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<blockquote data-quote="Kwargrow" data-source="post: 7137069" data-attributes="member: 6855382"><p>San-Bolo arrive in Southroad Fair with smiles and friendly greetings, even for the children. At Bolo's suggestion, Turtle bobs his head and starts loping away, encouraging the young ones and his buddy lynx to come play.</p><p></p><p>San-Bolo do what they normally do first, get a bath and a meal. After the Seekers gather in the Boar's Head, if San-Bolo do not see the elder, Passaro, and others of the Rhein tribe there, they will go and seek them out. Bolo will check on the boy, Gato, and they will invite any of appropriate age to return to the Boar's Head to share a drink with them. They will pay for the first round of Pine Vale Mellows.</p><p></p><p>At a convenient time Sannit tells the tale of the trip to any that will listen in the tavern, starting at the point they encountered the Rhein tribe. <span style="color: #800000"> "After we left our new friends, we travelled until we reached a line of grisly scarecrows hanging in the trees. They were either for decoration or designed to scare us, but either way we passed by them with ease. Not long after that we were attacked. Evipau warriors ambushed us, striking to kill. We met the foe head on and we were the victors, suffering only minor wounds. After that we continued to a swamp, and it slowed us down quite a bit, having to push through all that muck. We encountered a pair of sentries, but they were no match for our skills. Finally we saw the tree ahead, tall and wide, it was enormous, awesome in the spread of its branches. But there were things hanging from the thick limbs, bones of animals and people, and walkways for archers to fire down on us. At the bottom of the tree we saw the ones we sought, people that practiced dark powers, preying on others to increase their strength. While we watched and waited, unseen, we saw them scramble and call out to each other. Somehow they sensed danger was near. Sheldon and Indigo came up with a brilliant, but dangerous plan. Two of us could pose as sentries and walk towards their camp, getting closer for an attack while the others snuck around and utilized flanking tactics. Bolo and I knew with her bow and my crossbow we would not be helpless out there in the open so we decided to be the bait. We walked out boldly, getting close enough for them to see our faces. By then it was too late. Merin and I suffered the worst wounds, but the dark benders were wiped out or fled. We searched the camp and found little in useful items, but there was a prisoner inside, his mind torn apart by his horrible captors. Unable to restore him, we gave him his final rest and put him with the other bodies, burning them so no one could return to claim trophies from the deceased. After that we returned here, our three quests completed."</span></p><p><span style="color: #800000"></span></p><p><span style="color: #800000"></span><span style="color: #008000">Turtle plays with the people cubs, letting them pet and climb on him with patience and seeing if they have any treats to share.</span></p><p><span style="color: #008000"></span></p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7137069, member: 6855382"] San-Bolo arrive in Southroad Fair with smiles and friendly greetings, even for the children. At Bolo's suggestion, Turtle bobs his head and starts loping away, encouraging the young ones and his buddy lynx to come play. San-Bolo do what they normally do first, get a bath and a meal. After the Seekers gather in the Boar's Head, if San-Bolo do not see the elder, Passaro, and others of the Rhein tribe there, they will go and seek them out. Bolo will check on the boy, Gato, and they will invite any of appropriate age to return to the Boar's Head to share a drink with them. They will pay for the first round of Pine Vale Mellows. At a convenient time Sannit tells the tale of the trip to any that will listen in the tavern, starting at the point they encountered the Rhein tribe. [COLOR=#800000] "After we left our new friends, we travelled until we reached a line of grisly scarecrows hanging in the trees. They were either for decoration or designed to scare us, but either way we passed by them with ease. Not long after that we were attacked. Evipau warriors ambushed us, striking to kill. We met the foe head on and we were the victors, suffering only minor wounds. After that we continued to a swamp, and it slowed us down quite a bit, having to push through all that muck. We encountered a pair of sentries, but they were no match for our skills. Finally we saw the tree ahead, tall and wide, it was enormous, awesome in the spread of its branches. But there were things hanging from the thick limbs, bones of animals and people, and walkways for archers to fire down on us. At the bottom of the tree we saw the ones we sought, people that practiced dark powers, preying on others to increase their strength. While we watched and waited, unseen, we saw them scramble and call out to each other. Somehow they sensed danger was near. Sheldon and Indigo came up with a brilliant, but dangerous plan. Two of us could pose as sentries and walk towards their camp, getting closer for an attack while the others snuck around and utilized flanking tactics. Bolo and I knew with her bow and my crossbow we would not be helpless out there in the open so we decided to be the bait. We walked out boldly, getting close enough for them to see our faces. By then it was too late. Merin and I suffered the worst wounds, but the dark benders were wiped out or fled. We searched the camp and found little in useful items, but there was a prisoner inside, his mind torn apart by his horrible captors. Unable to restore him, we gave him his final rest and put him with the other bodies, burning them so no one could return to claim trophies from the deceased. After that we returned here, our three quests completed." [/COLOR][COLOR=#008000]Turtle plays with the people cubs, letting them pet and climb on him with patience and seeing if they have any treats to share. [/COLOR][COLOR=#800000][/COLOR] [/QUOTE]
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