismans: Persona + Will[/ooc]</p><p></p><p>By midday on the last leg of the return trip, the Seekers notice people coming toward them through the trees. The group moves from a semi-staggered position to a more defensive spread. They are carrying bow at ready. Once the distance is close enough to allow for recognition, the leading pair of the group immediately lower their bows and wave greeting. They are apparently a scouting party from Southroad Fair.</p><p></p><p><strong>A young man speaks</strong>,</p><p>"<span style="color: #800080">Happy Hunting. Sorry we did not recognize you sooner. It is good to see you are returning. There is much talk of you in town these days. We have almost doubled our size thanks to you. A wayward Rhein clan has joined our community. We now have larger patrols like this one and can rove farther. Also, the spice caravan has arrived from Asylim. Everyone will be glad to see you. Happy Hunting</span>."</p><p></p><p>Within an hour of arriving in town, more people are seen out and about, even children who ask a barrage of senseless questions requiring no answers.</p><p></p><p>[ooc]<strong>XP earned for posts on return trip</strong>:</p><p>Tor: 6</p><p>Merin: 6</p><p>Myth: 2</p><p>Sannit: 10</p><p>Bolo: 9</p><p>Turtle: 7</p><p>Saemund: 3[/ooc]</p><p>[ooc]<a href="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures/page2&p=6967937#post6967937" target="_blank"><span style="font-size: 12px">Party Inventory</span></a>[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7136572, member: 6855223"] [b]Day 52: The Return Trip, Day 16[/b] Each of the 2 remaining evenings of the trip, Sheldon works with Sannit and the various metals they have collected familiarizing him with his peculiar affinity for the substance, not really performing any manipulative tasks but simply learning the feel and the differences. In part of a discussion Sheldon proposes that the Mhytre clans that are labeled with being able to smell the ores must have Geomancers for the rocks and Urgists for the metals. During the travel, the remaining items from the Evipau village are identified. [ooc][B]Items that Augment Motility[/B]: 1 Swift Feather Talisman 2 Snake Skulls[/ooc] [ooc][B]Remaining Items[/B]: 2 Stork Feather Talismans: Health + Strength 1 Titanium Ingot: Health + Strength 1 Raptor Feather Talisman: Motility + Strength 3 Lizard Skulls: Motility + Strength 1 Marine Colored Stone: Motility + Strength 1 Molybdenum Ingot: Motility + Strength 1 Flicker Feather Talisman: Health + Confluence 3 Equine Tooth Talismans: Persona + Will[/ooc] By midday on the last leg of the return trip, the Seekers notice people coming toward them through the trees. The group moves from a semi-staggered position to a more defensive spread. They are carrying bow at ready. Once the distance is close enough to allow for recognition, the leading pair of the group immediately lower their bows and wave greeting. They are apparently a scouting party from Southroad Fair. [B]A young man speaks[/B], "[COLOR=#800080]Happy Hunting. Sorry we did not recognize you sooner. It is good to see you are returning. There is much talk of you in town these days. We have almost doubled our size thanks to you. A wayward Rhein clan has joined our community. We now have larger patrols like this one and can rove farther. Also, the spice caravan has arrived from Asylim. Everyone will be glad to see you. Happy Hunting[/COLOR]." Within an hour of arriving in town, more people are seen out and about, even children who ask a barrage of senseless questions requiring no answers. [ooc][B]XP earned for posts on return trip[/B]: Tor: 6 Merin: 6 Myth: 2 Sannit: 10 Bolo: 9 Turtle: 7 Saemund: 3[/ooc] [ooc][URL="http://www.enworld.org/forum/showthread.php?497643-Southroad-Fair-The-Developing-Community-and-Its-Structures/page2&p=6967937#post6967937"][SIZE=3]Party Inventory[/SIZE][/URL][/ooc] [/QUOTE]
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