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The Untamed Wilds: Electric Skies Character Generation
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<blockquote data-quote="Kwargrow" data-source="post: 7546035" data-attributes="member: 6855382"><p><span style="font-size: 12px"><u>Firearms: </u></span>players can use whatever manufacturer and model to describe their guns that they like</p><p></p><p>Firearms are the premium form of physical protection. They are manufactured by multiple corporations. Cylinder pistols are still manufactured per special request, but most firearms are Semi-automatic. Full auto pistols are not legally manufactured.</p><p></p><p>Firearms come with 2 free reloads.</p><p></p><table style='width: 100%'><tr><td>Range Chart</td><td>+20</td><td>+0</td><td>0</td><td>-50</td><td>-100</td><td>-200</td></tr><tr><td></td><td>PB</td><td>Short</td><td>Medium</td><td>Long</td><td>Great</td><td>Extreme</td></tr><tr><td>Revolver</td><td>0-2</td><td>3-30</td><td>31-60</td><td>61-80</td><td>81-100</td><td>101+</td></tr><tr><td>Pistol</td><td>0-2</td><td>3-30</td><td>31-60</td><td>61-80</td><td>81-100</td><td>101+</td></tr><tr><td>Shotgun- Spread</td><td>0-5</td><td>6-20</td><td>21-30</td><td>31-40</td><td>41-50</td><td>51+</td></tr><tr><td>Shotgun-Slug</td><td>0-2</td><td>3-10</td><td>11-40</td><td>41-60</td><td>61-80</td><td>81+</td></tr><tr><td>Rifle</td><td>0-2</td><td>3-60</td><td>61-100</td><td>101-200</td><td>201-500</td><td>501+</td></tr><tr><td>Full Auto</td><td>0-5</td><td>6-20</td><td>21-80</td><td>81-120</td><td>121-150</td><td>151+</td></tr></table><p></p><p></p><table style='width: 100%'><tr><td>Firearm</td><td>Conceal</td><td>Damage</td><td>Ammo</td><td>Weight</td><td>Hindrance</td></tr><tr><td>Revolver-Derringer</td><td>90</td><td>15</td><td>2</td><td>0.5 lbs</td><td>-5 Reaction</td></tr><tr><td>Revolver-Light</td><td>80</td><td>20</td><td>6</td><td>3 lbs</td><td>-10 Reaction</td></tr><tr><td>Revolver-Medium</td><td>50</td><td>25</td><td>8</td><td>4 lbs</td><td>-12 Reaction</td></tr><tr><td>Revolver-Heavy</td><td>20</td><td>30</td><td>10</td><td>5 lbs</td><td>-15 Reaction</td></tr><tr><td>Semi-Auto Light Pistol</td><td>80</td><td>20</td><td>8</td><td>3 lbs</td><td>-10 Reaction</td></tr><tr><td>Semi-Auto Medium Pistol</td><td>50</td><td>25</td><td>10</td><td>4 lbs</td><td>-12 Reaction</td></tr><tr><td>Semi-Auto Heavy Pistol</td><td>20</td><td>30</td><td>12</td><td>5 lbs</td><td>-15 Reaction</td></tr><tr><td>Semi-Auto Shotgun- Spread</td><td>10</td><td>25 (3 paces)</td><td>6</td><td>8 lbs</td><td>-15 Reaction</td></tr><tr><td>Semi-Auto Shotgun- Slug</td><td>10</td><td>35</td><td>6</td><td>8 lbs</td><td>-20 Reaction</td></tr><tr><td>Automatic Rifle</td><td>0</td><td>35</td><td>20</td><td>10 lbs</td><td>-10 Reaction</td></tr><tr><td>Full Auto-Single Hand</td><td>40</td><td>30</td><td>35</td><td>6 lbs</td><td>-20 Reaction</td></tr><tr><td>Full Auto- Two Hand</td><td>0</td><td>40</td><td>40 (clip)<br /> 100 (belt)</td><td>12 lbs</td><td>-25 Reaction</td></tr></table><p>Full Auto Firearms can engage multiple targets in one attack. Incurs an extra -20 Reaction Time per extra target.</p><p></p><p></p><table style='width: 100%'><tr><td>Weapon</td><td>Cost</td></tr><tr><td>Revolver-Derringer</td><td>200 credits</td></tr><tr><td>Revolver-Light</td><td>350 credits</td></tr><tr><td>Revolver-Medium</td><td>500 credits</td></tr><tr><td>Revolver-Heavy</td><td>1000 credits</td></tr><tr><td>Semi-Auto Light Pistol</td><td>350 credits</td></tr><tr><td>Semi-Auto Medium Pistol</td><td>500 credits</td></tr><tr><td>Semi-Auto Heavy Pistol</td><td>1000 credits</td></tr><tr><td>Semi-Auto Shotgun</td><td>500 credits</td></tr><tr><td>Semi-Auto Rifle</td><td>1200 credits</td></tr><tr><td>Full Auto Single hand</td><td>1500 credits</td></tr><tr><td>Full Auto Two hand</td><td>2500 credits</td></tr></table><p></p><table style='width: 100%'><tr><td>Firearm Accessories</td><td>Effect</td><td>Cost</td></tr><tr><td>Silencer (not available for Shotguns or Revolvers)</td><td>-30 to perception check</td><td>200 per firearm</td></tr><tr><td>Concealable Holster (Pistols and Revolvers only)</td><td>+50 conceal</td><td>150</td></tr><tr><td>Concealable Holster (Shotguns and Full Auto Single Hand only</td><td>+10 conceal</td><td>250</td></tr><tr><td>Improved Sight</td><td>-1 Range category for called shot</td><td>500</td></tr><tr><td>Extra Clips</td><td>reload</td><td>50</td></tr><tr><td>Extended Clips</td><td>+10 Ammo, -10 conceal</td><td>100</td></tr></table><p><u><strong>Bayonets and solid stocks</strong></u>. Due to enchantments being placed on firearms as blunt or edged weapons, bayonets and unfoldable stocks have come back into regular use.</p><p></p><p></p><p> </p><table style='width: 100%'><tr><td></td><td>Cost</td><td>Damage</td></tr><tr><td>Bayonet</td><td>150</td><td>25</td></tr><tr><td>Reinforced Stock</td><td>125</td><td>22</td></tr><tr><td>Pistol Strike</td><td>-----</td><td>20</td></tr></table><p></p><p> </p><table style='width: 100%'><tr><td><strong>Combat Accessories</strong></td><td>Cost</td><td>Effect</td><td>Range</td><td>Damage</td><td>Area</td></tr><tr><td>Flash Grenade</td><td>150</td><td>Light</td><td>Body+Health</td><td>10 Mind</td><td>2 paces</td></tr></table><p> <span style="font-family: inherit">Effectiveness: Body+Health+Mind+Knowledge+Will+Commercial+d100</span></p><p></p><p></p><p></p><table style='width: 100%'><tr><td>Fragmentation Grenade</td><td>200</td><td>Shock</td><td>Body+Health</td><td>10 Body</td><td>3 paces</td></tr></table><p>Effectiveness: Body+Health+Mind+Knowledge+Will+Commercial+d100</p><p></p><p></p><p></p><table style='width: 100%'><tr><td>Concussion Grenade</td><td>100</td><td>Push</td><td>Body+Motility</td><td>-----</td><td>2 paces</td></tr></table><p>Effectiveness: Body+Motility+Mind+Knowledge+Will+Commercial+d100</p><p></p><p> </p><p></p><table style='width: 100%'><tr><td>Poison Grenade</td><td>250</td><td>Poison</td><td>Body+Motility</td><td>10 Mind</td><td>1 pace</td></tr></table><p>Effectiveness: Body+Motility+Mind+Knowledge+Will+Commercial+d100 </p><p></p><p></p><p></p><table style='width: 100%'><tr><td>Detox Vial</td><td>150</td><td>Purify</td><td>Consumed</td><td>--------</td><td>single</td></tr></table><p>Effectiveness: Body+Motility+Mind+Knowledge+Will+Commercial+d100</p></blockquote><p></p>
[QUOTE="Kwargrow, post: 7546035, member: 6855382"] [SIZE=3][U]Firearms: [/U][/SIZE]players can use whatever manufacturer and model to describe their guns that they like Firearms are the premium form of physical protection. They are manufactured by multiple corporations. Cylinder pistols are still manufactured per special request, but most firearms are Semi-automatic. Full auto pistols are not legally manufactured. Firearms come with 2 free reloads. [TABLE] [TR] [TD]Range Chart[/TD] [TD]+20[/TD] [TD]+0[/TD] [TD]0[/TD] [TD]-50[/TD] [TD]-100[/TD] [TD]-200[/TD] [/TR] [TR] [TD][/TD] [TD]PB[/TD] [TD]Short[/TD] [TD]Medium[/TD] [TD]Long[/TD] [TD]Great[/TD] [TD]Extreme[/TD] [/TR] [TR] [TD]Revolver[/TD] [TD]0-2[/TD] [TD]3-30[/TD] [TD]31-60[/TD] [TD]61-80[/TD] [TD]81-100[/TD] [TD]101+[/TD] [/TR] [TR] [TD]Pistol[/TD] [TD]0-2[/TD] [TD]3-30[/TD] [TD]31-60[/TD] [TD]61-80[/TD] [TD]81-100[/TD] [TD]101+[/TD] [/TR] [TR] [TD]Shotgun- Spread[/TD] [TD]0-5[/TD] [TD]6-20[/TD] [TD]21-30[/TD] [TD]31-40[/TD] [TD]41-50[/TD] [TD]51+[/TD] [/TR] [TR] [TD]Shotgun-Slug[/TD] [TD]0-2[/TD] [TD]3-10[/TD] [TD]11-40[/TD] [TD]41-60[/TD] [TD]61-80[/TD] [TD]81+[/TD] [/TR] [TR] [TD]Rifle[/TD] [TD]0-2[/TD] [TD]3-60[/TD] [TD]61-100[/TD] [TD]101-200[/TD] [TD]201-500[/TD] [TD]501+[/TD] [/TR] [TR] [TD]Full Auto[/TD] [TD]0-5[/TD] [TD]6-20[/TD] [TD]21-80[/TD] [TD]81-120[/TD] [TD]121-150[/TD] [TD]151+[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Firearm[/TD] [TD]Conceal[/TD] [TD]Damage[/TD] [TD]Ammo[/TD] [TD]Weight[/TD] [TD]Hindrance[/TD] [/TR] [TR] [TD]Revolver-Derringer[/TD] [TD]90[/TD] [TD]15[/TD] [TD]2[/TD] [TD]0.5 lbs[/TD] [TD]-5 Reaction[/TD] [/TR] [TR] [TD]Revolver-Light[/TD] [TD]80[/TD] [TD]20[/TD] [TD]6[/TD] [TD]3 lbs[/TD] [TD]-10 Reaction[/TD] [/TR] [TR] [TD]Revolver-Medium[/TD] [TD]50[/TD] [TD]25[/TD] [TD]8[/TD] [TD]4 lbs[/TD] [TD]-12 Reaction[/TD] [/TR] [TR] [TD]Revolver-Heavy[/TD] [TD]20[/TD] [TD]30[/TD] [TD]10[/TD] [TD]5 lbs[/TD] [TD]-15 Reaction[/TD] [/TR] [TR] [TD]Semi-Auto Light Pistol[/TD] [TD]80[/TD] [TD]20[/TD] [TD]8[/TD] [TD]3 lbs[/TD] [TD]-10 Reaction[/TD] [/TR] [TR] [TD]Semi-Auto Medium Pistol[/TD] [TD]50[/TD] [TD]25[/TD] [TD]10[/TD] [TD]4 lbs[/TD] [TD]-12 Reaction[/TD] [/TR] [TR] [TD]Semi-Auto Heavy Pistol[/TD] [TD]20[/TD] [TD]30[/TD] [TD]12[/TD] [TD]5 lbs[/TD] [TD]-15 Reaction[/TD] [/TR] [TR] [TD]Semi-Auto Shotgun- Spread[/TD] [TD]10[/TD] [TD]25 (3 paces)[/TD] [TD]6[/TD] [TD]8 lbs[/TD] [TD]-15 Reaction[/TD] [/TR] [TR] [TD]Semi-Auto Shotgun- Slug[/TD] [TD]10[/TD] [TD]35[/TD] [TD]6[/TD] [TD]8 lbs[/TD] [TD]-20 Reaction[/TD] [/TR] [TR] [TD]Automatic Rifle[/TD] [TD]0[/TD] [TD]35[/TD] [TD]20[/TD] [TD]10 lbs[/TD] [TD]-10 Reaction[/TD] [/TR] [TR] [TD]Full Auto-Single Hand[/TD] [TD]40[/TD] [TD]30[/TD] [TD]35[/TD] [TD]6 lbs[/TD] [TD]-20 Reaction[/TD] [/TR] [TR] [TD]Full Auto- Two Hand[/TD] [TD]0[/TD] [TD]40[/TD] [TD]40 (clip) 100 (belt)[/TD] [TD]12 lbs[/TD] [TD]-25 Reaction[/TD] [/TR] [/TABLE] Full Auto Firearms can engage multiple targets in one attack. Incurs an extra -20 Reaction Time per extra target. [TABLE] [TR] [TD]Weapon[/TD] [TD]Cost[/TD] [/TR] [TR] [TD]Revolver-Derringer[/TD] [TD]200 credits[/TD] [/TR] [TR] [TD]Revolver-Light[/TD] [TD]350 credits[/TD] [/TR] [TR] [TD]Revolver-Medium[/TD] [TD]500 credits[/TD] [/TR] [TR] [TD]Revolver-Heavy[/TD] [TD]1000 credits[/TD] [/TR] [TR] [TD]Semi-Auto Light Pistol[/TD] [TD]350 credits[/TD] [/TR] [TR] [TD]Semi-Auto Medium Pistol[/TD] [TD]500 credits[/TD] [/TR] [TR] [TD]Semi-Auto Heavy Pistol[/TD] [TD]1000 credits[/TD] [/TR] [TR] [TD]Semi-Auto Shotgun[/TD] [TD]500 credits[/TD] [/TR] [TR] [TD]Semi-Auto Rifle[/TD] [TD]1200 credits[/TD] [/TR] [TR] [TD]Full Auto Single hand[/TD] [TD]1500 credits[/TD] [/TR] [TR] [TD]Full Auto Two hand[/TD] [TD]2500 credits[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD]Firearm Accessories[/TD] [TD]Effect[/TD] [TD]Cost[/TD] [/TR] [TR] [TD]Silencer (not available for Shotguns or Revolvers)[/TD] [TD]-30 to perception check[/TD] [TD]200 per firearm[/TD] [/TR] [TR] [TD]Concealable Holster (Pistols and Revolvers only)[/TD] [TD]+50 conceal[/TD] [TD]150[/TD] [/TR] [TR] [TD]Concealable Holster (Shotguns and Full Auto Single Hand only[/TD] [TD]+10 conceal[/TD] [TD]250[/TD] [/TR] [TR] [TD]Improved Sight[/TD] [TD]-1 Range category for called shot[/TD] [TD]500[/TD] [/TR] [TR] [TD]Extra Clips[/TD] [TD]reload[/TD] [TD]50[/TD] [/TR] [TR] [TD]Extended Clips[/TD] [TD]+10 Ammo, -10 conceal[/TD] [TD]100[/TD] [/TR] [/TABLE] [U][B]Bayonets and solid stocks[/B][/U]. Due to enchantments being placed on firearms as blunt or edged weapons, bayonets and unfoldable stocks have come back into regular use. [TABLE] [TR] [TD][/TD] [TD]Cost[/TD] [TD]Damage[/TD] [/TR] [TR] [TD]Bayonet[/TD] [TD]150[/TD] [TD]25[/TD] [/TR] [TR] [TD]Reinforced Stock[/TD] [TD]125[/TD] [TD]22[/TD] [/TR] [TR] [TD]Pistol Strike[/TD] [TD]-----[/TD] [TD]20[/TD] [/TR] [/TABLE] [TABLE] [TR] [TD][B]Combat Accessories[/B][/TD] [TD]Cost[/TD] [TD]Effect[/TD] [TD]Range[/TD] [TD]Damage[/TD] [TD]Area[/TD] [/TR] [TR] [TD]Flash Grenade[/TD] [TD]150[/TD] [TD]Light[/TD] [TD]Body+Health[/TD] [TD]10 Mind[/TD] [TD]2 paces[FONT=inherit][/FONT][/TD] [/TR] [/TABLE] [FONT=inherit]Effectiveness: Body+Health+Mind+Knowledge+Will+Commercial+d100[/FONT] [TABLE] [TR] [TD]Fragmentation Grenade[/TD] [TD]200[/TD] [TD]Shock[/TD] [TD]Body+Health[/TD] [TD]10 Body[/TD] [TD]3 paces[/TD] [/TR] [/TABLE] Effectiveness: Body+Health+Mind+Knowledge+Will+Commercial+d100 [TABLE] [TR] [TD]Concussion Grenade[/TD] [TD]100[/TD] [TD]Push[/TD] [TD]Body+Motility[/TD] [TD]-----[/TD] [TD]2 paces[/TD] [/TR] [/TABLE] Effectiveness: Body+Motility+Mind+Knowledge+Will+Commercial+d100 [TABLE] [TR] [TD]Poison Grenade[/TD] [TD]250[/TD] [TD]Poison[/TD] [TD]Body+Motility[/TD] [TD]10 Mind[/TD] [TD]1 pace[/TD] [/TR] [/TABLE] Effectiveness: Body+Motility+Mind+Knowledge+Will+Commercial+d100 [TABLE] [TR] [TD]Detox Vial[/TD] [TD]150[/TD] [TD]Purify[/TD] [TD]Consumed[/TD] [TD]--------[/TD] [TD]single[/TD] [/TR] [/TABLE] Effectiveness: Body+Motility+Mind+Knowledge+Will+Commercial+d100 [/QUOTE]
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