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The Untamed Wilds: Electric Skies Character Generation
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<blockquote data-quote="Kwargrow" data-source="post: 7546007" data-attributes="member: 6855382"><p><strong><span style="font-size: 18px">Cybernetics Description Continued: </span></strong> The following items are more combat oriented and rarer in civilized society</p><p></p><p><span style="font-size: 12px"><u>Replacement Limb</u></span>: +2 Str, +2 Motility, -1 Essence, -1 Cohesion per limb; cover 10%, deflect 10, soak 5 per limb. Cost: 10,000 credits per limb</p><p></p><p> Extra Arms: Cost: 20,000 credits (Always half size or smaller because having two extra full-size arms attached to your torso is counterproductive.) +2 Motility, -1 Essence per limb. A pair of extra arms can use weapons (melee and pistols), hold items, or do anything a normal pair of arms could do at half size. They can be used for 5% cover against ranged attack with deflect 5, soak 2.</p><p></p><p>Combat Variant: -1 Essence per limb. Cost: 5,000 credits extra per limb.</p><p>Extra arms with the combat variant package can perform another attack in conjunction with the main limbs. A pair of extra arms must choose the same target.</p><p></p><p><span style="font-size: 12px"><u>Replacement Eye: </u></span>+2 Commercial, -1 Essence per eye, Cost: 5,000 credits per eye. Increases visual range and clarity, and can alternate between viewing different wavelengths of light.</p><p></p><p><span style="font-size: 12px"><u>Enhanced Hearing: </u></span>+2 Persona, -1 Essence for both ears, Cost: 10,000 for both ears. Increases audio range and can alternate between audio frequencies. </p><p></p><p><span style="font-size: 12px"><u>Optic Combat Display (OCD)</u></span>: +3 Combat, -1 Essence, Cost: 50,000 credits. Helps with all forms of combat.</p><p></p><p><span style="font-size: 12px"><u>Retractable blade</u></span>: +2 Combat, -1 Essence per blade, Cost: 2,500 credits per blade. Compatible with replacement limbs.</p><p></p><p><span style="font-size: 12px"><u><u>Internal Firearm:</u></u> </span>+2 Combat, -1 Essence per firearm, Cost: 10,000 credits per firearm. Compatible with replacement limbs and limited to pistols, shotguns, and single hand fully automatics. </p><p></p><p><span style="font-size: 12px"><u><u>Reinforced skeleton</u></u></span>: +3 Health, +2 Strength, -1 Motility, -1 Essence, Cost: 25,000 credits. Grants a character a 10 soak stat for Body damage.</p><p></p><p><span style="font-size: 12px"><u>Skin durability</u></span>: +2 Health, -1 Persona, Cost: 12,000 credits. Grants the character a 10 deflect and 5 soak stat for received damage. Not compatible with cosmetic changes.</p><p></p><p><span style="font-size: 12px"><u>Muscle Increase</u></span>: +2 Motility, +2 Strength, -1 Cohesion, -1 Confluence, Cost: 7,000 credits per increase. Muscle fiber grown from the characters own body is added to existing muscles, not compatible with replacement limbs.</p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7546007, member: 6855382"] [B][SIZE=5]Cybernetics Description Continued: [/SIZE][/B] The following items are more combat oriented and rarer in civilized society [SIZE=3][U]Replacement Limb[/U][/SIZE]: +2 Str, +2 Motility, -1 Essence, -1 Cohesion per limb; cover 10%, deflect 10, soak 5 per limb. Cost: 10,000 credits per limb Extra Arms: Cost: 20,000 credits (Always half size or smaller because having two extra full-size arms attached to your torso is counterproductive.) +2 Motility, -1 Essence per limb. A pair of extra arms can use weapons (melee and pistols), hold items, or do anything a normal pair of arms could do at half size. They can be used for 5% cover against ranged attack with deflect 5, soak 2. Combat Variant: -1 Essence per limb. Cost: 5,000 credits extra per limb. Extra arms with the combat variant package can perform another attack in conjunction with the main limbs. A pair of extra arms must choose the same target. [SIZE=3][U]Replacement Eye: [/U][/SIZE]+2 Commercial, -1 Essence per eye, Cost: 5,000 credits per eye. Increases visual range and clarity, and can alternate between viewing different wavelengths of light. [SIZE=3][U]Enhanced Hearing: [/U][/SIZE]+2 Persona, -1 Essence for both ears, Cost: 10,000 for both ears. Increases audio range and can alternate between audio frequencies. [SIZE=3][U]Optic Combat Display (OCD)[/U][/SIZE]: +3 Combat, -1 Essence, Cost: 50,000 credits. Helps with all forms of combat. [SIZE=3][U]Retractable blade[/U][/SIZE]: +2 Combat, -1 Essence per blade, Cost: 2,500 credits per blade. Compatible with replacement limbs. [SIZE=3][U][U]Internal Firearm:[/U][/U] [/SIZE]+2 Combat, -1 Essence per firearm, Cost: 10,000 credits per firearm. Compatible with replacement limbs and limited to pistols, shotguns, and single hand fully automatics. [SIZE=3][U][U]Reinforced skeleton[/U][/U][/SIZE]: +3 Health, +2 Strength, -1 Motility, -1 Essence, Cost: 25,000 credits. Grants a character a 10 soak stat for Body damage. [SIZE=3][U]Skin durability[/U][/SIZE]: +2 Health, -1 Persona, Cost: 12,000 credits. Grants the character a 10 deflect and 5 soak stat for received damage. Not compatible with cosmetic changes. [SIZE=3][U]Muscle Increase[/U][/SIZE]: +2 Motility, +2 Strength, -1 Cohesion, -1 Confluence, Cost: 7,000 credits per increase. Muscle fiber grown from the characters own body is added to existing muscles, not compatible with replacement limbs. [/QUOTE]
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